mirror of
https://github.com/wpilibsuite/allwpilib
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187 lines
5.8 KiB
C++
187 lines
5.8 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <utility>
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#include <wpi/SymbolExports.h>
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#include "frc/geometry/Rotation2d.h"
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#include "frc/geometry/Translation2d.h"
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namespace frc {
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class Pose2d;
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/**
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* Represents a transformation for a Pose2d in the pose's frame.
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*/
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class WPILIB_DLLEXPORT Transform2d {
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public:
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/**
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* Constructs the transform that maps the initial pose to the final pose.
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*
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* @param initial The initial pose for the transformation.
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* @param final The final pose for the transformation.
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*/
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constexpr Transform2d(const Pose2d& initial, const Pose2d& final);
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/**
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* Constructs a transform with the given translation and rotation components.
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*
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* @param translation Translational component of the transform.
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* @param rotation Rotational component of the transform.
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*/
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constexpr Transform2d(Translation2d translation, Rotation2d rotation)
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: m_translation{std::move(translation)},
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m_rotation{std::move(rotation)} {}
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/**
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* Constructs a transform with x and y translations instead of a separate
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* Translation2d.
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*
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* @param x The x component of the translational component of the transform.
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* @param y The y component of the translational component of the transform.
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* @param rotation The rotational component of the transform.
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*/
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constexpr Transform2d(units::meter_t x, units::meter_t y, Rotation2d rotation)
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: m_translation{x, y}, m_rotation{std::move(rotation)} {}
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/**
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* Constructs a pose with the specified affine transformation matrix.
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*
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* @param matrix The affine transformation matrix.
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* @throws std::domain_error if the affine transformation matrix is invalid.
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*/
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constexpr explicit Transform2d(const Eigen::Matrix3d& matrix)
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: m_translation{Eigen::Vector2d{{matrix(0, 2)}, {matrix(1, 2)}}},
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m_rotation{Eigen::Matrix2d{{matrix(0, 0), matrix(0, 1)},
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{matrix(1, 0), matrix(1, 1)}}} {
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if (matrix(2, 0) != 0.0 || matrix(2, 1) != 0.0 || matrix(2, 2) != 1.0) {
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throw std::domain_error("Affine transformation matrix is invalid");
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}
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}
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/**
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* Constructs the identity transform -- maps an initial pose to itself.
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*/
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constexpr Transform2d() = default;
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/**
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* Returns the translation component of the transformation.
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*
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* @return Reference to the translational component of the transform.
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*/
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constexpr const Translation2d& Translation() const { return m_translation; }
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/**
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* Returns the X component of the transformation's translation.
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*
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* @return The x component of the transformation's translation.
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*/
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constexpr units::meter_t X() const { return m_translation.X(); }
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/**
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* Returns the Y component of the transformation's translation.
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*
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* @return The y component of the transformation's translation.
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*/
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constexpr units::meter_t Y() const { return m_translation.Y(); }
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/**
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* Returns an affine transformation matrix representation of this
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* transformation.
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*/
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constexpr Eigen::Matrix3d ToMatrix() const {
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auto vec = m_translation.ToVector();
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auto mat = m_rotation.ToMatrix();
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return Eigen::Matrix3d{{mat(0, 0), mat(0, 1), vec(0)},
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{mat(1, 0), mat(1, 1), vec(1)},
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{0.0, 0.0, 1.0}};
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}
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/**
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* Returns the rotational component of the transformation.
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*
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* @return Reference to the rotational component of the transform.
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*/
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constexpr const Rotation2d& Rotation() const { return m_rotation; }
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/**
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* Invert the transformation. This is useful for undoing a transformation.
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*
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* @return The inverted transformation.
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*/
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constexpr Transform2d Inverse() const {
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// We are rotating the difference between the translations
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// using a clockwise rotation matrix. This transforms the global
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// delta into a local delta (relative to the initial pose).
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return Transform2d{(-Translation()).RotateBy(-Rotation()), -Rotation()};
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}
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/**
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* Multiplies the transform by the scalar.
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*
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* @param scalar The scalar.
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* @return The scaled Transform2d.
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*/
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constexpr Transform2d operator*(double scalar) const {
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return Transform2d(m_translation * scalar, m_rotation * scalar);
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}
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/**
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* Divides the transform by the scalar.
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*
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* @param scalar The scalar.
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* @return The scaled Transform2d.
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*/
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constexpr Transform2d operator/(double scalar) const {
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return *this * (1.0 / scalar);
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}
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/**
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* Composes two transformations. The second transform is applied relative to
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* the orientation of the first.
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*
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* @param other The transform to compose with this one.
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* @return The composition of the two transformations.
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*/
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constexpr Transform2d operator+(const Transform2d& other) const;
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/**
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* Checks equality between this Transform2d and another object.
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*/
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constexpr bool operator==(const Transform2d&) const = default;
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private:
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Translation2d m_translation;
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Rotation2d m_rotation;
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};
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} // namespace frc
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#include "frc/geometry/Pose2d.h"
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namespace frc {
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constexpr Transform2d::Transform2d(const Pose2d& initial, const Pose2d& final) {
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// We are rotating the difference between the translations
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// using a clockwise rotation matrix. This transforms the global
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// delta into a local delta (relative to the initial pose).
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m_translation = (final.Translation() - initial.Translation())
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.RotateBy(-initial.Rotation());
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m_rotation = final.Rotation() - initial.Rotation();
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}
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constexpr Transform2d Transform2d::operator+(const Transform2d& other) const {
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return Transform2d{Pose2d{}, Pose2d{}.TransformBy(*this).TransformBy(other)};
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}
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} // namespace frc
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#include "frc/geometry/proto/Transform2dProto.h"
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#include "frc/geometry/struct/Transform2dStruct.h"
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