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- Remove sim checkstyle suppression - Add [[nodiscard]] to C++ register callback functions - Add a couple of missing sim functions Co-authored-by: Peter Johnson <johnson.peter@gmail.com> Co-authored-by: Starlight220 <yotamshlomi@gmail.com>
144 lines
3.6 KiB
C++
144 lines
3.6 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <memory>
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#include "frc/simulation/CallbackStore.h"
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namespace frc {
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class Relay;
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namespace sim {
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/**
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* Class to control a simulated relay.
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*/
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class RelaySim {
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public:
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/**
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* Constructs from a Relay object.
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*
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* @param relay Relay to simulate
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*/
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explicit RelaySim(const Relay& relay);
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/**
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* Constructs from a relay channel number.
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*
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* @param channel Channel number
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*/
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explicit RelaySim(int channel);
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/**
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* Register a callback to be run when the forward direction is initialized.
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*
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* @param callback the callback
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* @param initialNotify whether to run the callback with the initial state
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* @return the CallbackStore object associated with this callback
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*/
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[[nodiscard]] std::unique_ptr<CallbackStore>
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RegisterInitializedForwardCallback(NotifyCallback callback,
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bool initialNotify);
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/**
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* Check whether the forward direction has been initialized.
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*
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* @return true if initialized
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*/
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bool GetInitializedForward() const;
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/**
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* Define whether the forward direction has been initialized.
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*
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* @param initializedForward whether this object is initialized
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*/
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void SetInitializedForward(bool initializedForward);
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/**
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* Register a callback to be run when the reverse direction is initialized.
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*
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* @param callback the callback
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* @param initialNotify whether to run the callback with the initial state
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* @return the CallbackStore object associated with this callback
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*/
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[[nodiscard]] std::unique_ptr<CallbackStore>
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RegisterInitializedReverseCallback(NotifyCallback callback,
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bool initialNotify);
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/**
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* Check whether the reverse direction has been initialized.
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*
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* @return true if initialized
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*/
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bool GetInitializedReverse() const;
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/**
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* Define whether the reverse direction has been initialized.
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*
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* @param initializedReverse whether this object is initialized
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*/
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void SetInitializedReverse(bool initializedReverse);
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/**
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* Register a callback to be run when the forward direction changes state.
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*
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* @param callback the callback
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* @param initialNotify whether to run the callback with the initial state
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* @return the CallbackStore object associated with this callback
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*/
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[[nodiscard]] std::unique_ptr<CallbackStore> RegisterForwardCallback(
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NotifyCallback callback, bool initialNotify);
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/**
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* Check whether the forward direction is active.
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*
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* @return true if active
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*/
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bool GetForward() const;
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/**
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* Set whether the forward direction is active.
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*
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* @param forward true to make active
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*/
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void SetForward(bool forward);
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/**
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* Register a callback to be run when the reverse direction changes state.
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*
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* @param callback the callback
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* @param initialNotify whether to run the callback with the initial state
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* @return the CallbackStore object associated with this callback
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*/
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[[nodiscard]] std::unique_ptr<CallbackStore> RegisterReverseCallback(
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NotifyCallback callback, bool initialNotify);
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/**
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* Check whether the reverse direction is active.
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*
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* @return true if active
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*/
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bool GetReverse() const;
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/**
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* Set whether the reverse direction is active.
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*
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* @param reverse true to make active
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*/
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void SetReverse(bool reverse);
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/**
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* Reset all simulation data.
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*/
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void ResetData();
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private:
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int m_index;
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};
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} // namespace sim
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} // namespace frc
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