Files
allwpilib/wpiutil/src/main/native/cpp/TCPAcceptor.cpp
Peter Johnson f84018af5f Move entirety of llvm namespace to wpi namespace.
During shared library loading, a different libLLVM can be pulled in, causing
llvm symbols from dependent libraries to resolve to that library instead of
this one. This has been seen in the wild with the Mesa OpenGL implementation
in JavaFX applications (see wpilibsuite/shuffleboard#361).

This is clearly a very breaking change. For some level of backwards
compatibility, a namespace alias from llvm to wpi is performed in the "llvm"
headers.  Unfortunately, forward declarations of llvm classes will still break,
but compilers seem to generate clear error messages in those cases
("namespace alias 'llvm' not allowed here, assuming 'wpi'").

This change also moves all the wpiutil headers to a single "wpi" subdirectory
from the previously split "llvm", "support", "tcpsockets", and "udpsockets".
Shim headers will be added for backwards compatibility in a later commit.
2018-04-30 10:22:54 -07:00

206 lines
5.0 KiB
C++

/*
TCPAcceptor.cpp
TCPAcceptor class definition. TCPAcceptor provides methods to passively
establish TCP/IP connections with clients.
------------------------------------------
Copyright (c) 2013 [Vic Hargrave - http://vichargrave.com]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "wpi/TCPAcceptor.h"
#include <cstdio>
#include <cstring>
#ifdef _WIN32
#include <WinSock2.h>
#include <Ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
#else
#include <arpa/inet.h>
#include <fcntl.h>
#include <netinet/in.h>
#include <unistd.h>
#endif
#include "wpi/Logger.h"
#include "wpi/SmallString.h"
#include "wpi/SocketError.h"
using namespace wpi;
TCPAcceptor::TCPAcceptor(int port, const char* address, Logger& logger)
: m_lsd(0),
m_port(port),
m_address(address),
m_listening(false),
m_logger(logger) {
m_shutdown = false;
#ifdef _WIN32
WSAData wsaData;
WORD wVersionRequested = MAKEWORD(2, 2);
WSAStartup(wVersionRequested, &wsaData);
#endif
}
TCPAcceptor::~TCPAcceptor() {
if (m_lsd > 0) {
shutdown();
#ifdef _WIN32
closesocket(m_lsd);
#else
close(m_lsd);
#endif
}
#ifdef _WIN32
WSACleanup();
#endif
}
int TCPAcceptor::start() {
if (m_listening) return 0;
m_lsd = socket(PF_INET, SOCK_STREAM, 0);
if (m_lsd < 0) {
WPI_ERROR(m_logger, "could not create socket");
return -1;
}
struct sockaddr_in address;
std::memset(&address, 0, sizeof(address));
address.sin_family = PF_INET;
if (m_address.size() > 0) {
#ifdef _WIN32
SmallString<128> addr_copy(m_address);
addr_copy.push_back('\0');
int res = InetPton(PF_INET, addr_copy.data(), &(address.sin_addr));
#else
int res = inet_pton(PF_INET, m_address.c_str(), &(address.sin_addr));
#endif
if (res != 1) {
WPI_ERROR(m_logger, "could not resolve " << m_address << " address");
return -1;
}
} else {
address.sin_addr.s_addr = INADDR_ANY;
}
address.sin_port = htons(m_port);
#ifdef _WIN32
int optval = 1;
setsockopt(m_lsd, SOL_SOCKET, SO_EXCLUSIVEADDRUSE,
reinterpret_cast<char*>(&optval), sizeof optval);
#else
int optval = 1;
setsockopt(m_lsd, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<char*>(&optval),
sizeof optval);
#endif
int result = bind(m_lsd, reinterpret_cast<struct sockaddr*>(&address),
sizeof(address));
if (result != 0) {
WPI_ERROR(m_logger,
"bind() to port " << m_port << " failed: " << SocketStrerror());
return result;
}
result = listen(m_lsd, 5);
if (result != 0) {
WPI_ERROR(m_logger,
"listen() on port " << m_port << " failed: " << SocketStrerror());
return result;
}
m_listening = true;
return result;
}
void TCPAcceptor::shutdown() {
m_shutdown = true;
#ifdef _WIN32
::shutdown(m_lsd, SD_BOTH);
// this is ugly, but the easiest way to do this
// force wakeup of accept() with a non-blocking connect to ourselves
struct sockaddr_in address;
std::memset(&address, 0, sizeof(address));
address.sin_family = PF_INET;
SmallString<128> addr_copy;
if (m_address.size() > 0)
addr_copy = m_address;
else
addr_copy = "127.0.0.1";
addr_copy.push_back('\0');
int size = sizeof(address);
if (WSAStringToAddress(addr_copy.data(), PF_INET, nullptr,
(struct sockaddr*)&address, &size) != 0)
return;
address.sin_port = htons(m_port);
fd_set sdset;
struct timeval tv;
int result = -1, valopt, sd = socket(AF_INET, SOCK_STREAM, 0);
if (sd < 0) return;
// Set socket to non-blocking
u_long mode = 1;
ioctlsocket(sd, FIONBIO, &mode);
// Try to connect
::connect(sd, (struct sockaddr*)&address, sizeof(address));
// Close
::closesocket(sd);
#else
::shutdown(m_lsd, SHUT_RDWR);
int nullfd = ::open("/dev/null", O_RDONLY);
if (nullfd >= 0) {
::dup2(nullfd, m_lsd);
::close(nullfd);
}
#endif
}
std::unique_ptr<NetworkStream> TCPAcceptor::accept() {
if (!m_listening || m_shutdown) return nullptr;
struct sockaddr_in address;
#ifdef _WIN32
int len = sizeof(address);
#else
socklen_t len = sizeof(address);
#endif
std::memset(&address, 0, sizeof(address));
int sd = ::accept(m_lsd, (struct sockaddr*)&address, &len);
if (sd < 0) {
if (!m_shutdown)
WPI_ERROR(m_logger, "accept() on port "
<< m_port << " failed: " << SocketStrerror());
return nullptr;
}
if (m_shutdown) {
#ifdef _WIN32
closesocket(sd);
#else
close(sd);
#endif
return nullptr;
}
return std::unique_ptr<NetworkStream>(new TCPStream(sd, &address));
}