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I also shuffled around the HID interfaces to be more intuitive, deprecated some Joystick and XboxController member functions, and deprecated the JoystickBase and GamepadBase classes. Supersedes #89.
30 lines
942 B
C++
30 lines
942 B
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2016-2017 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <support/deprecated.h>
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#include "GenericHID.h"
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namespace frc {
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/**
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* Gamepad Interface.
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*/
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class WPI_DEPRECATED("Inherit directly from GenericHID instead.") GamepadBase
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: public GenericHID {
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public:
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explicit GamepadBase(int port);
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virtual ~GamepadBase() = default;
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virtual bool GetBumper(JoystickHand hand = kRightHand) const = 0;
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virtual bool GetStickButton(JoystickHand hand) const = 0;
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};
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} // namespace frc
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