Files
allwpilib/wpilibNewCommands/src/main/native/include/frc2/command/button/Trigger.h
Joseph Eng 70f36cce7e [commands] Extract common trigger binding logic (#7550)
This makes the logic clearer in the actual binding methods and will hopefully make it less annoying to make changes such as allowing control over initial edges.

Also changes Java to use previous and current to match C++.
2024-12-14 23:13:41 -08:00

306 lines
9.1 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <functional>
#include <utility>
#include <frc/event/BooleanEvent.h>
#include <frc/event/EventLoop.h>
#include <frc/filter/Debouncer.h>
#include <units/time.h>
#include <wpi/FunctionExtras.h>
#include "frc2/command/Command.h"
#include "frc2/command/CommandScheduler.h"
namespace frc2 {
class Command;
/**
* This class provides an easy way to link commands to conditions.
*
* <p>It is very easy to link a button to a command. For instance, you could
* link the trigger button of a joystick to a "score" command.
*
* <p>Triggers can easily be composed for advanced functionality using the
* {@link #operator!}, {@link #operator||}, {@link #operator&&} operators.
*
* <p>This class is provided by the NewCommands VendorDep
*/
class Trigger {
public:
/**
* Creates a new trigger based on the given condition.
*
* <p>Polled by the default scheduler button loop.
*
* @param condition the condition represented by this trigger
*/
explicit Trigger(std::function<bool()> condition)
: Trigger{CommandScheduler::GetInstance().GetDefaultButtonLoop(),
std::move(condition)} {}
/**
* Creates a new trigger based on the given condition.
*
* @param loop The loop instance that polls this trigger.
* @param condition the condition represented by this trigger
*/
Trigger(frc::EventLoop* loop, std::function<bool()> condition)
: m_loop{loop}, m_condition{std::move(condition)} {}
/**
* Create a new trigger that is always `false`.
*/
Trigger() : Trigger([] { return false; }) {}
Trigger(const Trigger& other);
/**
* Starts the command when the condition changes.
*
* @param command the command to start
* @return this trigger, so calls can be chained
*/
Trigger OnChange(Command* command);
/**
* Starts the command when the condition changes. Moves command ownership to
* the button scheduler.
*
* @param command the command to start
* @return this trigger, so calls can be chained
*/
Trigger OnChange(CommandPtr&& command);
/**
* Starts the given command whenever the condition changes from `false` to
* `true`.
*
* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
* lifespan of the command.
*
* @param command the command to start
* @return this trigger, so calls can be chained
*/
Trigger OnTrue(Command* command);
/**
* Starts the given command whenever the condition changes from `false` to
* `true`. Moves command ownership to the button scheduler.
*
* @param command The command to bind.
* @return The trigger, for chained calls.
*/
Trigger OnTrue(CommandPtr&& command);
/**
* Starts the given command whenever the condition changes from `true` to
* `false`.
*
* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
* lifespan of the command.
*
* @param command the command to start
* @return this trigger, so calls can be chained
*/
Trigger OnFalse(Command* command);
/**
* Starts the given command whenever the condition changes from `true` to
* `false`.
*
* @param command The command to bind.
* @return The trigger, for chained calls.
*/
Trigger OnFalse(CommandPtr&& command);
/**
* Starts the given command when the condition changes to `true` and cancels
* it when the condition changes to `false`.
*
* <p>Doesn't re-start the command if it ends while the condition is still
* `true`. If the command should restart, see RepeatCommand.
*
* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
* lifespan of the command.
*
* @param command the command to start
* @return this trigger, so calls can be chained
*/
Trigger WhileTrue(Command* command);
/**
* Starts the given command when the condition changes to `true` and cancels
* it when the condition changes to `false`. Moves command ownership to the
* button scheduler.
*
* <p>Doesn't re-start the command if it ends while the condition is still
* `true`. If the command should restart, see RepeatCommand.
*
* @param command The command to bind.
* @return The trigger, for chained calls.
