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https://github.com/wpilibsuite/allwpilib
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This uses std::is_constant_evaluated() to conditionally use the gcem library for constexpr calculations.
188 lines
5.2 KiB
C++
188 lines
5.2 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <wpi/SymbolExports.h>
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#include "Rotation3d.h"
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#include "Translation2d.h"
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#include "units/length.h"
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namespace frc {
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/**
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* Represents a translation in 3D space.
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* This object can be used to represent a point or a vector.
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*
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* This assumes that you are using conventional mathematical axes. When the
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* robot is at the origin facing in the positive X direction, forward is
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* positive X, left is positive Y, and up is positive Z.
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*/
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class WPILIB_DLLEXPORT Translation3d {
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public:
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/**
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* Constructs a Translation3d with X, Y, and Z components equal to zero.
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*/
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constexpr Translation3d() = default;
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/**
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* Constructs a Translation3d with the X, Y, and Z components equal to the
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* provided values.
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*
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* @param x The x component of the translation.
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* @param y The y component of the translation.
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* @param z The z component of the translation.
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*/
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constexpr Translation3d(units::meter_t x, units::meter_t y, units::meter_t z);
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/**
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* Constructs a Translation3d with the provided distance and angle. This is
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* essentially converting from polar coordinates to Cartesian coordinates.
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*
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* @param distance The distance from the origin to the end of the translation.
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* @param angle The angle between the x-axis and the translation vector.
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*/
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Translation3d(units::meter_t distance, const Rotation3d& angle);
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/**
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* Calculates the distance between two translations in 3D space.
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*
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* The distance between translations is defined as
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* √((x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²).
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*
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* @param other The translation to compute the distance to.
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*
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* @return The distance between the two translations.
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*/
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units::meter_t Distance(const Translation3d& other) const;
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/**
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* Returns the X component of the translation.
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*
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* @return The Z component of the translation.
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*/
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constexpr units::meter_t X() const { return m_x; }
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/**
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* Returns the Y component of the translation.
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*
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* @return The Y component of the translation.
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*/
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constexpr units::meter_t Y() const { return m_y; }
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/**
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* Returns the Z component of the translation.
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*
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* @return The Z component of the translation.
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*/
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constexpr units::meter_t Z() const { return m_z; }
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/**
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* Returns the norm, or distance from the origin to the translation.
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*
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* @return The norm of the translation.
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*/
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units::meter_t Norm() const;
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/**
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* Applies a rotation to the translation in 3D space.
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*
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* For example, rotating a Translation3d of <2, 0, 0> by 90 degrees
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* around the Z axis will return a Translation3d of <0, 2, 0>.
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*
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* @param other The rotation to rotate the translation by.
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*
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* @return The new rotated translation.
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*/
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Translation3d RotateBy(const Rotation3d& other) const;
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/**
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* Returns a Translation2d representing this Translation3d projected into the
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* X-Y plane.
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*/
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constexpr Translation2d ToTranslation2d() const;
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/**
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* Returns the sum of two translations in 3D space.
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*
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* For example, Translation3d{1.0, 2.5, 3.5} + Translation3d{2.0, 5.5, 7.5} =
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* Translation3d{3.0, 8.0, 11.0}.
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*
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* @param other The translation to add.
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*
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* @return The sum of the translations.
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*/
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constexpr Translation3d operator+(const Translation3d& other) const;
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/**
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* Returns the difference between two translations.
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*
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* For example, Translation3d{5.0, 4.0, 3.0} - Translation3d{1.0, 2.0, 3.0} =
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* Translation3d{4.0, 2.0, 0.0}.
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*
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* @param other The translation to subtract.
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*
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* @return The difference between the two translations.
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*/
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constexpr Translation3d operator-(const Translation3d& other) const;
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/**
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* Returns the inverse of the current translation. This is equivalent to
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* negating all components of the translation.
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*
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* @return The inverse of the current translation.
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*/
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constexpr Translation3d operator-() const;
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/**
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* Returns the translation multiplied by a scalar.
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*
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* For example, Translation3d{2.0, 2.5, 4.5} * 2 = Translation3d{4.0, 5.0,
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* 9.0}.
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*
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* @param scalar The scalar to multiply by.
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*
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* @return The scaled translation.
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*/
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constexpr Translation3d operator*(double scalar) const;
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/**
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* Returns the translation divided by a scalar.
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*
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* For example, Translation3d{2.0, 2.5, 4.5} / 2 = Translation3d{1.0, 1.25,
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* 2.25}.
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*
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* @param scalar The scalar to divide by.
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*
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* @return The scaled translation.
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*/
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constexpr Translation3d operator/(double scalar) const;
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/**
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* Checks equality between this Translation3d and another object.
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*
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* @param other The other object.
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* @return Whether the two objects are equal.
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*/
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bool operator==(const Translation3d& other) const;
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/**
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* Checks inequality between this Translation3d and another object.
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*
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* @param other The other object.
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* @return Whether the two objects are not equal.
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*/
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bool operator!=(const Translation3d& other) const;
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private:
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units::meter_t m_x = 0_m;
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units::meter_t m_y = 0_m;
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units::meter_t m_z = 0_m;
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};
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} // namespace frc
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#include "Translation3d.inc"
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