Files
allwpilib/wpilibc/src/test/native/cpp/geometry/Transform2dTest.cpp
Tyler Veness 3be83784cd Add Transform2d::Inverse() (#2407)
This is useful for undoing transformations. One application my FRC team
found was converting perspective n-point data from a "camera to target"
coordinate frame transformation to a "target to camera" coordinate frame
transformation.
2020-03-14 22:01:52 -07:00

34 lines
1.4 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include <cmath>
#include "frc/geometry/Pose2d.h"
#include "frc/geometry/Rotation2d.h"
#include "frc/geometry/Transform2d.h"
#include "frc/geometry/Translation2d.h"
#include "gtest/gtest.h"
using namespace frc;
static constexpr double kEpsilon = 1E-9;
TEST(Transform2dTest, Inverse) {
const Pose2d initial{1_m, 2_m, Rotation2d(45.0_deg)};
const Transform2d transform{Translation2d{5.0_m, 0.0_m}, Rotation2d(5.0_deg)};
auto transformed = initial + transform;
auto untransformed = transformed + transform.Inverse();
EXPECT_NEAR(initial.Translation().X().to<double>(),
untransformed.Translation().X().to<double>(), kEpsilon);
EXPECT_NEAR(initial.Translation().Y().to<double>(),
untransformed.Translation().Y().to<double>(), kEpsilon);
EXPECT_NEAR(initial.Rotation().Degrees().to<double>(),
untransformed.Rotation().Degrees().to<double>(), kEpsilon);
}