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This makes complex code significantly easier to read. frc::Vectord<Size> = Eigen::Vector<double, Size> frc::Matrixd<Rows, Cols> = Eigen::Matrix<double, Rows, Cols>
61 lines
2.6 KiB
C++
61 lines
2.6 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/kinematics/MecanumDriveKinematics.h"
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using namespace frc;
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MecanumDriveWheelSpeeds MecanumDriveKinematics::ToWheelSpeeds(
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const ChassisSpeeds& chassisSpeeds,
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const Translation2d& centerOfRotation) const {
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// We have a new center of rotation. We need to compute the matrix again.
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if (centerOfRotation != m_previousCoR) {
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auto fl = m_frontLeftWheel - centerOfRotation;
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auto fr = m_frontRightWheel - centerOfRotation;
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auto rl = m_rearLeftWheel - centerOfRotation;
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auto rr = m_rearRightWheel - centerOfRotation;
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SetInverseKinematics(fl, fr, rl, rr);
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m_previousCoR = centerOfRotation;
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}
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Eigen::Vector3d chassisSpeedsVector{chassisSpeeds.vx.value(),
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chassisSpeeds.vy.value(),
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chassisSpeeds.omega.value()};
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Vectord<4> wheelsVector = m_inverseKinematics * chassisSpeedsVector;
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MecanumDriveWheelSpeeds wheelSpeeds;
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wheelSpeeds.frontLeft = units::meters_per_second_t{wheelsVector(0)};
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wheelSpeeds.frontRight = units::meters_per_second_t{wheelsVector(1)};
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wheelSpeeds.rearLeft = units::meters_per_second_t{wheelsVector(2)};
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wheelSpeeds.rearRight = units::meters_per_second_t{wheelsVector(3)};
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return wheelSpeeds;
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}
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ChassisSpeeds MecanumDriveKinematics::ToChassisSpeeds(
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const MecanumDriveWheelSpeeds& wheelSpeeds) const {
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Vectord<4> wheelSpeedsVector{
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wheelSpeeds.frontLeft.value(), wheelSpeeds.frontRight.value(),
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wheelSpeeds.rearLeft.value(), wheelSpeeds.rearRight.value()};
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Eigen::Vector3d chassisSpeedsVector =
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m_forwardKinematics.solve(wheelSpeedsVector);
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return {units::meters_per_second_t{chassisSpeedsVector(0)}, // NOLINT
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units::meters_per_second_t{chassisSpeedsVector(1)},
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units::radians_per_second_t{chassisSpeedsVector(2)}};
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}
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void MecanumDriveKinematics::SetInverseKinematics(Translation2d fl,
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Translation2d fr,
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Translation2d rl,
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Translation2d rr) const {
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m_inverseKinematics = Matrixd<4, 3>{{1, -1, (-(fl.X() + fl.Y())).value()},
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{1, 1, (fr.X() - fr.Y()).value()},
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{1, 1, (rl.X() - rl.Y()).value()},
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{1, -1, (-(rr.X() + rr.Y())).value()}};
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}
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