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= NetworkTables Protocol Specification, Version 3.0
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WPILib Developers <wpilib@wpi.edu>
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Protocol Revision 3.0 (0x0300), 6/12/2015
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:toc:
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:toc-placement: preamble
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:sectanchors:
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This document defines a network protocol for a key-value store that may be read
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from and written to by multiple remote clients. A central server, most often
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running on a FIRST FRC robot controller, is responsible for providing
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information consistency and for facilitating communication between clients.
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This document describes protocol revision 3.0 (0x0300).
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Information consistency is guaranteed through the use of a sequence number
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associated with each key-value pair. An update of a key-value pair increments
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the associated sequence number, and this update information is shared with all
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participating clients. The central server only applies and redistributes
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updates which have a larger sequence number than its own, which guarantees that
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a client must have received a server's most recent state before it can replace
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it with a new value.
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This is a backwards-compatible update of <<networktables2,version 2.0>> of the
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NetworkTables network protocol. The protocol is designed such that 3.0 clients
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and servers can interoperate with 2.0 clients and servers with the only loss of
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functionality being the extended features introduced in 3.0.
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This document conforms to <<rfc2119>> - Key words for use in RFCs to Indicate
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Requirement Levels.
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== Summary of Changes from 2.0 to 3.0
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3 way connection handshake:: When a Client establishes a connection, after
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receiving the <<msg-server-hello-complete>> message and sending its local
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entries, it finishes with a <<msg-client-hello-complete>> message to the
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server. This enables the Server to be aware of when the Client is fully
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synchronized.
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String length encoding:: String length is now encoded as unsigned <<leb128>>
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rather than as a 2-byte unsigned integer. This both allows string lengths
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longer than 64K and is more space efficient for the common case of short
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strings (<128 byte strings only require a single byte for length).
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Entry deletion:: Entries may now be deleted by any member of the Network using
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the <<msg-delete>> and <<msg-clear-all>> messages. Note that in a Network
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consisting of mixed 2.0 and 3.0 Clients, deletion may be ineffective because
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the deletion message will not be propagated to the 2.0 Clients.
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// TODO: needs more description in the text of how these messages are
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// propagated
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Remote procedure call:: The Server may create specially-typed entries that
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inform Clients of remotely callable functions on the Server. Clients can then
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execute these functions via the NetworkTables protocol. See <<rpc-operation>>.
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Raw data type:: An arbitrary data type has been added. While string could be
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used to encode raw data, the reason for a different data type is so that
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dashboards can choose not to display the raw data (or display it in a different
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format).
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Client and server self-identification:: Clients self-identify with a
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user-defined string name when connecting to the Server (this is part of the new
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<<msg-client-hello-complete>> message). This provides a more reliable method
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than simply the remote IP address for determining on the Server side whether or
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not a particular Client is connected. While Clients are less likely to care
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what Server they are connected to, for completeness a similar Server
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self-identification string has been added to the Server Hello Complete message.
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Note that Server connection information is not provided from the Server to
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Clients (at least in a way built into the protocol), so it is not possible for
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a Client to determine what other Clients are connected to the Server.
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Server reboot detection:: The Server keeps an internal list of all Client
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identity strings that have ever connected to it (this list is always empty at
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Server start). During the initial connection process, the Server sends the
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Client a flag (as part of the new <<msg-server-hello>> message) that indicates
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whether or not the Client was already on this list. Clients use this flag to
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determine whether the Server has rebooted since the previous connection.
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Entry flags:: Each Entry now has an 8-bit flags value associated with it (see
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<<entry-flags>>). The initial value of the flags are provided as part of the
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<<msg-assign>> message. The value of the flags may be updated by any member of
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the Network via use of the <<msg-flags-update>> message.
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Entry persistence:: The Server is required to provide a feature to
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automatically save entries (including their last known values) across Server
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restarts. By default, no values are automatically saved in this manner, but
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any member of the Network may set the “Persistent” Entry Flag on an Entry to
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indicate to the server that the Entry must be persisted by the Server. The
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Server must periodically save such flagged Entries to a file; on Server start,
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the Server reads the file to create the initial set of Server Entries.
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More robust Entry Update message encoding:: The entry type has been added to
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the <<msg-update>> message. This is used only to specify the length of value
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encoded in the Entry Update message, and has no effect on the Client or Server
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handling of Entry Updates. Clients and Servers must ignore Entry Update
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messages with mismatching type to their currently stored value. This increases
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robustness of Entry Updates in the presence of Entry Assignments with varying
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type (which should be uncommon, but this fixes a weakness in the 2.0 protocol).
