Files
allwpilib/wpilibNewCommands/src/main/native/cpp/frc2/command/button/Button.cpp
Peter Johnson 32c62449be Add ArrayRef overloads to new command classes (#2216)
Also default requirements to {} in all cases for consistency.
2020-01-01 20:09:17 -08:00

79 lines
2.5 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "frc2/command/button/Button.h"
using namespace frc2;
Button::Button(std::function<bool()> isPressed) : Trigger(isPressed) {}
Button Button::WhenPressed(Command* command, bool interruptible) {
WhenActive(command, interruptible);
return *this;
}
Button Button::WhenPressed(std::function<void()> toRun,
std::initializer_list<Subsystem*> requirements) {
WhenActive(std::move(toRun), requirements);
return *this;
}
Button Button::WhenPressed(std::function<void()> toRun,
wpi::ArrayRef<Subsystem*> requirements) {
WhenActive(std::move(toRun), requirements);
return *this;
}
Button Button::WhileHeld(Command* command, bool interruptible) {
WhileActiveContinous(command, interruptible);
return *this;
}
Button Button::WhileHeld(std::function<void()> toRun,
std::initializer_list<Subsystem*> requirements) {
WhileActiveContinous(std::move(toRun), requirements);
return *this;
}
Button Button::WhileHeld(std::function<void()> toRun,
wpi::ArrayRef<Subsystem*> requirements) {
WhileActiveContinous(std::move(toRun), requirements);
return *this;
}
Button Button::WhenHeld(Command* command, bool interruptible) {
WhileActiveOnce(command, interruptible);
return *this;
}
Button Button::WhenReleased(Command* command, bool interruptible) {
WhenInactive(command, interruptible);
return *this;
}
Button Button::WhenReleased(std::function<void()> toRun,
std::initializer_list<Subsystem*> requirements) {
WhenInactive(std::move(toRun), requirements);
return *this;
}
Button Button::WhenReleased(std::function<void()> toRun,
wpi::ArrayRef<Subsystem*> requirements) {
WhenInactive(std::move(toRun), requirements);
return *this;
}
Button Button::ToggleWhenPressed(Command* command, bool interruptible) {
ToggleWhenActive(command, interruptible);
return *this;
}
Button Button::CancelWhenPressed(Command* command) {
CancelWhenActive(command);
return *this;
}