Files
allwpilib/src/Dispatcher.cpp

622 lines
20 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2015. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Dispatcher.h"
#include <algorithm>
#include <iterator>
#include "tcpsockets/TCPAcceptor.h"
#include "tcpsockets/TCPConnector.h"
using namespace nt;
#define DEBUG(str) puts(str)
ATOMIC_STATIC_INIT(Dispatcher)
Dispatcher::Dispatcher()
: m_server(false),
m_do_flush(false),
m_do_reconnect(false) {
m_active = false;
m_update_rate = 100;
}
Dispatcher::~Dispatcher() {
Stop();
}
void Dispatcher::StartServer(const char* listen_address, unsigned int port) {
{
std::lock_guard<std::mutex> lock(m_user_mutex);
if (m_active) return;
m_active = true;
}
m_server = true;
m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
m_clientserver_thread =
std::thread(&Dispatcher::ServerThreadMain, this, listen_address, port);
}
void Dispatcher::StartClient(const char* server_name, unsigned int port) {
{
std::lock_guard<std::mutex> lock(m_user_mutex);
if (m_active) return;
m_active = true;
}
m_server = false;
m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
m_clientserver_thread =
std::thread(&Dispatcher::ClientThreadMain, this, server_name, port);
}
void Dispatcher::Stop() {
{
std::lock_guard<std::mutex> lock(m_user_mutex);
m_active = false;
// close all connections
for (auto& conn : m_connections) conn->Stop();
}
// wake up dispatch thread with a flush
m_flush_cv.notify_one();
// wake up client thread with a reconnect
ClientReconnect();
// wake up server thread by shutting down the socket
if (m_server_acceptor) m_server_acceptor->shutdown();
// join threads
if (m_dispatch_thread.joinable()) m_dispatch_thread.join();
if (m_clientserver_thread.joinable()) m_clientserver_thread.join();
}
void Dispatcher::SetUpdateRate(double interval) {
// don't allow update rates faster than 100 ms
if (interval < 0.1)
interval = 0.1;
m_update_rate = static_cast<unsigned int>(interval * 1000);
}
void Dispatcher::SetIdentity(llvm::StringRef name) {
std::lock_guard<std::mutex> lock(m_user_mutex);
m_identity = name;
}
void Dispatcher::Flush() {
auto now = std::chrono::steady_clock::now();
{
std::lock_guard<std::mutex> lock(m_flush_mutex);
// don't allow flushes more often than every 100 ms
if ((now - m_last_flush) < std::chrono::milliseconds(100))
return;
m_last_flush = now;
m_do_flush = true;
}
m_flush_cv.notify_one();
}
void Dispatcher::DispatchThreadMain() {
Storage& storage = Storage::GetInstance();
// local copy of active m_connections
std::vector<NetworkConnection*> connections;
// Outgoing messages for each remote (indexed the same as connections).
std::vector<NetworkConnection::Outgoing> outgoing;
auto timeout_time = std::chrono::steady_clock::now();
int count = 0;
while (m_active) {
// handle loop taking too long
auto start = std::chrono::steady_clock::now();
if (start > timeout_time)
timeout_time = start;
// wait for periodic or when flushed
timeout_time += std::chrono::milliseconds(m_update_rate);
std::unique_lock<std::mutex> flush_lock(m_flush_mutex);
m_reconnect_cv.wait_until(flush_lock, timeout_time,
[&] { return !m_active || m_do_flush; });
m_do_flush = false;
flush_lock.unlock();
if (!m_active) break; // in case we were woken up to terminate
if (++count > 10) {
DEBUG("dispatch running");
count = 0;
}
// clear outgoing
outgoing.resize(0);
// Everything from this point forward needs to be treated as an atomic
// operation on idmap. The user code never needs access to this, so
// this is really a dispatcher-internal lock that only affects network
// side code.
