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allwpilib/wpilibOldCommands/src/main/native/include/frc/commands/Command.h
Peter Johnson 4e2c3051be [wpilibc] Use std::string_view instead of Twine (#3380)
Use fmtlib where needed for string formatting into std::string_view.
2021-05-26 17:44:18 -07:00

488 lines
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C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <memory>
#include <string>
#include <string_view>
#include <wpi/SmallPtrSet.h>
#include "frc/commands/Subsystem.h"
#include "frc/smartdashboard/Sendable.h"
#include "frc/smartdashboard/SendableHelper.h"
namespace frc {
class CommandGroup;
/**
* The Command class is at the very core of the entire command framework.
*
* Every command can be started with a call to Start(). Once a command is
* started it will call Initialize(), and then will repeatedly call Execute()
* until the IsFinished() returns true. Once it does,End() will be called.
*
* However, if at any point while it is running Cancel() is called, then the
* command will be stopped and Interrupted() will be called.
*
* If a command uses a Subsystem, then it should specify that it does so by
* calling the Requires() method in its constructor. Note that a Command may
* have multiple requirements, and Requires() should be called for each one.
*
* If a command is running and a new command with shared requirements is
* started, then one of two things will happen. If the active command is
* interruptible, then Cancel() will be called and the command will be removed
* to make way for the new one. If the active command is not interruptible, the
* other one will not even be started, and the active one will continue
* functioning.
*
* @see CommandGroup
* @see Subsystem
*/
class Command : public Sendable, public SendableHelper<Command> {
friend class CommandGroup;
friend class Scheduler;
public:
/**
* Creates a new command.
*
* The name of this command will be default.
*/
Command();
/**
* Creates a new command with the given name and no timeout.
*
* @param name the name for this command
*/
explicit Command(std::string_view name);
/**
* Creates a new command with the given timeout and a default name.
*
* @param timeout the time (in seconds) before this command "times out"
* @see IsTimedOut()
*/
explicit Command(double timeout);
/**
* Creates a new command with the given timeout and a default name.
*
* @param subsystem the subsystem that the command requires
*/
explicit Command(Subsystem& subsystem);
/**
* Creates a new command with the given name and timeout.
*
* @param name the name of the command
* @param timeout the time (in seconds) before this command "times out"
* @see IsTimedOut()
*/
Command(std::string_view name, double timeout);
/**
* Creates a new command with the given name and timeout.
*
* @param name the name of the command
* @param subsystem the subsystem that the command requires
*/
Command(std::string_view name, Subsystem& subsystem);
/**
* Creates a new command with the given name and timeout.
*
* @param timeout the time (in seconds) before this command "times out"
* @param subsystem the subsystem that the command requires @see IsTimedOut()
*/
Command(double timeout, Subsystem& subsystem);
/**
* Creates a new command with the given name and timeout.
*
* @param name the name of the command
* @param timeout the time (in seconds) before this command "times out"
* @param subsystem the subsystem that the command requires @see IsTimedOut()
*/
Command(std::string_view name, double timeout, Subsystem& subsystem);
~Command() override = default;
Command(Command&&) = default;
Command& operator=(Command&&) = default;
/**
* Returns the time since this command was initialized (in seconds).
*
* This function will work even if there is no specified timeout.
*
* @return the time since this command was initialized (in seconds).
*/
double TimeSinceInitialized() const;
/**
* This method specifies that the given Subsystem is used by this command.
*
* This method is crucial to the functioning of the Command System in general.
*
* Note that the recommended way to call this method is in the constructor.
*
* @param subsystem The Subsystem required
* @see Subsystem
*/
void Requires(Subsystem* s);
/**
* Starts up the command. Gets the command ready to start.
*
* Note that the command will eventually start, however it will not
* necessarily do so immediately, and may in fact be canceled before
* initialize is even called.
*/
void Start();
/**
* The run method is used internally to actually run the commands.
*
* @return Whether or not the command should stay within the Scheduler.
*/
bool Run();
/**
* This will cancel the current command.
*
* This will cancel the current command eventually. It can be called multiple
* times. And it can be called when the command is not running. If the command
* is running though, then the command will be marked as canceled and
* eventually removed.
*
* A command can not be canceled if it is a part of a command group, you must
* cancel the command group instead.
*/
void Cancel();
/**
* Returns whether or not the command is running.
*
* This may return true even if the command has just been canceled, as it may
* not have yet called Interrupted().
*
* @return whether or not the command is running
*/
bool IsRunning() const;
/**
* Returns whether or not the command has been initialized.
*
* @return whether or not the command has been initialized.
*/
bool IsInitialized() const;
/**
* Returns whether or not the command has completed running.
*
* @return whether or not the command has completed running.
*/
bool IsCompleted() const;
/**
* Returns whether or not this has been canceled.
*
* @return whether or not this has been canceled
*/
bool IsCanceled() const;
/**
* Returns whether or not this command can be interrupted.
*
* @return whether or not this command can be interrupted
*/
bool IsInterruptible() const;
/**
* Sets whether or not this command can be interrupted.
*
* @param interruptible whether or not this command can be interrupted
*/
void SetInterruptible(bool interruptible);
/**
* Checks if the command requires the given Subsystem.
*
* @param system the system
* @return whether or not the subsystem is required (false if given nullptr)
*/
bool DoesRequire(Subsystem* subsystem) const;
using SubsystemSet = wpi::SmallPtrSetImpl<Subsystem*>;
/**
* Returns the requirements (as an std::set of Subsystem pointers) of this
* command.
