Files
allwpilib/wpilibNewCommands/src/main/native/cpp/frc2/command/button/Trigger.cpp
Joseph Eng 70f36cce7e [commands] Extract common trigger binding logic (#7550)
This makes the logic clearer in the actual binding methods and will hopefully make it less annoying to make changes such as allowing control over initial edges.

Also changes Java to use previous and current to match C++.
2024-12-14 23:13:41 -08:00

190 lines
4.4 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc2/command/button/Trigger.h"
#include <utility>
#include <frc/filter/Debouncer.h>
#include "frc2/command/CommandPtr.h"
using namespace frc;
using namespace frc2;
Trigger::Trigger(const Trigger& other) = default;
void Trigger::AddBinding(wpi::unique_function<void(bool, bool)>&& body) {
m_loop->Bind([condition = m_condition, previous = m_condition(),
body = std::move(body)]() mutable {
bool current = condition();
body(previous, current);
previous = current;
});
}
Trigger Trigger::OnChange(Command* command) {
AddBinding([command](bool previous, bool current) {
if (previous != current) {
command->Schedule();
}
});
return *this;
}
Trigger Trigger::OnChange(CommandPtr&& command) {
AddBinding([command = std::move(command)](bool previous, bool current) {
if (previous != current) {
command.Schedule();
}
});
return *this;
}
Trigger Trigger::OnTrue(Command* command) {
AddBinding([command](bool previous, bool current) {
if (!previous && current) {
command->Schedule();
}
});
return *this;
}
Trigger Trigger::OnTrue(CommandPtr&& command) {
AddBinding([command = std::move(command)](bool previous, bool current) {
if (!previous && current) {
command.Schedule();
}
});
return *this;
}
Trigger Trigger::OnFalse(Command* command) {
AddBinding([command](bool previous, bool current) {
if (previous && !current) {
command->Schedule();
}
});
return *this;
}
Trigger Trigger::OnFalse(CommandPtr&& command) {
AddBinding([command = std::move(command)](bool previous, bool current) {
if (previous && !current) {
command.Schedule();
}
});
return *this;
}
Trigger Trigger::WhileTrue(Command* command) {
AddBinding([command](bool previous, bool current) {
if (!previous && current) {
command->Schedule();
} else if (previous && !current) {
command->Cancel();
}
});
return *this;
}
Trigger Trigger::WhileTrue(CommandPtr&& command) {
AddBinding([command = std::move(command)](bool previous, bool current) {
if (!previous && current) {
command.Schedule();
} else if (previous && !current) {
command.Cancel();
}
});
return *this;
}
Trigger Trigger::WhileFalse(Command* command) {
AddBinding([command](bool previous, bool current) {
if (previous && !current) {
command->Schedule();
} else if (!previous && current) {
command->Cancel();
}
});
return *this;
}
Trigger Trigger::WhileFalse(CommandPtr&& command) {
AddBinding([command = std::move(command)](bool previous, bool current) {
if (!previous && current) {
command.Schedule();
} else if (previous && !current) {
command.Cancel();
}
});
return *this;
}
Trigger Trigger::ToggleOnTrue(Command* command) {
AddBinding([command](bool previous, bool current) {
if (!previous && current) {
if (command->IsScheduled()) {
command->Cancel();
} else {
command->Schedule();
}
}
});
return *this;
}
Trigger Trigger::ToggleOnTrue(CommandPtr&& command) {
AddBinding([command = std::move(command)](bool previous, bool current) {
if (!previous && current) {
if (command.IsScheduled()) {
command.Cancel();
} else {
command.Schedule();
}
}
});
return *this;
}
Trigger Trigger::ToggleOnFalse(Command* command) {
AddBinding([command](bool previous, bool current) {
if (previous && !current) {
if (command->IsScheduled()) {
command->Cancel();
} else {
command->Schedule();
}
}
});
return *this;
}
Trigger Trigger::ToggleOnFalse(CommandPtr&& command) {
AddBinding([command = std::move(command)](bool previous, bool current) {
if (previous && !current) {
if (command.IsScheduled()) {
command.Cancel();
} else {
command.Schedule();
}
}
});
return *this;
}
Trigger Trigger::Debounce(units::second_t debounceTime,
frc::Debouncer::DebounceType type) {
return Trigger(m_loop, [debouncer = frc::Debouncer(debounceTime, type),
condition = m_condition]() mutable {
return debouncer.Calculate(condition());
});
}
bool Trigger::Get() const {
return m_condition();
}