std::unique_lock<std::mutex> idmap_lock(m_idmap_mutex);
// make a local copy of the connections list (so we don't hold the lock)
connections.resize(0);
{
std::lock_guard<std::mutex> user_lock(m_user_mutex);
for (auto& conn : m_connections) {
if (conn->state() == NetworkConnection::kActive)
connections.push_back(conn.get());
}
}
outgoing.resize(connections.size());
// grab local storage updates
Storage::UpdateMap updates;
bool delete_all;
storage.GetUpdates(&updates, &delete_all);
// special handling of delete all operation: we ignore all in-flight
// messages
if (delete_all) {
// send it to all remotes
auto outmsg = Message::ClearEntries();
for (auto& q : outgoing) q.push_back(outmsg);
// empty all incoming messages
for (auto conn : connections) {
auto& incoming = conn->incoming();
while (!incoming.empty()) incoming.pop();
}
}
// local entry updates
for (auto& update_entry : updates) {
auto update = update_entry.getValue();
switch (update.kind) {
default:
break;
}
}
// read all incoming messages
for (std::size_t i=0; i<connections.size(); ++i) {
auto conn = connections[i];
auto& incoming = conn->incoming();
while (!incoming.empty()) {
auto msg = incoming.pop();
if (!msg) continue; // should never happen, but just in case...
switch (msg->type()) {
case Message::kKeepAlive:
break; // ignore
case Message::kClientHello:
case Message::kProtoUnsup:
case Message::kServerHelloDone:
case Message::kServerHello:
case Message::kClientHelloDone:
// shouldn't get these, but ignore if we do
break;
case Message::kEntryAssign: {
unsigned int id = msg->id();
std::shared_ptr<StorageEntry> entry;
if (m_server) {
// if we're a server, id=0xffff requests are requests for an id
// to be assigned, and we need to send the new assignment back to
// the sender as well as all other connections.
if (id == 0xffff) {
// see if it was already assigned; ignore if so.
if (!storage.FindEntry(msg->str())) continue;
// create it locally
id = m_idmap.size();
entry = storage.DispatchCreateEntry(msg->str(), msg->value(),
msg->flags());
m_idmap.push_back(entry);
entry->set_id(id);
// send the assignment to everyone (including the originator)
auto outmsg = Message::EntryAssign(msg->str(), id,
entry->seq_num().value(),
msg->value(), msg->flags());
for (auto& q : outgoing) q.push_back(outmsg);
continue;
}
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry assignments
// this can happen due to e.g. assignment to deleted entry
DEBUG("server: received assignment to unknown entry");
continue;
}
entry = m_idmap[id];
} else {
// clients simply accept new assignments
if (id == 0xffff) {
DEBUG("client: received entry assignment request?");
continue;
}
if (id >= m_idmap.size()) m_idmap.resize(id+1);
entry = m_idmap[id];
if (!entry) {
// create local
entry = storage.DispatchCreateEntry(msg->str(), msg->value(),
msg->flags());
m_idmap[id] = entry;
entry->set_id(id);
continue;
}
}
// common client and server handling
// already exists; ignore if sequence number not higher than local
SequenceNumber seq_num(msg->seq_num_uid());
if (seq_num <= entry->seq_num()) continue;
// sanity check: name should match id
if (msg->str() != entry->name()) {
DEBUG("entry assignment for same id with different name?");
continue;
}
// update local
entry->set_value(msg->value());
entry->set_seq_num(seq_num);
// don't update flags from a <3.0 remote (not part of message)
if (conn->proto_rev() >= 0x0300) entry->set_flags(msg->flags());
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
if (m_server) {
auto outmsg =
Message::EntryAssign(entry->name(), id, msg->seq_num_uid(),
msg->value(), entry->flags());
for (std::size_t j = 0; j < connections.size(); ++j) {
if (j != i) outgoing[j].push_back(outmsg);
}
}
break;
}
case Message::kEntryUpdate: {
unsigned int id = msg->id();
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry updates;
// this can happen due to deleted entries
DEBUG("received update to unknown entry");
continue;
}
auto& entry = m_idmap[id];
// ignore if sequence number not higher than local
SequenceNumber seq_num(msg->seq_num_uid());
if (seq_num <= entry->seq_num()) continue;
// update local
entry->set_value(msg->value());
entry->set_seq_num(seq_num);
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
if (m_server) {
for (std::size_t j = 0; j < connections.size(); ++j) {
if (j != i) outgoing[j].push_back(msg);
}
}
break;
}
case Message::kFlagsUpdate: {
unsigned int id = msg->id();
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry updates;
// this can happen due to deleted entries
DEBUG("received flags update to unknown entry");
continue;
}
auto& entry = m_idmap[id];
// update local
