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https://github.com/wpilibsuite/allwpilib
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Rename the following folders: hal/lib/Athena -> hal/lib/athena hal/lib/Desktop -> hal/lib/sim hal/lib/Shared -> hal/lib/shared wpilibc/Athena -> wpilibc/athena wpilibc/simulation -> wpilibc/sim Windows users may need to run gradlew clean after updating.
264 lines
7.9 KiB
C++
264 lines
7.9 KiB
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2008-2016. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "Notifier.h"
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#include "Timer.h"
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#include "Utility.h"
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#include "WPIErrors.h"
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std::list<Notifier*> Notifier::timerQueue;
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priority_recursive_mutex Notifier::queueMutex;
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std::atomic<int> Notifier::refcount{0};
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std::thread Notifier::m_task;
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std::atomic<bool> Notifier::m_stopped(false);
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/**
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* Create a Notifier for timer event notification.
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*
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* @param handler The handler is called at the notification time which is set
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* using StartSingle or StartPeriodic.
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*/
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Notifier::Notifier(TimerEventHandler handler) {
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if (handler == nullptr)
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wpi_setWPIErrorWithContext(NullParameter, "handler must not be nullptr");
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m_handler = handler;
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m_periodic = false;
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m_expirationTime = 0;
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m_period = 0;
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m_queued = false;
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{
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std::lock_guard<priority_recursive_mutex> sync(queueMutex);
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// do the first time intialization of static variables
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if (refcount.fetch_add(1) == 0) {
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m_task = std::thread(Run);
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}
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}
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}
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/**
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* Free the resources for a timer event.
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*
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* All resources will be freed and the timer event will be removed from the
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* queue if necessary.
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*/
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Notifier::~Notifier() {
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{
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std::lock_guard<priority_recursive_mutex> sync(queueMutex);
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DeleteFromQueue();
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// Delete the static variables when the last one is going away
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if (refcount.fetch_sub(1) == 1) {
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m_stopped = true;
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m_task.join();
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}
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}
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// Acquire the semaphore; this makes certain that the handler is
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// not being executed by the interrupt manager.
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std::lock_guard<priority_mutex> lock(m_handlerMutex);
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}
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/**
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* Update the alarm hardware to reflect the current first element in the queue.
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*
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* Compute the time the next alarm should occur based on the current time and
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* the period for the first element in the timer queue.
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*
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* WARNING: this method does not do synchronization! It must be called from
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* somewhere that is taking care of synchronizing access to the queue.
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*/
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void Notifier::UpdateAlarm() {}
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/**
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* ProcessQueue is called whenever there is a timer interrupt.
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*
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* We need to wake up and process the current top item in the timer queue as
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* long as its scheduled time is after the current time. Then the item is
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* removed or rescheduled (repetitive events) in the queue.
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*/
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void Notifier::ProcessQueue(uint32_t mask, void* params) {
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Notifier* current;
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while (true) // keep processing past events until no more
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{
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{
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std::lock_guard<priority_recursive_mutex> sync(queueMutex);
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double currentTime = GetClock();
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if (timerQueue.empty()) {
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break;
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}
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current = timerQueue.front();
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if (current->m_expirationTime > currentTime) {
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break; // no more timer events to process
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}
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// remove next entry before processing it
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timerQueue.pop_front();
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current->m_queued = false;
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if (current->m_periodic) {
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// if periodic, requeue the event
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// compute when to put into queue
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current->InsertInQueue(true);
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} else {
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// not periodic; removed from queue
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current->m_queued = false;
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}
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// Take handler mutex while holding queue semaphore to make sure
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// the handler will execute to completion in case we are being deleted.
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current->m_handlerMutex.lock();
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}
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current->m_handler(); // call the event handler
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current->m_handlerMutex.unlock();
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}
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// reschedule the first item in the queue
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std::lock_guard<priority_recursive_mutex> sync(queueMutex);
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UpdateAlarm();
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}
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/**
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* Insert this Notifier into the timer queue in right place.