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////
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TODO
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Synchronization on reconnect:: The approach to how Clients should handle
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conflicting values when reconnecting to a Server has been clarified.
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////
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[[references]]
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== References
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[[networktables2]]
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* <<networktables2.adoc#,NetworkTables Protocol Specification, Protocol
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Revision 2.0 (0x0200)>>, dated 1/8/2013.
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[[leb128,LEB128]]
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* LEB128 definition in DWARF Specification 3.0
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(http://dwarfstd.org/doc/Dwarf3.pdf, section 7.6 and Appendix C, also explained
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in http://en.wikipedia.org/wiki/LEB128)
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[[rfc1982,RFC1982]]
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* RFC 1982, Serial Number Arithmetic, http://tools.ietf.org/html/rfc1982
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[[rfc2119,RFC2119]]
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* RFC 2119, Key words for use in RFCs to Indicate Requirement Levels,
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http://tools.ietf.org/html/rfc2119
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[[definitions]]
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== Definitions
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[[def-client]]
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Client:: An implementation of this protocol running in client configuration.
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Any number of Clients may exist for a given Network.
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[[def-entry]]
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Entry:: A data value identified by a string name.
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[[def-entry-id]]
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Entry ID:: An unsigned 2-byte ID by which the Server and Clients refer to an
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Entry across the network instead of using the full string key for the Entry.
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Entry IDs range from 0x0000 to 0xFFFE (0xFFFF is reserved for an Entry
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Assignment issued by a Client).
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[[def-server]]
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Server:: An implementation of this protocol running in server configuration.
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One and only one Server must exist for a given Network.
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[[def-network]]
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Network:: One or more Client nodes connected to a Server.
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[[def-user-code]]
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User Code:: User-supplied code which may interact with a Client or Server. User
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Code should be executed on the same computer as the Client or Server instance
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it interacts with.
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[[def-sequence-number]]
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Sequence Number:: An unsigned number which allows the Server to resolve update
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conflicts between Clients and/or the Server. Sequence numbers may overflow.
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Sequential arithmetic comparisons, which must be used with Sequence Numbers,
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are defined by <<rfc1982>>.
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[[def-protocol-revision]]
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Protocol Revision:: A 16-bit unsigned integer which indicates the version of
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the network tables protocol that a client wishes to use. The protocol revision
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assigned to this version of the network tables specification is listed at the
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top of this document. This number is listed in dot-decimal notation as well as
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its equivalent hexadecimal value.
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== Transport Layer
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Conventional implementations of this protocol should use TCP for reliable
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communication; the Server should listen on TCP port 1735 for incoming
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connections.
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== Example Exchanges
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[[exchange-connect]]
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=== Client Connects to the Server
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Directly after client establishes a connection with the Server, the following
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procedure must be followed:
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. The Client sends a <<msg-client-hello>> message to the Server
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. The Server sends a <<msg-server-hello>> message.
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. The Server sends one <<msg-assign>> for every field it currently recognizes.
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. The Server sends a <<msg-server-hello-complete>> message.
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. For all Entries the Client recognizes that the Server did not identify with a
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Entry Assignment, the client follows the <<exchange-client-creates-entry>>
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protocol.
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. The Client sends a <<msg-client-hello-complete>> message.
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In the event that the Server does not support the protocol revision that the
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Client has requested in a Client Hello message, the Server must instead issue a
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<<msg-protocol-unsupported>> message to the joining client and close the
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connection.
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[[exchange-client-creates-entry]]
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=== Client Creates an Entry
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When User Code on a Client assigns a value to an Entry that the Server has not
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yet issued a Entry Assignment for, the following procedure must be followed:
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. The Client sends an <<msg-assign>> with an Entry ID of 0xFFFF.
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. The Server issues an <<msg-assign>> to all Clients (including the sender) for
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the new field containing a real Entry ID and Sequence Number for the new field.
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In the event that User Code on the Client updates the value of the
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to-be-announced field again before the expected Entry Assignment is received,
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then the Client must save the new value and take no other action (the most
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recent value of the field should be issued when the Entry Assignment arrives,
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if it differs from the value contained in the received Entry Assignment).
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In the event that the Client receives a Entry Assignment from the Server for
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the Entry that it intended to issue an Entry Assignment for, before it issued
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its own Entry Assignment, the procedure may end early.
