Files
allwpilib/wpimath/src/main/native/include/frc/geometry/Transform2d.h
Thad House 382deef750 [wpimath] Explicitly export wpimath symbols
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
2021-09-17 12:12:19 -07:00

115 lines
3.0 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <wpi/SymbolExports.h>
#include "Translation2d.h"
namespace frc {
class WPILIB_DLLEXPORT Pose2d;
/**
* Represents a transformation for a Pose2d.
*/
class WPILIB_DLLEXPORT Transform2d {
public:
/**
* Constructs the transform that maps the initial pose to the final pose.
*
* @param initial The initial pose for the transformation.
* @param final The final pose for the transformation.
*/
Transform2d(Pose2d initial, Pose2d final);
/**
* Constructs a transform with the given translation and rotation components.
*
* @param translation Translational component of the transform.
* @param rotation Rotational component of the transform.
*/
Transform2d(Translation2d translation, Rotation2d rotation);
/**
* Constructs the identity transform -- maps an initial pose to itself.
*/
constexpr Transform2d() = default;
/**
* Returns the translation component of the transformation.
*
* @return Reference to the translational component of the transform.
*/
const Translation2d& Translation() const { return m_translation; }
/**
* Returns the X component of the transformation's translation.
*
* @return The x component of the transformation's translation.
*/
units::meter_t X() const { return m_translation.X(); }
/**
* Returns the Y component of the transformation's translation.
*
* @return The y component of the transformation's translation.
*/
units::meter_t Y() const { return m_translation.Y(); }
/**
* Returns the rotational component of the transformation.
*
* @return Reference to the rotational component of the transform.
*/
const Rotation2d& Rotation() const { return m_rotation; }
/**
* Invert the transformation. This is useful for undoing a transformation.
*
* @return The inverted transformation.
*/
Transform2d Inverse() const;
/**
* Scales the transform by the scalar.
*
* @param scalar The scalar.
* @return The scaled Transform2d.
*/
Transform2d operator*(double scalar) const {
return Transform2d(m_translation * scalar, m_rotation * scalar);
}
/**
* Composes two transformations.
*
* @param other The transform to compose with this one.
* @return The composition of the two transformations.
*/
Transform2d operator+(const Transform2d& other) const;
/**
* Checks equality between this Transform2d and another object.
*
* @param other The other object.
* @return Whether the two objects are equal.
*/
bool operator==(const Transform2d& other) const;
/**
* Checks inequality between this Transform2d and another object.
*
* @param other The other object.
* @return Whether the two objects are not equal.
*/
bool operator!=(const Transform2d& other) const;
private:
Translation2d m_translation;
Rotation2d m_rotation;
};
} // namespace frc