entry->set_flags(msg->flags());
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
if (m_server) {
for (std::size_t j = 0; j < connections.size(); ++j) {
if (j != i) outgoing[j].push_back(msg);
}
}
break;
}
case Message::kEntryDelete: {
unsigned int id = msg->id();
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry updates;
// this can happen due to deleted entries
DEBUG("received delete to unknown entry");
continue;
}
auto& entry = m_idmap[id];
// update local
storage.DispatchDeleteEntry(entry->name());
entry.reset(); // delete it from idmap too
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
if (m_server) {
for (std::size_t j = 0; j < connections.size(); ++j) {
if (j != i) outgoing[j].push_back(msg);
}
}
break;
}
case Message::kClearEntries: {
// update local
storage.DispatchDeleteAllEntries();
m_idmap.resize(0);
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
if (m_server) {
for (std::size_t j = 0; j < connections.size(); ++j) {
if (j != i) outgoing[j].push_back(msg);
}
}
break;
}
case Message::kExecuteRpc:
case Message::kRpcResponse:
// TODO
break;
default:
continue;
}
}
}
idmap_lock.unlock();
// send outgoing messages
for (std::size_t i = 0; i < connections.size(); ++i)
connections[i]->outgoing().emplace(std::move(outgoing[i]));
}
}
void Dispatcher::ServerThreadMain(const char* listen_address,
unsigned int port) {
m_server_acceptor.reset(
new TCPAcceptor(static_cast<int>(port), listen_address));
if (m_server_acceptor->start() != 0) {
m_active = false;
return;
}
while (m_active) {
auto stream = m_server_acceptor->accept();
if (!stream) {
m_active = false;
break;
}
DEBUG("server got a connection");
// add to connections list
std::unique_ptr<NetworkConnection> conn(new NetworkConnection(
std::move(stream),
[this](unsigned int id) { return GetEntryType(id); }));
conn->Start();
AddConnection(std::move(conn));
}
}
void Dispatcher::ClientThreadMain(const char* server_name, unsigned int port) {
unsigned int proto_rev = 0x0300;
while (m_active) {
// get identity
std::string self_id;
{
std::lock_guard<std::mutex> lock(m_user_mutex);
self_id = m_identity;
}
// sleep between retries
std::this_thread::sleep_for(std::chrono::milliseconds(500));
// try to connect (with timeout)
DEBUG("client trying to connect");
auto stream = TCPConnector::connect(server_name, static_cast<int>(port), 1);
if (!stream) continue; // keep retrying
DEBUG("client connected");
std::unique_ptr<NetworkConnection> conn(new NetworkConnection(
std::move(stream),
[this](unsigned int id) { return GetEntryType(id); }));
conn->set_proto_rev(proto_rev);
conn->Start();
// send client hello
DEBUG("client: sending hello");
conn->outgoing().push(
NetworkConnection::Outgoing{Message::ClientHello(self_id)});
// wait for response
auto msg = conn->incoming().pop();
if (!msg) {
// disconnected, retry
DEBUG("client: server disconnected before first response");
proto_rev = 0x0300;
continue;
}
if (msg->Is(Message::kProtoUnsup)) {
// reconnect with lower protocol (if possible)
if (proto_rev <= 0x0200) {
// no more options, abort (but keep trying to connect)
proto_rev = 0x0300;
continue;
}
proto_rev = 0x0200;
continue;
}
if (proto_rev >= 0x0300) {
// should be server hello; if not, disconnect, but keep trying to connect
// TODO: do something with initial connection flag
if (!msg->Is(Message::kServerHello)) continue;
conn->set_remote_id(msg->str());
// get the next message (blocks)
msg = conn->incoming().pop();
}
// receive initial assignments
std::vector<std::shared_ptr<Message>> incoming;
for (;;) {
if (!msg) {
// disconnected, retry
DEBUG("client: server disconnected during initial entries");
proto_rev = 0x0300;
continue;
}
if (msg->Is(Message::kServerHelloDone)) break;
if (!msg->Is(Message::kEntryAssign)) {
// unexpected message
DEBUG("client: received message other than entry assignment during initial handshake");
proto_rev = 0x0300;
continue;
}
incoming.push_back(msg);
// get the next message (blocks)
msg = conn->incoming().pop();
}
// generate outgoing assignments
NetworkConnection::Outgoing outgoing;
if (proto_rev >= 0x0300)
outgoing.push_back(Message::ClientHelloDone());
if (!outgoing.empty())
conn->outgoing().push(std::move(outgoing));
// add to connections list (the dispatcher thread will handle from here)
AddConnection(std::move(conn));
// block until told to reconnect
std::unique_lock<std::mutex> lock(m_reconnect_mutex);
m_reconnect_cv.wait(lock, [&] { return m_do_reconnect; });
m_do_reconnect = false;
lock.unlock();
}
}
bool Dispatcher::ServerHandshake(
NetworkConnection& conn,
std::function<std::shared_ptr<Message>()> get_msg) {
// Wait for the client to send us a hello.