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In the event that the Server receives a duplicate Entry Assignment from a
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Client (likely due to the client having not yet received the Server's Entry
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Assignment), the Server should ignore the duplicate Entry Assignment.
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[[exchange-client-updates-entry]]
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=== Client Updates an Entry
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When User Code on a Client updates the value of an Entry, the Client must send
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an <<msg-update>> message to the Server. The Sequence Number included in the
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Entry Update message must be the most recently received Sequence Number for the
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Entry to be updated incremented by one.
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.Example:
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. Client receives Entry Assignment message for Entry "a" with integer value 1,
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Entry ID of 0, and Sequence Number 1.
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. User Code on Client updates value of Entry "a" to 16 (arbitrary).
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. Client sends Entry Update message to Server for Entry 0 with a Sequence
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Number of 2 and a value of 16.
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When the Server receives an Entry Update message, it first checks the Sequence
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Number in the message against the Server's value for the Sequence Number
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associated with the Entry to be updated. If the received Sequence Number is
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strictly greater than (aside: see definition of "greater than" under the
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definition of Sequence Number) the Server's Sequence Number for the Entry to be
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updated, the Server must apply the new value for the indicated Entry and repeat
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the Entry Update message to all other connected Clients.
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If the received Sequence Number is less than or equal (see definition of "less
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than or equal" in RFC 1982) to the Server's Sequence Number for the Entry to be
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updated, this implies that the Client which issued the Entry Update message has
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not yet received one or more Entry Update message(s) that the Server recently
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sent to it; therefore, the Server must ignore the received Entry Update
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message. In the event that comparison between two Sequence Numbers is undefined
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(see RFC 1982), then the Server must always win (it ignores the Entry Update
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message under consideration).
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[[update-rate]]
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NOTE: If User Code modifies the value of an Entry too quickly, 1) users may not
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see every value appear on remote machines, and 2) the consistency protection
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offered by the Entry's Sequence Number may be lost (by overflowing before
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remote devices hear recent values). It is recommended that implementations
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detect when user code updates an Entry more frequently than once every 5
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milliseconds and print a warning message to the user (and/or offer some other
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means of informing User Code of this condition).
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[[exchange-client-updates-flags]]
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=== Client Updates an Entry's Flags
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When User Code on a Client updates an Entry's flags, the Client must apply the
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new flags to the Entry immediately, and send an <<msg-flags-update>> message to
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the Server.
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When the Server receives an Entry Flags Update message, it must apply the new
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flags to the indicated Entry and repeat the Entry Flags Update message to all
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other connected Clients.
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[[exchange-client-deletes-entry]]
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=== Client Deletes an Entry
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When User Code on a Client deletes an Entry, the Client must immediately delete
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the Entry, and send an <<msg-delete>> message to the Server.
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When the Server receives an Entry Delete message, it must delete the indicated
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Entry and repeat the Entry Delete message to all other connected Clients.
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[[exchange-server-creates-entry]]
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=== Server Creates an Entry
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When User Code on the Server assigns a value to a Entry which does not exist,
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the Server must issue an <<msg-assign>> message to all connected clients.
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[[exchange-server-updates-entry]]
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=== Server Updates an Entry
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When User Code on the Server updates the value of an Entry, the Server must
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apply the new value to the Entry immediately, increment the associated Entry's
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Sequence Number, and issue a <<msg-update>> message containing the new value
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and Sequence Number of the associated Entry to all connected Clients.
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NOTE: See <<update-rate,Note>> under <<exchange-client-updates-entry>>.
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[[exchange-server-updates-flags]]
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=== Server Updates an Entry's Flags
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When User Code on the Server updates an Entry's flags, the Server must apply
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the new flags to the Entry immediately, and issue a <<msg-flags-update>>
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message containing the new flags value to all connected Clients.
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[[exchange-server-deletes-entry]]
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=== Server Deletes an Entry
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When User Code on the Server deletes an Entry, the Server must immediately
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delete the Entry, and issue a <<msg-delete>> message to all connected Clients.
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[[exchange-keep-alive]]
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=== Keep Alive
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To maintain a connection and prove a socket is still open, a Client or Server
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may issue <<msg-keep-alive>> messages. Clients and the Server should ignore
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incoming Keep Alive messages.
