Files
allwpilib/wpigui/src/main/native/include/wpi/gui/wpigui_internal.hpp
Peter Johnson 476b9641c1 [upstream_utils] Update imgui and implot (#8762)
Not updating GLFW yet due to a likely future move to SDL.
2026-04-12 12:19:32 -07:00

89 lines
2.2 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <atomic>
#include <functional>
#include <string>
#include <utility>
#include <vector>
#include <GLFW/glfw3.h>
#include <imgui.h>
namespace wpi::gui {
struct SavedSettings {
bool loadedWidthHeight = false;
int width;
int height;
bool maximized = false;
int xPos = -1;
int yPos = -1;
int userScale = 100;
int style = 0;
int fps = 120;
std::string defaultFontName = "Proggy Dotted";
};
struct Context : public SavedSettings {
std::atomic_bool exit{false};
std::string title;
int defaultWidth;
int defaultHeight;
bool isPlatformRendering{false};
GLFWwindow* window = nullptr;
std::function<void()> loadSettings;
std::function<void()> loadIniSettings;
std::function<void(bool exiting)> saveSettings;
std::vector<std::function<void()>> initializers;
std::vector<std::function<void(float scale)>> windowScalers;
class FontMaker {
public:
FontMaker(
std::string name,
std::function<ImFont*(ImGuiIO& io, float size, const ImFontConfig* cfg)>
func)
: name{std::move(name)}, func{std::move(func)} {}
const std::string& GetName() const { return name; }
ImFont* GetFont() const;
private:
std::string name;
mutable ImFont* font = nullptr;
std::function<ImFont*(ImGuiIO& io, float size, const ImFontConfig* cfg)>
func;
};
std::vector<FontMaker> makeFonts;
ImVec4 clearColor = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
std::vector<std::function<void()>> earlyExecutors;
std::vector<std::function<void()>> lateExecutors;
std::vector<GLFWimage> icons;
std::string iniPath = "imgui.ini";
bool resetOnExit = false;
};
extern Context* gContext;
void PlatformCreateContext();
void PlatformDestroyContext();
void PlatformGlfwInitHints();
void PlatformGlfwWindowHints();
bool PlatformInitRenderer();
void PlatformRenderFrame();
void PlatformShutdown();
void PlatformFramebufferSizeChanged(int width, int height);
void CommonRenderFrame();
} // namespace wpi::gui