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This avoids the need to define it early in the include order everywhere else. Signed-off-by: Jade Turner <spacey-sooty@proton.me>
24 lines
946 B
Diff
24 lines
946 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jade Turner <spacey-sooty@proton.me>
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Date: Fri, 11 Apr 2025 11:20:41 +0800
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Subject: [PATCH] Set IMGUI_DEFINE_MATH_OPERATORS
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Signed-off-by: Jade Turner <spacey-sooty@proton.me>
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---
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imconfig.h | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/imconfig.h b/imconfig.h
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index b56ba49467ebb388e038f0a23aed46044085bdff..291ce1995412f10e784beaf3f4c51e02d90b9813 100644
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--- a/imconfig.h
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+++ b/imconfig.h
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@@ -98,7 +98,7 @@
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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*/
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//---- ...Or use Dear ImGui's own very basic math operators.
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-//#define IMGUI_DEFINE_MATH_OPERATORS
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+#define IMGUI_DEFINE_MATH_OPERATORS
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//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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