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The intent is that by writing a Keep Alive to a socket, a Client forces its
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network layer (TCP) to reevaluate the state of the network connection as it
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attempts to deliver the Keep Alive message. In the event that a connection is
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no longer usable, a Client's network layer should inform the Client that it is
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no longer usable within a few attempts to send a Keep Alive message.
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To provide timely connection status information, Clients should send a Keep
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Alive message to the Server after every 1 second period of connection
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inactivity (i.e. no information is being sent to the Server). Clients should
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not send Keep Alive messages more frequently than once every 100 milliseconds.
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Since the Server does not require as timely information about the status of a
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connection, it is not required to send Keep Alive messages during a period of
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inactivity.
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[[bandwidth]]
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== Bandwidth and Latency Considerations
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To reduce unnecessary bandwidth usage, implementations of this protocol should:
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* Send an Entry Update if and only if the value of an Entry is changed to a
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value that is different from its prior value.
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* Buffer messages and transmit them in groups, when possible, to reduce
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transport protocol overhead.
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* Only send the most recent value of an Entry. When User Code updates the value
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of an Entry more than once before the new value is transmitted, only the latest
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value of the Entry should be sent.
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It is important to note that these behaviors will increase the latency between
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when a Client or Server updates the value of an Entry and when all Clients
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reflect the new value. The exact behavior of this buffering is left to
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implementations to determine, although the chosen scheme should reflect the
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needs of User Code. Implementations may include a method by which User Code can
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specify the maximum tolerable send latency.
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[[entry-types]]
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== Entry Types
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Entry Type must assume one the following values:
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[cols="1,3"]
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|===
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|Numeric Value |Type
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|0x00
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|Boolean
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|0x01
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|Double
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|0x02
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|String
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|0x03
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|Raw Data
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|0x10
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|Boolean Array
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|0x11
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|Double Array
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|0x12
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|String Array
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|0x20
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|Remote Procedure Call Definition
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|===
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[[entry-values]]
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== Entry Values
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Entry Value must assume the following structure as indicated by Entry Type:
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[cols="1,3"]
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|===
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|Entry Type |Entry Value Format
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|[[entry-value-boolean]]Boolean
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|1 byte, unsigned; True = 0x01, False = 0x00
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|[[entry-value-double]]Double
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|8 bytes, IEEE 754 floating-point "double format" bit layout; (big endian)
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|[[entry-value-string]]String
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|N bytes, unsigned <<leb128>> encoded length of the number of raw bytes to
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follow, followed by the string encoded in UTF-8
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|[[entry-value-raw]]Raw Data
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|N bytes, unsigned LEB128 encoded length of the number of raw bytes to follow,
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followed by the raw bytes.
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While the raw data definition is unspecified, it's recommended that users use
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the first byte of the raw data to "tag" the type of data actually being stored.
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|[[entry-value-boolean-array]]Boolean Array
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|1 byte, unsigned, number of elements within the array to follow
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N bytes - The raw bytes representing each Boolean element contained within the
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array, beginning with the item at index 0 within the array.
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|[[entry-value-double-array]]Double Array
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|1 byte, unsigned, number of elements within the array to follow
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N bytes - The raw bytes representing each Double element contained within the
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array, beginning with the item at index 0 within the array.
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|[[entry-value-string-array]]String Array
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|1 byte, unsigned, number of elements within the array to follow
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N bytes - The raw bytes representing each String element contained within the
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array, beginning with the item at index 0 within the array.
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|[[entry-value-rpc]]Remote Procedure Call Definition
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|N bytes, unsigned LEB128 encoded length of the number of raw bytes to follow.
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N bytes - data as defined in Remote Procedure Call Definition Data
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|===
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[[entry-flags]]
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== Entry Flags
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Entry Flags are as follows:
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[cols="1,3"]
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|===
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|Bit Mask |Bit Value Meaning
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|[[entry-flag-persistent]]0x01 (least significant bit) - Persistent
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|0x00: Entry is not persistent. The entry and its value will not be retained
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across a server restart.
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0x01: Entry is persistent. Updates to the value are automatically saved and
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the entry will be automatically created and the last known value restored when
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the server starts.
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|0xFE
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|Reserved
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|===
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== Message Structures
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All messages are of the following format:
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[cols="1,3"]
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|===
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|Field Name |Field Type
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|Message Type
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|1 byte, unsigned
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|Message Data
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|N bytes (length determined by Message Type)
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|===
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[[msg-keep-alive]]
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=== Keep Alive
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Indicates that the remote party is checking the status of a network connection.