*
* @return The requirements (as an std::set of Subsystem pointers) of this
* command
*/
const SubsystemSet& GetRequirements() const;
/**
* Returns the CommandGroup that this command is a part of.
*
* Will return null if this Command is not in a group.
*
* @return The CommandGroup that this command is a part of (or null if not in
* group)
*/
CommandGroup* GetGroup() const;
/**
* Sets whether or not this Command should run when the robot is disabled.
*
* By default a command will not run when the robot is disabled, and will in
* fact be canceled.
*
* @param run Whether this command should run when the robot is disabled.
*/
void SetRunWhenDisabled(bool run);
/**
* Returns whether or not this Command will run when the robot is disabled, or
* if it will cancel itself.
*
* @return Whether this Command will run when the robot is disabled, or if it
* will cancel itself.
*/
bool WillRunWhenDisabled() const;
/**
* Get the ID (sequence number) for this command.
*
* The ID is a unique sequence number that is incremented for each command.
*
* @return The ID of this command
*/
int GetID() const;
protected:
/**
* Sets the timeout of this command.
*
* @param timeout the timeout (in seconds)
* @see IsTimedOut()
*/
void SetTimeout(double timeout);
/**
* Returns whether or not the TimeSinceInitialized() method returns a number
* which is greater than or equal to the timeout for the command.
*
* If there is no timeout, this will always return false.
*
* @return whether the time has expired
*/
bool IsTimedOut() const;
/**
* If changes are locked, then this will generate a CommandIllegalUse error.
*
* @param message The message to report on error (it is appended by a default
* message)
* @return True if assert passed, false if assert failed.
*/
bool AssertUnlocked(std::string_view message);
/**
* Sets the parent of this command. No actual change is made to the group.
*
* @param parent the parent
*/
void SetParent(CommandGroup* parent);
/**
* Returns whether the command has a parent.
*
* @param True if the command has a parent.
*/
bool IsParented() const;
/**
* Clears list of subsystem requirements.
*
* This is only used by ConditionalCommand so canceling the chosen command
* works properly in CommandGroup.
*/
void ClearRequirements();
/**
* The initialize method is called the first time this Command is run after
* being started.
*/
virtual void Initialize();
/**
* The execute method is called repeatedly until this Command either finishes
* or is canceled.
*/
virtual void Execute();
/**
* Returns whether this command is finished.
*
* If it is, then the command will be removed and End() will be called.
*
* It may be useful for a team to reference the IsTimedOut() method for
* time-sensitive commands.
*
* Returning false will result in the command never ending automatically.
* It may still be canceled manually or interrupted by another command.
* Returning true will result in the command executing once and finishing
* immediately. We recommend using InstantCommand for this.
*
* @return Whether this command is finished.
* @see IsTimedOut()
*/
virtual bool IsFinished() = 0;
/**
* Called when the command ended peacefully.
*
* This is where you may want to wrap up loose ends, like shutting off a motor
* that was being used in the command.
*/
virtual void End();
/**
* Called when the command ends because somebody called Cancel() or another
* command shared the same requirements as this one, and booted it out.
*
* This is where you may want to wrap up loose ends, like shutting off a motor
* that was being used in the command.
*
* Generally, it is useful to simply call the End() method within this method,
* as done here.
*/
virtual void Interrupted();
virtual void _Initialize();
virtual void _Interrupted();
virtual void _Execute();
virtual void _End();
/**
* This works like Cancel(), except that it doesn't throw an exception if it
* is a part of a command group.
*
* Should only be called by the parent command group.
*/
virtual void _Cancel();
friend class ConditionalCommand;
public:
/**
* Gets the name of this Command.
*
* @return Name
*/
std::string GetName() const;
/**
* Sets the name of this Command.
*
* @param name name
*/
void SetName(std::string_view name);
/**
* Gets the subsystem name of this Command.
*
* @return Subsystem name
*/
std::string GetSubsystem() const;
/**
* Sets the subsystem name of this Command.
*
* @param subsystem subsystem name
*/
void SetSubsystem(std::string_view subsystem);
private:
/**
* Prevents further changes from being made.
*/
void LockChanges();
/**
* Called when the command has been removed.
*
* This will call Interrupted() or End().
*/
void Removed();
/**
* This is used internally to mark that the command has been started.
*
* The lifecycle of a command is:
*
* StartRunning() is called. Run() is called (multiple times potentially).
* Removed() is called.
*
* It is very important that StartRunning() and Removed() be called in order
* or some assumptions of the code will be broken.
*/
void StartRunning();
/**
* Called to indicate that the timer should start.
*
* This is called right before Initialize() is, inside the Run() method.
*/
void StartTiming();
// The time since this command was initialized
double m_startTime = -1;
// The time (in seconds) before this command "times out" (-1 if no timeout)
double m_timeout;
// Whether or not this command has been initialized
bool m_initialized = false;
// The requirements (or null if no requirements)
wpi::SmallPtrSet<Subsystem*, 4> m_requirements;
// Whether or not it is running
bool m_running = false;
// Whether or not it is interruptible
bool m_interruptible = true;
// Whether or not it has been canceled
bool m_canceled = false;
// Whether or not it has been locked
bool m_locked = false;
// Whether this command should run when the robot is disabled
bool m_runWhenDisabled = false;
// The CommandGroup this is in
CommandGroup* m_parent = nullptr;
// Whether or not this command has completed running
bool m_completed = false;
int m_commandID = m_commandCounter++;
static int m_commandCounter;
public:
void InitSendable(SendableBuilder& builder) override;
};
} // namespace frc