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* Replaced include guards with #pragma once * All source files now have exactly one newline appended Some files had either two newlines at the end or none (which isn't POSIX compliant). This patch fixes that.
180 lines
6.0 KiB
C++
180 lines
6.0 KiB
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2016. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <memory>
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#include <set>
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#include <string>
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#include "ErrorBase.h"
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#include "SmartDashboard/NamedSendable.h"
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#include "tables/ITableListener.h"
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class CommandGroup;
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class Subsystem;
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/**
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* The Command class is at the very core of the entire command framework.
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* Every command can be started with a call to {@link Command#Start() Start()}.
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* Once a command is started it will call {@link Command#Initialize()
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* Initialize()}, and then will repeatedly call
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* {@link Command#Execute() Execute()} until the
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* {@link Command#IsFinished() IsFinished()} returns true. Once it does,
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* {@link Command#End() End()} will be called.
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*
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* <p>However, if at any point while it is running {@link Command#Cancel()
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* Cancel()} is called, then the command will be stopped and
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* {@link Command#Interrupted() Interrupted()} will be called.</p>
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*
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* <p>If a command uses a {@link Subsystem}, then it should specify that it does
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* so by calling the {@link Command#Requires(Subsystem) Requires(...)} method
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* in its constructor. Note that a Command may have multiple requirements, and
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* {@link Command#Requires(Subsystem) Requires(...)} should be called for each
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* one.</p>
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*
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* <p>If a command is running and a new command with shared requirements is
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* started, then one of two things will happen. If the active command is
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* interruptible, then {@link Command#Cancel() Cancel()} will be called and the
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* command will be removed to make way for the new one. If the active command
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* is not interruptible, the other one will not even be started, and the active
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* one will continue functioning.</p>
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*
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* @see CommandGroup
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* @see Subsystem
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*/
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class Command : public ErrorBase, public NamedSendable, public ITableListener {
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friend class CommandGroup;
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friend class Scheduler;
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public:
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Command();
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Command(const std::string& name);
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Command(double timeout);
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Command(const std::string& name, double timeout);
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virtual ~Command();
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double TimeSinceInitialized() const;
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void Requires(Subsystem* s);
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bool IsCanceled() const;
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void Start();
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bool Run();
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void Cancel();
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bool IsRunning() const;
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bool IsInterruptible() const;
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void SetInterruptible(bool interruptible);
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bool DoesRequire(Subsystem* subsystem) const;
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typedef std::set<Subsystem*> SubsystemSet;
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SubsystemSet GetRequirements() const;
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CommandGroup* GetGroup() const;
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void SetRunWhenDisabled(bool run);
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bool WillRunWhenDisabled() const;
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int GetID() const;
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protected:
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void SetTimeout(double timeout);
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bool IsTimedOut() const;
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bool AssertUnlocked(const std::string& message);
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void SetParent(CommandGroup* parent);
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/**
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* The initialize method is called the first time this Command is run after
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* being started.
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*/
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virtual void Initialize() = 0;
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/**
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* The execute method is called repeatedly until this Command either finishes
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* or is canceled.
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*/
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virtual void Execute() = 0;
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/**
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* Returns whether this command is finished.
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* If it is, then the command will be removed and {@link Command#end() end()}
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* will be called.
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*
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* <p>It may be useful for a team to reference the {@link Command#isTimedOut()
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* isTimedOut()} method for time-sensitive commands.</p>
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* @return whether this command is finished.
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* @see Command#isTimedOut() isTimedOut()
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*/
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virtual bool IsFinished() = 0;
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/**
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* Called when the command ended peacefully. This is where you may want
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* to wrap up loose ends, like shutting off a motor that was being used
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* in the command.
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*/
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virtual void End() = 0;
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/**
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* Called when the command ends because somebody called
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* {@link Command#cancel() cancel()} or another command shared the same
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* requirements as this one, and booted it out.
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*
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* <p>This is where you may want to wrap up loose ends, like shutting off a
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* motor that was being used in the command.</p>
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*
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* <p>Generally, it is useful to simply call the {@link Command#end() end()}
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* method within this method</p>
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*/
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virtual void Interrupted() = 0;
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virtual void _Initialize();
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virtual void _Interrupted();
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virtual void _Execute();
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virtual void _End();
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virtual void _Cancel();
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private:
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void LockChanges();
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/*synchronized*/ void Removed();
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void StartRunning();
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void StartTiming();
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/** The name of this command */
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std::string m_name;
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/** The time since this command was initialized */
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double m_startTime = -1;
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/** The time (in seconds) before this command "times out" (or -1 if no
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* timeout) */
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double m_timeout;
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/** Whether or not this command has been initialized */
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bool m_initialized = false;
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/** The requirements (or null if no requirements) */
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SubsystemSet m_requirements;
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/** Whether or not it is running */
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bool m_running = false;
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/** Whether or not it is interruptible*/
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bool m_interruptible = true;
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/** Whether or not it has been canceled */
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bool m_canceled = false;
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/** Whether or not it has been locked */
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bool m_locked = false;
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/** Whether this command should run when the robot is disabled */
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bool m_runWhenDisabled = false;
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/** The {@link CommandGroup} this is in */
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CommandGroup* m_parent = nullptr;
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int m_commandID = m_commandCounter++;
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static int m_commandCounter;
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public:
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virtual std::string GetName() const;
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virtual void InitTable(std::shared_ptr<ITable> table);
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virtual std::shared_ptr<ITable> GetTable() const;
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virtual std::string GetSmartDashboardType() const;
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virtual void ValueChanged(ITable* source, llvm::StringRef key,
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std::shared_ptr<nt::Value> value, bool isNew);
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protected:
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std::shared_ptr<ITable> m_table;
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};
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