Files
allwpilib/networktables/cpp/lib/share/networktables2/server/ServerConnectionAdapter.cpp
Brad Miller 69d9ad70ab CMake Changes
This is the changes made by Patrick Plenefisch converting the native
code to use CMake and the CMake Maven Plugin, as opposed to the
native Maven plugin. This is to allow for compatibility with newer
versions of the GCC toolchain. All the cpp sources were moved from
maven style directories to cpp style directories for CMake.

Change-Id: I67f5e3608948f37c83b0990d232105a3784f8593
2014-04-01 11:18:29 -04:00

136 lines
4.3 KiB
C++

/*
* ServerConnectionAdapter.cpp
*
* Created on: Sep 26, 2012
* Author: Mitchell Wills
*/
#include "networktables2/server/ServerConnectionAdapter.h"
#include <stdio.h>
void ServerConnectionAdapter::gotoState(ServerConnectionState* newState){
if(connectionState!=newState){
fprintf(stdout, "[NT] %p entered connection state: %s\n", (void*)this, newState->toString());
fflush(stdout);
connectionState = newState;
}
}
ServerConnectionAdapter::ServerConnectionAdapter(IOStream* stream, ServerNetworkTableEntryStore& _entryStore, IncomingEntryReceiver& _transactionReceiver, ServerAdapterManager& _adapterListener, NetworkTableEntryTypeManager& typeManager, NTThreadManager& threadManager) :
entryStore(_entryStore), transactionReceiver(_transactionReceiver), adapterListener(_adapterListener),
connection(stream, typeManager), monitorThread(*this, connection), m_IsAdapterListenerClosed(false) {
connectionState = &ServerConnectionState::CLIENT_DISCONNECTED;
gotoState(&ServerConnectionState::GOT_CONNECTION_FROM_CLIENT);
readThread = threadManager.newBlockingPeriodicThread(&monitorThread, "Server Connection Reader Thread");
}
ServerConnectionAdapter::~ServerConnectionAdapter(){
delete readThread;
}
void ServerConnectionAdapter::badMessage(BadMessageException& e) {
fprintf(stdout, "[NT] Bad message: %s\n", e.what());
fflush(stdout);
gotoState(new ServerConnectionState_Error(e));
adapterListener.close(*this, true);
m_IsAdapterListenerClosed=true;
}
void ServerConnectionAdapter::ioException(IOException& e) {
fprintf(stdout, "[NT] IOException message: %s\n", e.what());
fflush(stdout);
if(e.isEOF())
gotoState(&ServerConnectionState::CLIENT_DISCONNECTED);
else
gotoState(new ServerConnectionState_Error(e));
adapterListener.close(*this, false);
m_IsAdapterListenerClosed=true;
}
void ServerConnectionAdapter::shutdown(bool closeStream) {
readThread->stop();
if(closeStream)
connection.close();
}
bool ServerConnectionAdapter::keepAlive() {
return !m_IsAdapterListenerClosed; //returns true as long as the adapter listener has not been flagged for closing
}
void ServerConnectionAdapter::clientHello(ProtocolVersion protocolRevision) {
if(connectionState!=&ServerConnectionState::GOT_CONNECTION_FROM_CLIENT)
throw BadMessageException("A server should not receive a client hello after it has already connected/entered an error state");
if(protocolRevision!=NetworkTableConnection::PROTOCOL_REVISION){
connection.sendProtocolVersionUnsupported();
throw BadMessageException("Client Connected with bad protocol revision");
}
else{
entryStore.sendServerHello(connection);
gotoState(&ServerConnectionState::CONNECTED_TO_CLIENT);
}
}
void ServerConnectionAdapter::protocolVersionUnsupported(ProtocolVersion protocolRevision) {
throw BadMessageException("A server should not receive a protocol version unsupported message");
}
void ServerConnectionAdapter::serverHelloComplete() {
throw BadMessageException("A server should not receive a server hello complete message");
}
void ServerConnectionAdapter::offerIncomingAssignment(NetworkTableEntry* entry) {
transactionReceiver.offerIncomingAssignment(entry);
}
void ServerConnectionAdapter::offerIncomingUpdate(NetworkTableEntry* entry, SequenceNumber sequenceNumber, EntryValue value) {
transactionReceiver.offerIncomingUpdate(entry, sequenceNumber, value);
}
NetworkTableEntry* ServerConnectionAdapter::GetEntry(EntryId id) {
return entryStore.GetEntry(id);
}
void ServerConnectionAdapter::offerOutgoingAssignment(NetworkTableEntry* entry) {
try {
if(connectionState==&ServerConnectionState::CONNECTED_TO_CLIENT)
connection.sendEntryAssignment(*entry);
} catch (IOException& e) {
ioException(e);
}
}
void ServerConnectionAdapter::offerOutgoingUpdate(NetworkTableEntry* entry) {
try {
if(connectionState==&ServerConnectionState::CONNECTED_TO_CLIENT)
connection.sendEntryUpdate(*entry);
} catch (IOException& e) {
ioException(e);
}
}
void ServerConnectionAdapter::flush() {
try {
connection.flush();
} catch (IOException& e) {
ioException(e);
}
}
/**
* @return the state of the connection
*/
ServerConnectionState* ServerConnectionAdapter::getConnectionState() {
return connectionState;
}
void ServerConnectionAdapter::ensureAlive() {
try {
connection.sendKeepAlive();
} catch (IOException& e) {
ioException(e);
}
}