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This will allow us at the user code side to determine to include old commands, new commands or both.
326 lines
11 KiB
C++
326 lines
11 KiB
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <frc2/command/Command.h>
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#include <frc2/command/CommandScheduler.h>
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#include <atomic>
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#include <memory>
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#include <utility>
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namespace frc2 {
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class Command;
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/**
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* A class used to bind command scheduling to events. The
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* Trigger class is a base for all command-event-binding classes, and so the
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* methods are named fairly abstractly; for purpose-specific wrappers, see
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* Button.
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*
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* @see Button
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*/
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class Trigger {
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public:
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/**
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* Create a new trigger that is active when the given condition is true.
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*
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* @param isActive Whether the trigger is active.
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*/
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explicit Trigger(std::function<bool()> isActive)
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: m_isActive{std::move(isActive)} {}
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/**
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* Create a new trigger that is never active (default constructor) - activity
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* can be further determined by subclass code.
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*/
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Trigger() {
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m_isActive = [] { return false; };
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}
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Trigger(const Trigger& other);
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/**
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* Returns whether the trigger is active. Can be overridden by a subclass.
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*
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* @return Whether the trigger is active.
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*/
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virtual bool Get() const { return m_isActive(); }
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/**
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* Binds a command to start when the trigger becomes active. Takes a
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* raw pointer, and so is non-owning; users are responsible for the lifespan
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* of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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Trigger WhenActive(Command* command, bool interruptible = true);
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/**
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* Binds a command to start when the trigger becomes active. Transfers
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* command ownership to the button scheduler, so the user does not have to
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* worry about lifespan - rvalue refs will be *moved*, lvalue refs will be
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* *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Trigger WhenActive(T&& command, bool interruptible = true) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this,
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command = std::make_unique<std::remove_reference_t<T>>(
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std::forward<T>(command)),
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interruptible]() mutable {
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bool pressed = Get();
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if (!pressedLast && pressed) {
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command->Schedule(interruptible);
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}
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pressedLast = pressed;
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});
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return *this;
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}
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/**
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* Binds a runnable to execute when the trigger becomes active.
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*
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* @param toRun the runnable to execute.
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*/
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Trigger WhenActive(std::function<void()> toRun);
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/**
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* Binds a command to be started repeatedly while the trigger is active, and
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* cancelled when it becomes inactive. Takes a raw pointer, and so is
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* non-owning; users are responsible for the lifespan of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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Trigger WhileActiveContinous(Command* command, bool interruptible = true);
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/**
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* Binds a command to be started repeatedly while the trigger is active, and
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* cancelled when it becomes inactive. Transfers command ownership to the
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* button scheduler, so the user does not have to worry about lifespan -
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* rvalue refs will be *moved*, lvalue refs will be *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Trigger WhileActiveContinous(T&& command, bool interruptible = true) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this,
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command = std::make_unique<std::remove_reference_t<T>>(
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std::forward<T>(command)),
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interruptible]() mutable {
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bool pressed = Get();
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if (pressed) {
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command->Schedule(interruptible);
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} else if (pressedLast && !pressed) {
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command->Cancel();
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}
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pressedLast = pressed;
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});
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return *this;
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}
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/**
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* Binds a runnable to execute repeatedly while the trigger is active.
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*
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* @param toRun the runnable to execute.
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*/
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Trigger WhileActiveContinous(std::function<void()> toRun);
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/**
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* Binds a command to be started when the trigger becomes active, and
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* cancelled when it becomes inactive. Takes a raw pointer, and so is
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* non-owning; users are responsible for the lifespan of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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Trigger WhileActiveOnce(Command* command, bool interruptible = true);
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/**
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* Binds a command to be started when the trigger becomes active, and
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* cancelled when it becomes inactive. Transfers command ownership to the
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* button scheduler, so the user does not have to worry about lifespan -
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* rvalue refs will be *moved*, lvalue refs will be *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Trigger WhileActiveOnce(T&& command, bool interruptible = true) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this,
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command = std::make_unique<std::remove_reference_t<T>>(
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std::forward<T>(command)),
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interruptible]() mutable {
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bool pressed = Get();
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if (!pressedLast && pressed) {
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command->Schedule(interruptible);
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} else if (pressedLast && !pressed) {
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command->Cancel();
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}
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pressedLast = pressed;
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});
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return *this;
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}
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/**
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* Binds a command to start when the trigger becomes inactive. Takes a
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* raw pointer, and so is non-owning; users are responsible for the lifespan
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* of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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Trigger WhenInactive(Command* command, bool interruptible = true);
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/**
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* Binds a command to start when the trigger becomes inactive. Transfers
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* command ownership to the button scheduler, so the user does not have to
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* worry about lifespan - rvalue refs will be *moved*, lvalue refs will be
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* *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Trigger WhenInactive(T&& command, bool interruptible = true) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this,
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command = std::make_unique<std::remove_reference_t<T>>(
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std::forward<T>(command)),
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interruptible]() mutable {
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bool pressed = Get();
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if (pressedLast && !pressed) {
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command->Schedule(interruptible);
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}
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pressedLast = pressed;
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});
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return *this;
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}
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/**
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* Binds a runnable to execute when the trigger becomes inactive.
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*
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* @param toRun the runnable to execute.
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*/
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Trigger WhenInactive(std::function<void()> toRun);
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/**
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* Binds a command to start when the trigger becomes active, and be cancelled
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* when it again becomes active. Takes a raw pointer, and so is non-owning;
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* users are responsible for the lifespan of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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Trigger ToggleWhenActive(Command* command, bool interruptible = true);
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/**
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* Binds a command to start when the trigger becomes active, and be cancelled
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* when it again becomes active. Transfers command ownership to the button
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* scheduler, so the user does not have to worry about lifespan - rvalue refs
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* will be *moved*, lvalue refs will be *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Trigger ToggleWhenActive(T&& command, bool interruptible = true) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this,
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command = std::make_unique<std::remove_reference_t<T>>(
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std::forward<T>(command)),
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interruptible]() mutable {
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bool pressed = Get();
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if (!pressedLast && pressed) {
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if (command->IsScheduled()) {
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command->Cancel();
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} else {
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command->Schedule(interruptible);
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}
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}
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pressedLast = pressed;
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});
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return *this;
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}
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/**
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* Binds a command to be cancelled when the trigger becomes active. Takes a
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* raw pointer, and so is non-owning; users are responsible for the lifespan
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* and scheduling of the command.
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*
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* @param command The command to bind.
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* @return The trigger, for chained calls.
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*/
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Trigger CancelWhenActive(Command* command);
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/**
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* Composes two triggers with logical AND.
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*
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* @return A trigger which is active when both component triggers are active.
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*/
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Trigger operator&&(Trigger rhs) {
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return Trigger([*this, rhs] { return Get() && rhs.Get(); });
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}
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/**
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* Composes two triggers with logical OR.
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*
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* @return A trigger which is active when either component trigger is active.
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*/
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Trigger operator||(Trigger rhs) {
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return Trigger([*this, rhs] { return Get() || rhs.Get(); });
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}
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/**
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* Composes a trigger with logical NOT.
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*
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* @return A trigger which is active when the component trigger is inactive,
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* and vice-versa.
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*/
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Trigger operator!() {
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return Trigger([*this] { return !Get(); });
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}
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private:
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std::function<bool()> m_isActive;
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};
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} // namespace frc2
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