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This makes complex code significantly easier to read. frc::Vectord<Size> = Eigen::Vector<double, Size> frc::Matrixd<Rows, Cols> = Eigen::Matrix<double, Rows, Cols>
97 lines
3.4 KiB
C++
97 lines
3.4 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <wpi/SymbolExports.h>
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#include <wpi/array.h>
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#include "frc/EigenCore.h"
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#include "frc/spline/Spline.h"
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namespace frc {
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/**
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* Represents a hermite spline of degree 3.
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*/
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class WPILIB_DLLEXPORT CubicHermiteSpline : public Spline<3> {
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public:
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/**
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* Constructs a cubic hermite spline with the specified control vectors. Each
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* control vector contains info about the location of the point and its first
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* derivative.
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*
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* @param xInitialControlVector The control vector for the initial point in
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* the x dimension.
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* @param xFinalControlVector The control vector for the final point in
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* the x dimension.
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* @param yInitialControlVector The control vector for the initial point in
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* the y dimension.
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* @param yFinalControlVector The control vector for the final point in
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* the y dimension.
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*/
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CubicHermiteSpline(wpi::array<double, 2> xInitialControlVector,
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wpi::array<double, 2> xFinalControlVector,
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wpi::array<double, 2> yInitialControlVector,
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wpi::array<double, 2> yFinalControlVector);
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protected:
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/**
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* Returns the coefficients matrix.
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* @return The coefficients matrix.
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*/
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Matrixd<6, 3 + 1> Coefficients() const override { return m_coefficients; }
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private:
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Matrixd<6, 4> m_coefficients = Matrixd<6, 4>::Zero();
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/**
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* Returns the hermite basis matrix for cubic hermite spline interpolation.
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* @return The hermite basis matrix for cubic hermite spline interpolation.
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*/
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static Matrixd<4, 4> MakeHermiteBasis() {
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// Given P(i), P'(i), P(i+1), P'(i+1), the control vectors, we want to find
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// the coefficients of the spline P(t) = a3 * t^3 + a2 * t^2 + a1 * t + a0.
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//
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// P(i) = P(0) = a0
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// P'(i) = P'(0) = a1
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// P(i+1) = P(1) = a3 + a2 + a1 + a0
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// P'(i+1) = P'(1) = 3 * a3 + 2 * a2 + a1
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//
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// [ P(i) ] = [ 0 0 0 1 ][ a3 ]
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// [ P'(i) ] = [ 0 0 1 0 ][ a2 ]
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// [ P(i+1) ] = [ 1 1 1 1 ][ a1 ]
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// [ P'(i+1) ] = [ 3 2 1 0 ][ a0 ]
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//
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// To solve for the coefficients, we can invert the 4x4 matrix and move it
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// to the other side of the equation.
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//
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// [ a3 ] = [ 2 1 -2 1 ][ P(i) ]
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// [ a2 ] = [ -3 -2 3 -1 ][ P'(i) ]
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// [ a1 ] = [ 0 1 0 0 ][ P(i+1) ]
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// [ a0 ] = [ 1 0 0 0 ][ P'(i+1) ]
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static const Matrixd<4, 4> basis{{+2.0, +1.0, -2.0, +1.0},
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{-3.0, -2.0, +3.0, -1.0},
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{+0.0, +1.0, +0.0, +0.0},
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{+1.0, +0.0, +0.0, +0.0}};
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return basis;
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}
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/**
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* Returns the control vector for each dimension as a matrix from the
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* user-provided arrays in the constructor.
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*
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* @param initialVector The control vector for the initial point.
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* @param finalVector The control vector for the final point.
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*
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* @return The control vector matrix for a dimension.
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*/
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static Eigen::Vector4d ControlVectorFromArrays(
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wpi::array<double, 2> initialVector, wpi::array<double, 2> finalVector) {
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return Eigen::Vector4d{initialVector[0], initialVector[1], finalVector[0],
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finalVector[1]};
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}
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};
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} // namespace frc
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