Files
allwpilib/wpilibc/src/main/native/cpp/simulation/GamepadSim.cpp
Thad House 4aa21e947d [wpilib,cmd] Rename gamepad shoulder to bumper (#8573)
Both programs used bumper, so we shouldn't rename it. There's no reason
to change it, and we don't need to match SDL.
2026-02-07 10:39:22 -08:00

151 lines
3.8 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "wpi/simulation/GamepadSim.hpp"
#include "wpi/driverstation/Gamepad.hpp"
using namespace wpi;
using namespace wpi::sim;
GamepadSim::GamepadSim(const Gamepad& joystick) : GenericHIDSim{joystick} {
SetAxesMaximumIndex(6);
SetButtonsMaximumIndex(26);
SetPOVsMaximumIndex(1);
}
GamepadSim::GamepadSim(int port) : GenericHIDSim{port} {
SetAxesMaximumIndex(6);
SetButtonsMaximumIndex(26);
SetPOVsMaximumIndex(1);
}
void GamepadSim::SetLeftX(double value) {
SetRawAxis(Gamepad::Axis::kLeftX, value);
}
void GamepadSim::SetLeftY(double value) {
SetRawAxis(Gamepad::Axis::kLeftY, value);
}
void GamepadSim::SetRightX(double value) {
SetRawAxis(Gamepad::Axis::kRightX, value);
}
void GamepadSim::SetRightY(double value) {
SetRawAxis(Gamepad::Axis::kRightY, value);
}
void GamepadSim::SetLeftTriggerAxis(double value) {
SetRawAxis(Gamepad::Axis::kLeftTrigger, value);
}
void GamepadSim::SetRightTriggerAxis(double value) {
SetRawAxis(Gamepad::Axis::kRightTrigger, value);
}
void GamepadSim::SetSouthFaceButton(bool value) {
SetRawButton(Gamepad::Button::kSouthFace, value);
}
void GamepadSim::SetEastFaceButton(bool value) {
SetRawButton(Gamepad::Button::kEastFace, value);
}
void GamepadSim::SetWestFaceButton(bool value) {
SetRawButton(Gamepad::Button::kWestFace, value);
}
void GamepadSim::SetNorthFaceButton(bool value) {
SetRawButton(Gamepad::Button::kNorthFace, value);
}
void GamepadSim::SetBackButton(bool value) {
SetRawButton(Gamepad::Button::kBack, value);
}
void GamepadSim::SetGuideButton(bool value) {
SetRawButton(Gamepad::Button::kGuide, value);
}
void GamepadSim::SetStartButton(bool value) {
SetRawButton(Gamepad::Button::kStart, value);
}
void GamepadSim::SetLeftStickButton(bool value) {
SetRawButton(Gamepad::Button::kLeftStick, value);
}
void GamepadSim::SetRightStickButton(bool value) {
SetRawButton(Gamepad::Button::kRightStick, value);
}
void GamepadSim::SetLeftBumperButton(bool value) {
SetRawButton(Gamepad::Button::kLeftBumper, value);
}
void GamepadSim::SetRightBumperButton(bool value) {
SetRawButton(Gamepad::Button::kRightBumper, value);
}
void GamepadSim::SetDpadUpButton(bool value) {
SetRawButton(Gamepad::Button::kDpadUp, value);
}
void GamepadSim::SetDpadDownButton(bool value) {
SetRawButton(Gamepad::Button::kDpadDown, value);
}
void GamepadSim::SetDpadLeftButton(bool value) {
SetRawButton(Gamepad::Button::kDpadLeft, value);
}
void GamepadSim::SetDpadRightButton(bool value) {
SetRawButton(Gamepad::Button::kDpadRight, value);
}
void GamepadSim::SetMisc1Button(bool value) {
SetRawButton(Gamepad::Button::kMisc1, value);
}
void GamepadSim::SetRightPaddle1Button(bool value) {
SetRawButton(Gamepad::Button::kRightPaddle1, value);
}
void GamepadSim::SetLeftPaddle1Button(bool value) {
SetRawButton(Gamepad::Button::kLeftPaddle1, value);
}
void GamepadSim::SetRightPaddle2Button(bool value) {
SetRawButton(Gamepad::Button::kRightPaddle2, value);
}
void GamepadSim::SetLeftPaddle2Button(bool value) {
SetRawButton(Gamepad::Button::kLeftPaddle2, value);
}
void GamepadSim::SetTouchpadButton(bool value) {
SetRawButton(Gamepad::Button::kTouchpad, value);
}
void GamepadSim::SetMisc2Button(bool value) {
SetRawButton(Gamepad::Button::kMisc2, value);
}
void GamepadSim::SetMisc3Button(bool value) {
SetRawButton(Gamepad::Button::kMisc3, value);
}
void GamepadSim::SetMisc4Button(bool value) {
SetRawButton(Gamepad::Button::kMisc4, value);
}
void GamepadSim::SetMisc5Button(bool value) {
SetRawButton(Gamepad::Button::kMisc5, value);
}
void GamepadSim::SetMisc6Button(bool value) {
SetRawButton(Gamepad::Button::kMisc6, value);
}