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[cols="1,3"]
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|===
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|Field Name |Field Type
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|0x00 - Keep Alive
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|1 byte, unsigned; Message Type
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|===
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[[msg-client-hello]]
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=== Client Hello
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A Client issues a Client Hello message when first establishing a connection.
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The Client Protocol Revision field specifies the Network Table protocol
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revision that the Client would like to use.
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[cols="1,3"]
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|===
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|Field Name |Field Type
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|0x01 - Client Hello
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|1 byte, unsigned; Message Type
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|
|Client Protocol Revision
|
|
|2 bytes, Unsigned 16-bit integer (big-endian). See
|
|
<<def-protocol-revision,Protocol Revision>>.
|
|
|
|
|Client identity (name)
|
|
|<<entry-value-string,String>>
|
|
|===
|
|
|
|
[[msg-protocol-unsupported]]
|
|
=== Protocol Version Unsupported
|
|
|
|
A Server issues a Protocol Version Unsupported message to a Client to inform it
|
|
that the requested protocol revision is not supported. It also includes the
|
|
most recent protocol revision which it supports, such that a Client may
|
|
reconnect under a prior protocol revision if able.
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|Field Name |Field Type
|
|
|
|
|0x02 - Protocol Version Unsupported
|
|
|1 byte, unsigned; Message Type
|
|
|
|
|Server Supported Protocol Revision
|
|
|2 bytes, Unsigned 16-bit integer (big-endian). See
|
|
<<def-protocol-revision,Protocol Revision>>.
|
|
|===
|
|
|
|
[[msg-server-hello-complete]]
|
|
=== Server Hello Complete
|
|
|
|
A Server issues a Server Hello Complete message when it has finished informing
|
|
a newly-connected client of all of the fields it currently recognizes.
|
|
Following the receipt of this message, a Client should inform the Server of
|
|
any/all additional fields that it recognizes that the Server did not announce.
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|Field Name |Field Type
|
|
|
|
|0x03 - Server Hello Complete
|
|
|1 byte, unsigned; Message Type
|
|
|===
|
|
|
|
[[msg-server-hello]]
|
|
=== Server Hello
|
|
|
|
A Server issues a Server Hello message in response to a Client Hello message,
|
|
immediately prior to informing a newly-connected client of all of the fields it
|
|
currently recognizes.
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|Field Name |Field Type
|
|
|
|
|0x04 - Server Hello
|
|
|1 byte, unsigned; Message Type
|
|
|
|
|Flags
|
|
a|1 byte, unsigned.
|
|
|
|
Least Significant Bit (bit 0): reconnect flag
|
|
|
|
* 0 if this is the first time (since server start) the server has seen the
|
|
client
|
|
|
|
* 1 if the server has previously seen (since server start) the client (as
|
|
identified in the <<msg-client-hello,Client Hello>> message)
|
|
|
|
Bits 1-7: Reserved, set to 0.
|
|
|
|
|Server identity (name)
|
|
|<<entry-value-string,String>>
|
|
|===
|
|
|
|
[[msg-client-hello-complete]]
|
|
=== Client Hello Complete
|
|
|
|
A Client issues a Client Hello Complete message when it has finished informing
|
|
the Server of any/all of the additional fields it recognizes that the Server
|
|
did not announce.
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|Field Name |Field Type
|
|
|
|
|0x05 - Client Hello Complete
|
|
|1 byte, unsigned; Message Type
|
|
|===
|
|
|
|
[[msg-assign]]
|
|
=== Entry Assignment
|
|
|
|
A Entry Assignment message informs the remote party of a new Entry. An Entry
|
|
Assignment's value field must be the most recent value of the field being
|
|
assigned at the time that the Entry Assignment is sent.
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|Field Name |Field Type
|
|
|
|
|0x10 - Entry Assignment
|
|
|1 byte, unsigned; Message Type
|
|
|
|
|Entry Name
|
|
|<<entry-value-string,String>>
|
|
|
|
|Entry Type
|
|
|1 byte, unsigned; see <<entry-types,Entry Types>>
|
|
|
|
|Entry ID
|
|
|2 bytes, unsigned
|
|
|
|
|Entry Sequence Number
|
|
|2 bytes, unsigned
|
|
|
|
|Entry Flags
|
|
|1 byte, unsigned; see <<entry-flags,Entry Flags>>
|
|
|
|
|Entry Value
|
|
|N bytes, length depends on Entry Type
|
|
|===
|
|
|
|
If the Entry ID is 0xFFFF, then this assignment represents a request from a
|
|
Client to the Server. In this event, the Entry ID field and the Entry Sequence
|
|
Number field must not be stored or relied upon as they otherwise would be.
|
|
|
|
[[msg-update]]
|
|
=== Entry Update
|
|
|
|
An Entry Update message informs a remote party of a new value for an Entry.