auto msg = get_msg();
if (!msg) {
DEBUG("server: client disconnected before sending hello");
return false;
}
if (!msg->Is(Message::kClientHello)) {
DEBUG("server: client initial message was not client hello");
return false;
}
// Check that the client requested version is not too high.
unsigned int proto_rev = msg->id();
if (proto_rev > 0x0300) {
DEBUG("server: client requested proto > 0x0300");
conn.outgoing().push(NetworkConnection::Outgoing{Message::ProtoUnsup()});
return false;
}
if (proto_rev >= 0x0300) conn.set_remote_id(msg->str());
// Set the proto version to the client requested version.
conn.set_proto_rev(proto_rev);
#if 0
// We need to copy the ID map. This is inefficient, but is necessary
// because we need to get a "snapshot" of the current server state. The
// dispatch thread will create outgoing assignments as necessary as the idmap
// changes, but we don't want duplicate assignments or (worse) missing
// assignments by iterating one entry at a time.
IdMap id_map;
{
std::lock_guard<std::mutex> lock(m_idmap_mutex);
id_map = m_idmap;
conn.set_state(NetworkConnection::kHandshake);
}
#endif
// send initial set of assignments
NetworkConnection::Outgoing outgoing;
// Server hello. TODO: initial connection flag
if (proto_rev >= 0x0300) {
std::lock_guard<std::mutex> lock(m_user_mutex);
outgoing.push_back(Message::ServerHello(0u, m_identity));
}
#if 0
Storage& storage = Storage::GetInstance();
{
// take storage mutex as we must have a snapshot of the current values.
std::lock_guard<std::mutex> lock(storage.mutex());
std::lock_guard<std::mutex> lock(m_idmap_mutex);
outgoing.push_back(Message::EntryAssign(
}
#endif
outgoing.push_back(Message::ServerHelloDone());
conn.outgoing().push(std::move(outgoing));
#if 0
// In proto rev 3.0 and later, the handshake concludes with a client hello
// done message, so we can batch the assigns before marking the connection
// active. In pre-3.0, we need to just immediately mark it active and hand
// off control to the dispatcher to assign them as they arrive.
if (proto_rev >= 0x0300) {
// receive client initial assignments
std::vector<std::shared_ptr<Message>> incoming;
for (;;) {
if (!msg) {
// disconnected, retry
DEBUG("disconnected waiting for initial entries");
return false;
}
if (msg->Is(Message::kClientHelloDone)) break;
if (!msg->Is(Message::kEntryAssign)) {
// unexpected message
DEBUG("received message other than entry assignment during initial handshake");
return false;
}
incoming.push_back(msg);
// get the next message (blocks)
msg = get_msg();
}
}
#endif
conn.set_state(NetworkConnection::kActive);
return true;
}
void Dispatcher::ClientReconnect() {
if (m_server) return;
{
std::lock_guard<std::mutex> lock(m_reconnect_mutex);
m_do_reconnect = true;
}
m_reconnect_cv.notify_one();
}
void Dispatcher::AddConnection(std::unique_ptr<NetworkConnection> conn) {
std::lock_guard<std::mutex> lock(m_user_mutex);
m_connections.push_back(std::move(conn));
}
NT_Type Dispatcher::GetEntryType(unsigned int id) const {
std::lock_guard<std::mutex> lock(m_idmap_mutex);
if (id >= m_idmap.size()) return NT_UNASSIGNED;
auto value = m_idmap[id]->value();
if (!value) return NT_UNASSIGNED;
return value->type();
}