Files
allwpilib/glass/src/lib/native/cpp/support/ExtraGuiWidgets.cpp
Peter Johnson 5da54888f8 [glass] Upgrade imgui to 0.85, implot to HEAD, glfw to 3.3.5 (#3754)
This in particular upgrades the plot widget with a few new features
and makes more plot configuration persistent.
2021-12-03 17:23:18 -08:00

178 lines
5.2 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "glass/support/ExtraGuiWidgets.h"
#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui_internal.h>
#include "glass/DataSource.h"
namespace glass {
void DrawLEDSources(const int* values, DataSource** sources, int numValues,
int cols, const ImU32* colors, float size, float spacing,
const LEDConfig& config) {
if (numValues == 0 || cols < 1) {
return;
}
if (size == 0) {
size = ImGui::GetFontSize() / 2.0;
}
if (spacing == 0) {
spacing = ImGui::GetFontSize() / 3.0;
}
int rows = (numValues + cols - 1) / cols;
float inc = size + spacing;
ImDrawList* drawList = ImGui::GetWindowDrawList();
const ImVec2 p = ImGui::GetCursorScreenPos();
float sized2 = size / 2;
float ystart, yinc;
if (config.start & 1) {
// lower
ystart = p.y + sized2 + inc * (rows - 1);
yinc = -inc;
} else {
// upper
ystart = p.y + sized2;
yinc = inc;
}
float xstart, xinc;
if (config.start & 2) {
// right
xstart = p.x + sized2 + inc * (cols - 1);
xinc = -inc;
} else {
// left
xstart = p.x + sized2;
xinc = inc;
}
float x = xstart, y = ystart;
int rowcol = 1; // row for row-major, column for column-major
for (int i = 0; i < numValues; ++i) {
if (config.order == LEDConfig::RowMajor) {
if (i >= (rowcol * cols)) {
++rowcol;
if (config.serpentine) {
x -= xinc;
xinc = -xinc;
} else {
x = xstart;
}
y += yinc;
}
} else {
if (i >= (rowcol * rows)) {
++rowcol;
if (config.serpentine) {
y -= yinc;
yinc = -yinc;
} else {
y = ystart;
}
x += xinc;
}
}
if (values[i] > 0) {
drawList->AddRectFilled(ImVec2(x, y), ImVec2(x + size, y + size),
colors[values[i] - 1]);
} else if (values[i] < 0) {
drawList->AddRect(ImVec2(x, y), ImVec2(x + size, y + size),
colors[-values[i] - 1], 0.0f, 0, 1.0);
}
if (sources) {
ImGui::SetCursorScreenPos(ImVec2(x - sized2, y - sized2));
if (sources[i]) {
ImGui::PushID(i);
ImGui::Selectable("", false, 0, ImVec2(inc, inc));
sources[i]->EmitDrag();
ImGui::PopID();
} else {
ImGui::Dummy(ImVec2(inc, inc));
}
}
if (config.order == LEDConfig::RowMajor) {
x += xinc;
} else {
y += yinc;
}
}
if (!sources) {
ImGui::Dummy(ImVec2(inc * cols, inc * rows));
}
}
void DrawLEDs(const int* values, int numValues, int cols, const ImU32* colors,
float size, float spacing, const LEDConfig& config) {
DrawLEDSources(values, nullptr, numValues, cols, colors, size, spacing,
config);
}
bool DeleteButton(ImGuiID id, const ImVec2& pos) {
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
// We intentionally allow interaction when clipped so that a mechanical
// Alt,Right,Validate sequence close a window. (this isn't the regular
// behavior of buttons, but it doesn't affect the user much because navigation
// tends to keep items visible).
const ImRect bb(
pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f);
bool is_clipped = !ImGui::ItemAdd(bb, id);
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
if (is_clipped) {
return pressed;
}
// Render
ImU32 col =
ImGui::GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered);
ImVec2 center = bb.GetCenter();
if (hovered) {
window->DrawList->AddCircleFilled(
center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col, 12);
}
ImU32 cross_col = ImGui::GetColorU32(ImGuiCol_Text);
window->DrawList->AddCircle(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f),
cross_col, 12);
float cross_extent = g.FontSize * 0.5f * 0.5f - 1.0f;
center -= ImVec2(0.5f, 0.5f);
window->DrawList->AddLine(center + ImVec2(+cross_extent, +cross_extent),
center + ImVec2(-cross_extent, -cross_extent),
cross_col, 1.0f);
window->DrawList->AddLine(center + ImVec2(+cross_extent, -cross_extent),
center + ImVec2(-cross_extent, +cross_extent),
cross_col, 1.0f);
return pressed;
}
bool HeaderDeleteButton(const char* label) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
ImGuiContext& g = *GImGui;
ImGuiLastItemData last_item_backup = g.LastItemData;
ImGuiID id = window->GetID(label);
float button_size = g.FontSize;
float button_x = ImMax(
g.LastItemData.Rect.Min.x,
g.LastItemData.Rect.Max.x - g.Style.FramePadding.x * 2.0f - button_size);
float button_y = g.LastItemData.Rect.Min.y;
bool rv = DeleteButton(
window->GetID(reinterpret_cast<void*>(static_cast<intptr_t>(id) + 1)),
ImVec2(button_x, button_y));
g.LastItemData = last_item_backup;
return rv;
}
} // namespace glass