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allwpilib/wpimath/src/main/native/include/frc/kinematics/Odometry3d.h

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C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <wpi/SymbolExports.h>
#include "frc/geometry/Pose2d.h"
#include "frc/geometry/Pose3d.h"
#include "frc/geometry/Rotation2d.h"
#include "frc/geometry/Rotation3d.h"
#include "frc/geometry/Translation2d.h"
#include "frc/geometry/Translation3d.h"
#include "frc/kinematics/Kinematics.h"
namespace frc {
/**
* Class for odometry. Robot code should not use this directly- Instead, use the
* particular type for your drivetrain (e.g., DifferentialDriveOdometry3d).
* Odometry allows you to track the robot's position on the field over a course
* of a match using readings from your wheel encoders.
*
* Teams can use odometry during the autonomous period for complex tasks like
* path following. Furthermore, odometry can be used for latency compensation
* when using computer-vision systems.
*
* @tparam WheelSpeeds Wheel speeds type.
* @tparam WheelPositions Wheel positions type.
*/
template <typename WheelSpeeds, typename WheelPositions>
class WPILIB_DLLEXPORT Odometry3d {
public:
/**
* Constructs an Odometry3d object.
*
* @param kinematics The kinematics for your drivetrain.
* @param gyroAngle The angle reported by the gyroscope.
* @param wheelPositions The current distances measured by each wheel.
* @param initialPose The starting position of the robot on the field.
*/
explicit Odometry3d(const Kinematics<WheelSpeeds, WheelPositions>& kinematics,
const Rotation3d& gyroAngle,
const WheelPositions& wheelPositions,
const Pose3d& initialPose = Pose3d{})
: m_kinematics(kinematics),
m_pose(initialPose),
m_previousWheelPositions(wheelPositions) {
m_previousAngle = m_pose.Rotation();
m_gyroOffset = m_pose.Rotation() - gyroAngle;
}
/**
* Resets the robot's position on the field.
*
* The gyroscope angle does not need to be reset here on the user's robot
* code. The library automatically takes care of offsetting the gyro angle.
*
* @param gyroAngle The angle reported by the gyroscope.
* @param wheelPositions The current distances measured by each wheel.
* @param pose The position on the field that your robot is at.
*/
void ResetPosition(const Rotation3d& gyroAngle,
const WheelPositions& wheelPositions, const Pose3d& pose) {
m_pose = pose;
m_previousAngle = pose.Rotation();
m_gyroOffset = m_pose.Rotation() - gyroAngle;
m_previousWheelPositions = wheelPositions;
}
/**
* Resets the pose.
*
* @param pose The pose to reset to.
*/
void ResetPose(const Pose3d& pose) {
m_gyroOffset = m_gyroOffset + (pose.Rotation() - m_pose.Rotation());
m_pose = pose;
m_previousAngle = pose.Rotation();
}
/**
* Resets the translation of the pose.
*
* @param translation The translation to reset to.
*/
void ResetTranslation(const Translation3d& translation) {
m_pose = Pose3d{translation, m_pose.Rotation()};
}
/**
* Resets the rotation of the pose.
*
* @param rotation The rotation to reset to.
*/
void ResetRotation(const Rotation3d& rotation) {
m_gyroOffset = m_gyroOffset + (rotation - m_pose.Rotation());
m_pose = Pose3d{m_pose.Translation(), rotation};
m_previousAngle = rotation;
}
/**
* Returns the position of the robot on the field.
* @return The pose of the robot.
*/
const Pose3d& GetPose() const { return m_pose; }
/**
* Updates the robot's position on the field using forward kinematics and
* integration of the pose over time. This method takes in an angle parameter
* which is used instead of the angular rate that is calculated from forward
* kinematics, in addition to the current distance measurement at each wheel.
*
* @param gyroAngle The angle reported by the gyroscope.
* @param wheelPositions The current distances measured by each wheel.
*
* @return The new pose of the robot.
*/
const Pose3d& Update(const Rotation3d& gyroAngle,
const WheelPositions& wheelPositions) {
auto angle = gyroAngle + m_gyroOffset;
auto angle_difference =
(angle - m_previousAngle).GetQuaternion().ToRotationVector();
auto twist2d =
m_kinematics.ToTwist2d(m_previousWheelPositions, wheelPositions);
Twist3d twist{twist2d.dx,
twist2d.dy,
0_m,
units::radian_t{angle_difference(0)},
units::radian_t{angle_difference(1)},
units::radian_t{angle_difference(2)}};
auto newPose = m_pose.Exp(twist);
m_previousWheelPositions = wheelPositions;
m_previousAngle = angle;
m_pose = {newPose.Translation(), angle};
return m_pose;
}
private:
const Kinematics<WheelSpeeds, WheelPositions>& m_kinematics;
Pose3d m_pose;
WheelPositions m_previousWheelPositions;
Rotation3d m_previousAngle;
Rotation3d m_gyroOffset;
};
} // namespace frc