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- Remove sim checkstyle suppression - Add [[nodiscard]] to C++ register callback functions - Add a couple of missing sim functions Co-authored-by: Peter Johnson <johnson.peter@gmail.com> Co-authored-by: Starlight220 <yotamshlomi@gmail.com>
177 lines
4.3 KiB
C++
177 lines
4.3 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <memory>
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#include "frc/simulation/CallbackStore.h"
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namespace frc {
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class DigitalInput;
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class DigitalOutput;
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namespace sim {
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/**
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* Class to control a simulated digital input or output.
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*/
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class DIOSim {
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public:
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/**
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* Constructs from a DigitalInput object.
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*
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* @param input DigitalInput to simulate
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*/
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explicit DIOSim(const DigitalInput& input);
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/**
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* Constructs from a DigitalOutput object.
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*
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* @param output DigitalOutput to simulate
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*/
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explicit DIOSim(const DigitalOutput& output);
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/**
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* Constructs from an digital I/O channel number.
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*
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* @param channel Channel number
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*/
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explicit DIOSim(int channel);
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/**
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* Register a callback to be run when this DIO is initialized.
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*
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* @param callback the callback
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* @param initialNotify whether to run the callback with the initial state
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* @return the CallbackStore object associated with this callback
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*/
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[[nodiscard]] std::unique_ptr<CallbackStore> RegisterInitializedCallback(
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NotifyCallback callback, bool initialNotify);
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/**
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* Check whether this DIO has been initialized.
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*
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* @return true if initialized
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*/
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bool GetInitialized() const;
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/**
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* Define whether this DIO has been initialized.
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*
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* @param initialized whether this object is initialized
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*/
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void SetInitialized(bool initialized);
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/**
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* Register a callback to be run whenever the DIO value changes.
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*
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* @param callback the callback
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* @param initialNotify whether the callback should be called with the
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* initial value
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* @return the CallbackStore object associated with this callback
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*/
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[[nodiscard]] std::unique_ptr<CallbackStore> RegisterValueCallback(
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NotifyCallback callback, bool initialNotify);
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/**
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* Read the value of the DIO port.
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*
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* @return the DIO value
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*/
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bool GetValue() const;
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/**
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* Change the DIO value.
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*
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* @param value the new value
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*/
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void SetValue(bool value);
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/**
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* Register a callback to be run whenever the pulse length changes.
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*
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* @param callback the callback
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* @param initialNotify whether to call the callback with the initial state
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* @return the CallbackStore object associated with this callback
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*/
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[[nodiscard]] std::unique_ptr<CallbackStore> RegisterPulseLengthCallback(
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NotifyCallback callback, bool initialNotify);
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/**
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* Read the pulse length.
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*
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* @return the pulse length of this DIO port
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*/
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double GetPulseLength() const;
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/**
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* Change the pulse length of this DIO port.
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*
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* @param pulseLength the new pulse length
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*/
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void SetPulseLength(double pulseLength);
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/**
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* Register a callback to be run whenever this DIO changes to be an input.
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*
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* @param callback the callback
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* @param initialNotify whether the callback should be called with the
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* initial state
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* @return the CallbackStore object associated with this callback
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*/
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[[nodiscard]] std::unique_ptr<CallbackStore> RegisterIsInputCallback(
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NotifyCallback callback, bool initialNotify);
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/**
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* Check whether this DIO port is currently an Input.
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*
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* @return true if Input
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*/
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bool GetIsInput() const;
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/**
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* Define whether this DIO port is an Input.
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*
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* @param isInput whether this DIO should be an Input
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*/
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void SetIsInput(bool isInput);
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/**
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* Register a callback to be run whenever the filter index changes.
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*
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* @param callback the callback
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* @param initialNotify whether the callback should be called with the
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* initial value
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* @return the CallbackStore object associated with this callback
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*/
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[[nodiscard]] std::unique_ptr<CallbackStore> RegisterFilterIndexCallback(
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NotifyCallback callback, bool initialNotify);
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/**
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* Read the filter index.
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*
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* @return the filter index of this DIO port
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*/
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int GetFilterIndex() const;
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/**
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* Change the filter index of this DIO port.
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*
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* @param filterIndex the new filter index
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*/
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void SetFilterIndex(int filterIndex);
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/**
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* Reset all simulation data of this object.
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*/
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void ResetData();
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private:
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int m_index;
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};
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} // namespace sim
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} // namespace frc
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