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allwpilib/wpimath/src/main/native/include/frc/spline/CubicHermiteSpline.h
2022-05-20 15:16:56 -07:00

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <wpi/SymbolExports.h>
#include <wpi/array.h>
#include "frc/EigenCore.h"
#include "frc/spline/Spline.h"
namespace frc {
/**
* Represents a hermite spline of degree 3.
*/
class WPILIB_DLLEXPORT CubicHermiteSpline : public Spline<3> {
public:
/**
* Constructs a cubic hermite spline with the specified control vectors. Each
* control vector contains info about the location of the point and its first
* derivative.
*
* @param xInitialControlVector The control vector for the initial point in
* the x dimension.
* @param xFinalControlVector The control vector for the final point in
* the x dimension.
* @param yInitialControlVector The control vector for the initial point in
* the y dimension.
* @param yFinalControlVector The control vector for the final point in
* the y dimension.
*/
CubicHermiteSpline(wpi::array<double, 2> xInitialControlVector,
wpi::array<double, 2> xFinalControlVector,
wpi::array<double, 2> yInitialControlVector,
wpi::array<double, 2> yFinalControlVector);
protected:
/**
* Returns the coefficients matrix.
* @return The coefficients matrix.
*/
Matrixd<6, 3 + 1> Coefficients() const override { return m_coefficients; }
private:
Matrixd<6, 4> m_coefficients = Matrixd<6, 4>::Zero();
/**
* Returns the hermite basis matrix for cubic hermite spline interpolation.
* @return The hermite basis matrix for cubic hermite spline interpolation.
*/
static Matrixd<4, 4> MakeHermiteBasis() {
// Given P(i), P'(i), P(i+1), P'(i+1), the control vectors, we want to find
// the coefficients of the spline P(t) = a₃t³ + a₂t² + a₁t + a₀.
//
// P(i) = P(0) = a₀
// P'(i) = P'(0) = a₁
// P(i+1) = P(1) = a₃ + a₂ + a₁ + a₀
// P'(i+1) = P'(1) = 3a₃ + 2a₂ + a₁
//
// [P(i) ] = [0 0 0 1][a₃]
// [P'(i) ] = [0 0 1 0][a₂]
// [P(i+1) ] = [1 1 1 1][a₁]
// [P'(i+1)] = [3 2 1 0][a₀]
//
// To solve for the coefficients, we can invert the 4x4 matrix and move it
// to the other side of the equation.
//
// [a₃] = [ 2 1 -2 1][P(i) ]
// [a₂] = [-3 -2 3 -1][P'(i) ]
// [a₁] = [ 0 1 0 0][P(i+1) ]
// [a₀] = [ 1 0 0 0][P'(i+1)]
static const Matrixd<4, 4> basis{{+2.0, +1.0, -2.0, +1.0},
{-3.0, -2.0, +3.0, -1.0},
{+0.0, +1.0, +0.0, +0.0},
{+1.0, +0.0, +0.0, +0.0}};
return basis;
}
/**
* Returns the control vector for each dimension as a matrix from the
* user-provided arrays in the constructor.
*
* @param initialVector The control vector for the initial point.
* @param finalVector The control vector for the final point.
*
* @return The control vector matrix for a dimension.
*/
static Eigen::Vector4d ControlVectorFromArrays(
wpi::array<double, 2> initialVector, wpi::array<double, 2> finalVector) {
return Eigen::Vector4d{initialVector[0], initialVector[1], finalVector[0],
finalVector[1]};
}
};
} // namespace frc