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*
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* WARNING: this method does not do synchronization! It must be called from
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* somewhere that is taking care of synchronizing access to the queue.
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*
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* @param reschedule If false, the scheduled alarm is based on the curent time
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* and UpdateAlarm method is called which will enable the
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* alarm if necessary. If true, update the time by adding the
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* period (no drift) when rescheduled periodic from
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* ProcessQueue.
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*
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* This ensures that the public methods only update the queue after finishing
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* inserting.
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*/
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void Notifier::InsertInQueue(bool reschedule) {
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if (reschedule) {
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m_expirationTime += m_period;
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} else {
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m_expirationTime = GetClock() + m_period;
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}
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// Attempt to insert new entry into queue
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for (auto i = timerQueue.begin(); i != timerQueue.end(); i++) {
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if ((*i)->m_expirationTime > m_expirationTime) {
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timerQueue.insert(i, this);
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m_queued = true;
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}
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}
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/* If the new entry wasn't queued, either the queue was empty or the first
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* element was greater than the new entry.
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*/
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if (!m_queued) {
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timerQueue.push_front(this);
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if (!reschedule) {
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/* Since the first element changed, update alarm, unless we already
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* plan to
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*/
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UpdateAlarm();
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}
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m_queued = true;
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}
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}
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/**
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* Delete this Notifier from the timer queue.
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*
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* WARNING: this method does not do synchronization! It must be called from
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* somewhere that is taking care of synchronizing access to the queue.
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*
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* Remove this Notifier from the timer queue and adjust the next interrupt time
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* to reflect the current top of the queue.
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*/
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void Notifier::DeleteFromQueue() {
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if (m_queued) {
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m_queued = false;
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wpi_assert(!timerQueue.empty());
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if (timerQueue.front() == this) {
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// remove the first item in the list - update the alarm
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timerQueue.pop_front();
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UpdateAlarm();
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} else {
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timerQueue.remove(this);
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}
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}
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}
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/**
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* Register for single event notification.
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*
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* A timer event is queued for a single event after the specified delay.
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*
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* @param delay Seconds to wait before the handler is called.
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*/
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void Notifier::StartSingle(double delay) {
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std::lock_guard<priority_recursive_mutex> sync(queueMutex);
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m_periodic = false;
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m_period = delay;
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DeleteFromQueue();
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InsertInQueue(false);
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}
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/**
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* Register for periodic event notification.
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*
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* A timer event is queued for periodic event notification. Each time the
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* interrupt occurs, the event will be immediately requeued for the same time
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* interval.
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*
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* @param period Period in seconds to call the handler starting one period after
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* the call to this method.
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*/
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void Notifier::StartPeriodic(double period) {
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std::lock_guard<priority_recursive_mutex> sync(queueMutex);
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m_periodic = true;
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m_period = period;
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DeleteFromQueue();
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InsertInQueue(false);
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}
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/**
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* Stop timer events from occuring.
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*
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* Stop any repeating timer events from occuring. This will also remove any
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* single notification events from the queue. If a timer-based call to the
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* registered handler is in progress, this function will block until the
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* handler call is complete.
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*/
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void Notifier::Stop() {
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{
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std::lock_guard<priority_recursive_mutex> sync(queueMutex);
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DeleteFromQueue();
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}
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// Wait for a currently executing handler to complete before returning from
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// Stop()
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std::lock_guard<priority_mutex> sync(m_handlerMutex);
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}
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void Notifier::Run() {
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while (!m_stopped) {
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Notifier::ProcessQueue(0, nullptr);
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bool isEmpty;
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{
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std::lock_guard<priority_recursive_mutex> sync(queueMutex);
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isEmpty = timerQueue.empty();
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}
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if (!isEmpty) {
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double expirationTime;
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{
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std::lock_guard<priority_recursive_mutex> sync(queueMutex);
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expirationTime = timerQueue.front()->m_expirationTime;
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}
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Wait(expirationTime - GetClock());
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} else {
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Wait(0.05);
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}
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}
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}
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