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|Field Name |Field Type
|
|
|
|
|0x11 - Entry Update
|
|
|1 byte, unsigned; Message Type
|
|
|
|
|Entry ID
|
|
|2 bytes, unsigned
|
|
|
|
|Entry Sequence Number
|
|
|2 bytes, unsigned
|
|
|
|
|Entry Type
|
|
|1 byte, unsigned; see <<entry-types,Entry Types>>.
|
|
|
|
Note this type is only used to determine the length of the entry value, and
|
|
does NOT change the stored entry type if it is different (due to an intervening
|
|
Entry Assignment); Clients and Servers must ignore Entry Update messages with
|
|
mismatching entry type.
|
|
|
|
|Entry Value
|
|
|N bytes, length dependent on value type
|
|
|===
|
|
|
|
[[msg-flags-update]]
|
|
=== Entry Flags Update
|
|
|
|
An Entry Flags Update message informs a remote party of new flags for an Entry.
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|Field Name |Field Type
|
|
|
|
|0x12 - Entry Flags Update
|
|
|1 byte, unsigned; Message Type
|
|
|
|
|Entry ID
|
|
|2 bytes, unsigned
|
|
|
|
|Entry Flags
|
|
|1 byte, unsigned; see <<entry-flags,Entry Flags>>
|
|
|===
|
|
|
|
Entries may be globally deleted using the following messages. These messages
|
|
must be rebroadcast by the server in the same fashion as the Entry Update
|
|
message. Clients and servers must remove the requested entry/entries from
|
|
their local tables. Update messages received after the Entry Delete message
|
|
for the deleted Entry ID must be ignored by Clients and Servers until a new
|
|
Assignment message for that Entry ID is issued.
|
|
|
|
[[msg-delete]]
|
|
=== Entry Delete
|
|
|
|
Deletes a single entry or procedure.
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|Field Name |Field Type
|
|
|
|
|0x13 - Entry Delete
|
|
|1 byte, unsigned; message type
|
|
|
|
|Entry ID
|
|
|2 bytes, unsigned
|
|
|===
|
|
|
|
[[msg-clear-all]]
|
|
=== Clear All Entries
|
|
|
|
Deletes all entries. The magic value is required to be exactly this value
|
|
(this is to avoid accidental misinterpretation of the message).
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|Field Name |Field Type
|
|
|
|
|0x14 - Clear All Entries
|
|
|1 byte, unsigned; message type
|
|
|
|
|Magic Value (0xD06CB27A)
|
|
|4 bytes; exact value required (big endian)
|
|
|===
|
|
|
|
[[msg-rpc-execute]]
|
|
=== Remote Procedure Call (RPC) Execute
|
|
|
|
Executes a remote procedure. Intended for client to server use only.
|
|
|
|
The client shall provide a value for every RPC parameter specified in the
|
|
corresponding RPC entry definition.
|
|
|
|
The server shall ignore any Execute RPC message whose decoding does not match
|
|
the parameters defined in the corresponding RPC entry definition.
|
|
|
|
Note that the parameter length is encoded the same way regardless of the RPC
|
|
version and encapsulates the entirety of the parameters, so protocol layer
|
|
decoders do not need to know the RPC details in order to process the message.
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|Field Name |Field Type
|
|
|
|
|0x20 - Execute RPC
|
|
|1 byte, unsigned; message type
|
|
|
|
|RPC Definition Entry ID
|
|
|2 bytes, unsigned
|
|
|
|
|Unique ID
|
|
|2 bytes, unsigned; incremented value for matching return values to call.
|
|
|
|
|Parameter Value Length
|
|
|N bytes, unsigned <<leb128>> encoded length of:
|
|
|
|
RPC definition version 0: total number of raw bytes in this message
|
|
|
|
RPC definition version 1: total number of bytes of parameter values in this
|
|
message
|
|
|Parameter Value(s)
|
|
|RPC definition version 0: N raw bytes.
|
|
|
|
RPC definition version 1: Array of values; N bytes for each parameter (length
|
|
dependent on the parameter type defined in the
|
|
<<rpc-definition,RPC entry definition>>).
|
|
|===
|
|
|
|
[[msg-rpc-response]]
|
|
=== RPC Response
|
|
|
|
Return responses from a remote procedure call. Even calls with zero outputs
|
|
will respond.
|
|
|
|
Note that the result length is encoded the same way regardless of the RPC
|
|
version and encapsulates the entirety of the result, so protocol layer decoders
|
|
do not need to know the RPC details in order to process the message.
