Files
allwpilib/wpiutil/src/main/native/include/wpi/WebSocketServer.h
Peter Johnson 60dce66a4f Remove wpi::ArrayRef std::initializer_list constructor (#1745)
This can be dangerous as it refers to a temporary, and GCC 9.0 warns about
its use.  Instead add std::initializer_list overloads to common places it
was used in an initializer_list sense.
2019-06-29 23:54:02 -07:00

181 lines
5.7 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) 2018-2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#ifndef WPIUTIL_WPI_WEBSOCKETSERVER_H_
#define WPIUTIL_WPI_WEBSOCKETSERVER_H_
#include <functional>
#include <initializer_list>
#include <memory>
#include <string>
#include <utility>
#include "wpi/ArrayRef.h"
#include "wpi/HttpParser.h"
#include "wpi/Signal.h"
#include "wpi/SmallString.h"
#include "wpi/SmallVector.h"
#include "wpi/StringRef.h"
#include "wpi/WebSocket.h"
namespace wpi {
namespace uv {
class Stream;
} // namespace uv
/**
* WebSocket HTTP server helper. Handles websocket-specific headers. User
* must provide the HttpParser.
*/
class WebSocketServerHelper {
public:
/**
* Constructor.
* @param req HttpParser for request
*/
explicit WebSocketServerHelper(HttpParser& req);
/**
* Get whether or not this was a websocket upgrade.
* Only valid during and after the upgrade event.
*/
bool IsWebsocket() const { return m_websocket; }
/**
* Try to find a match to the list of sub-protocols provided by the client.
* The list is priority ordered, so the first match wins.
* Only valid during and after the upgrade event.
* @param protocols Acceptable protocols
* @return Pair; first item is true if a match was made, false if not.
* Second item is the matched protocol if a match was made, otherwise
* is empty.
*/
std::pair<bool, StringRef> MatchProtocol(ArrayRef<StringRef> protocols);
/**
* Try to find a match to the list of sub-protocols provided by the client.
* The list is priority ordered, so the first match wins.
* Only valid during and after the upgrade event.
* @param protocols Acceptable protocols
* @return Pair; first item is true if a match was made, false if not.
* Second item is the matched protocol if a match was made, otherwise
* is empty.
*/
std::pair<bool, StringRef> MatchProtocol(
std::initializer_list<StringRef> protocols) {
return MatchProtocol(makeArrayRef(protocols.begin(), protocols.end()));
}
/**
* Accept the upgrade. Disconnect other readers (such as the HttpParser
* reader) before calling this. See also WebSocket::CreateServer().
* @param stream Connection stream
* @param protocol The subprotocol to send to the client
*/
std::shared_ptr<WebSocket> Accept(uv::Stream& stream,
StringRef protocol = StringRef{}) {
return WebSocket::CreateServer(stream, m_key, m_version, protocol);
}
bool IsUpgrade() const { return m_gotHost && m_websocket; }
/**
* Upgrade event. Call Accept() to accept the upgrade.
*/
sig::Signal<> upgrade;
private:
bool m_gotHost = false;
bool m_websocket = false;
SmallVector<std::string, 2> m_protocols;
SmallString<64> m_key;
SmallString<16> m_version;
};
/**
* Dedicated WebSocket server.
*/
class WebSocketServer : public std::enable_shared_from_this<WebSocketServer> {
struct private_init {};
public:
/**
* Server options.
*/
struct ServerOptions {
/**
* Checker for URL. Return true if URL should be accepted. By default all
* URLs are accepted.
*/
std::function<bool(StringRef)> checkUrl;
/**
* Checker for Host header. Return true if Host should be accepted. By
* default all hosts are accepted.
*/
std::function<bool(StringRef)> checkHost;
};
/**
* Private constructor.
*/
WebSocketServer(uv::Stream& stream, ArrayRef<StringRef> protocols,
const ServerOptions& options, const private_init&);
/**
* Starts a dedicated WebSocket server on the provided connection. The
* connection should be an accepted client stream.
* This also sets the stream user data to the socket server.
* A connected event is emitted when the connection is opened.
* @param stream Connection stream
* @param protocols Acceptable subprotocols
* @param options Handshake options
*/
static std::shared_ptr<WebSocketServer> Create(
uv::Stream& stream, ArrayRef<StringRef> protocols = ArrayRef<StringRef>{},
const ServerOptions& options = ServerOptions{});
/**
* Starts a dedicated WebSocket server on the provided connection. The
* connection should be an accepted client stream.
* This also sets the stream user data to the socket server.
* A connected event is emitted when the connection is opened.
* @param stream Connection stream
* @param protocols Acceptable subprotocols
* @param options Handshake options
*/
static std::shared_ptr<WebSocketServer> Create(
uv::Stream& stream, std::initializer_list<StringRef> protocols,
const ServerOptions& options = ServerOptions{}) {
return Create(stream, makeArrayRef(protocols.begin(), protocols.end()),
options);
}
/**
* Connected event. First parameter is the URL, second is the websocket.
*/
sig::Signal<StringRef, WebSocket&> connected;
private:
uv::Stream& m_stream;
HttpParser m_req{HttpParser::kRequest};
WebSocketServerHelper m_helper;
SmallVector<std::string, 2> m_protocols;
ServerOptions m_options;
bool m_aborted = false;
sig::ScopedConnection m_dataConn;
sig::ScopedConnection m_errorConn;
sig::ScopedConnection m_endConn;
void Abort(uint16_t code, StringRef reason);
};
} // namespace wpi
#endif // WPIUTIL_WPI_WEBSOCKETSERVER_H_