*/
Trigger WhileTrue(CommandPtr&& command);
/**
* Starts the given command when the condition changes to `false` and cancels
* it when the condition changes to `true`.
*
* <p>Doesn't re-start the command if it ends while the condition is still
* `true`. If the command should restart, see RepeatCommand.
*
* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
* lifespan of the command.
*
* @param command the command to start
* @return this trigger, so calls can be chained
*/
Trigger WhileFalse(Command* command);
/**
* Starts the given command when the condition changes to `false` and cancels
* it when the condition changes to `true`. Moves command ownership to the
* button scheduler.
*
* <p>Doesn't re-start the command if it ends while the condition is still
* `false`. If the command should restart, see RepeatCommand.
*
* @param command The command to bind.
* @return The trigger, for chained calls.
*/
Trigger WhileFalse(CommandPtr&& command);
/**
* Toggles a command when the condition changes from `false` to `true`.
*
* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
* lifespan of the command.
*
* @param command the command to toggle
* @return this trigger, so calls can be chained
*/
Trigger ToggleOnTrue(Command* command);
/**
* Toggles a command when the condition changes from `false` to `true`.
*
* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
* lifespan of the command.
*
* @param command the command to toggle
* @return this trigger, so calls can be chained
*/
Trigger ToggleOnTrue(CommandPtr&& command);
/**
* Toggles a command when the condition changes from `true` to the low
* state.
*
* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
* lifespan of the command.
*
* @param command the command to toggle
* @return this trigger, so calls can be chained
*/
Trigger ToggleOnFalse(Command* command);
/**
* Toggles a command when the condition changes from `true` to `false`.
*
* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
* lifespan of the command.
*
* @param command the command to toggle
* @return this trigger, so calls can be chained
*/
Trigger ToggleOnFalse(CommandPtr&& command);
/**
* Composes two triggers with logical AND.
*
* @return A trigger which is active when both component triggers are active.
*/
Trigger operator&&(std::function<bool()> rhs) {
return Trigger(m_loop, [condition = m_condition, rhs = std::move(rhs)] {
return condition() && rhs();
});
}
/**
* Composes two triggers with logical AND.
*
* @return A trigger which is active when both component triggers are active.
*/
Trigger operator&&(Trigger rhs) {
return Trigger(m_loop, [condition = m_condition, rhs] {
return condition() && rhs.m_condition();
});
}
/**
* Composes two triggers with logical OR.
*
* @return A trigger which is active when either component trigger is active.
*/
Trigger operator||(std::function<bool()> rhs) {
return Trigger(m_loop, [condition = m_condition, rhs = std::move(rhs)] {
return condition() || rhs();
});
}
/**
* Composes two triggers with logical OR.
*
* @return A trigger which is active when either component trigger is active.
*/
Trigger operator||(Trigger rhs) {
return Trigger(m_loop, [condition = m_condition, rhs] {
return condition() || rhs.m_condition();
});
}
/**
* Composes a trigger with logical NOT.
*
* @return A trigger which is active when the component trigger is inactive,
* and vice-versa.
*/
Trigger operator!() {
return Trigger(m_loop, [condition = m_condition] { return !condition(); });
}
/**
* Creates a new debounced trigger from this trigger - it will become active
* when this trigger has been active for longer than the specified period.
*
* @param debounceTime The debounce period.
* @param type The debounce type.
* @return The debounced trigger.
*/
Trigger Debounce(units::second_t debounceTime,
frc::Debouncer::DebounceType type =
frc::Debouncer::DebounceType::kRising);
/**
* Returns the current state of this trigger.
*
* @return A bool representing the current state of the trigger.
*/
bool Get() const;
private:
/**
* Adds a binding to the EventLoop.
*
* @param body The body of the binding to add.
*/
void AddBinding(wpi::unique_function<void(bool, bool)>&& body);
frc::EventLoop* m_loop;
std::function<bool()> m_condition;
};
} // namespace frc2