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|Field Name |Field Type
|
|
|
|
|0x21 - RPC Response
|
|
|1 byte, unsigned; message type
|
|
|
|
|RPC Definition Entry ID
|
|
|2 bytes, unsigned
|
|
|
|
|Unique ID
|
|
|2 bytes, unsigned; matching ID from <<msg-rpc-execute,RPC Execute>> message
|
|
|
|
|Result Value Length
|
|
|N bytes, unsigned <<leb128>> encoded length of:
|
|
|
|
RPC definition version 0: total number of raw bytes in this message
|
|
|
|
RPC definition version 1: total number of bytes of result values in this
|
|
message
|
|
|Result Value(s)
|
|
|RPC definition version 0: N raw bytes.
|
|
|
|
RPC definition version 1: Array of values; N bytes for each result (length
|
|
dependent on the result type defined in the
|
|
<<rpc-definition,RPC entry definition>>).
|
|
|===
|
|
|
|
[[rpc-operation]]
|
|
== Remote Procedure Call (RPC) Operation
|
|
|
|
Remote procedure call entries shall only be assigned by the server.
|
|
|
|
Remote procedure call execute messages will result in asynchronous execution of
|
|
the corresponding function on the server.
|
|
|
|
Client implementations shall not transmit an Execute RPC message and return an
|
|
error to user code that attempts to call an undefined RPC, call one with
|
|
incorrectly typed parameters, or attempts to make a call when the Client is not
|
|
connected to a Server.
|
|
|
|
Remote procedure calls cannot be persisted.
|
|
|
|
[[rpc-definition]]
|
|
=== Remote Procedure Call Definition Data
|
|
|
|
There are currently two versions of RPC definitions: version 0 and version 1.
|
|
The first byte in the RPC definition entry determines the version.
|
|
|
|
[[rpc-definition-v0]]
|
|
==== Version 0
|
|
|
|
RPC version 0 is the most straightforward: the data provided in the RPC
|
|
definition entry consists of just a single 0 byte (indicating RPC
|
|
definition version 0). RPC version 0 execute and response messages do
|
|
not contain discrete parameter and result values respectively; instead the
|
|
entire parameter value or result value is treated as a raw byte sequence; the
|
|
interpretation of the raw bytes is application specific--users are encouraged
|
|
to consider using encodings such as CBOR or MessagePack for more complex
|
|
self-describing data structures.
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|RPC Definition Version
|
|
|1 byte, unsigned; set to 0, indicating version 0
|
|
|===
|
|
|
|
[[rpc-definition-v1]]
|
|
==== Version 1
|
|
|
|
The data provided in the RPC version 1 definition entry is more
|
|
complex and consists of:
|
|
|
|
[cols="1,3"]
|
|
|===
|
|
|RPC Definition Version
|
|
|1 byte, unsigned; set to 1, indicating version 1
|
|
|
|
|Procedure (Entry) Name
|
|
|<<entry-value-string,String>>
|
|
|
|
|Number of Parameters
|
|
|1 byte, unsigned (may be 0)
|
|
|
|
2+s|Parameter Specification (one set per input parameter)
|
|
|
|
|Parameter Type
|
|
|1 byte, unsigned; <<entry-types,Entry Type>> for parameter value
|
|
|
|
|Parameter Name
|
|
|<<entry-value-string,String>>
|
|
|
|
|Parameter Default Value
|
|
|N bytes; length based on parameter type (encoded consistent with corresponding
|
|
<<entry-values,Entry Value>> definition)
|
|
|
|
|Number of Output Results
|
|
|1 byte, unsigned (may be 0)
|
|
|
|
2+s|Result Specification (one set per output)
|
|
|
|
|Result Type
|
|
|1 byte, unsigned; <<entry-types,Entry Type>> for value
|
|
|
|
|Result Name
|
|
|<<entry-value-string,String>>
|
|
|===
|