mirror of
https://github.com/wpilibsuite/allwpilib
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This allows stopping the event loop without having to destroy the object. Also fix ExecSync() to actually wait for the call to complete.
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2018 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#ifndef WPIUTIL_WPI_EVENTLOOPRUNNER_H_
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#define WPIUTIL_WPI_EVENTLOOPRUNNER_H_
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#include <functional>
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#include <memory>
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#include "wpi/SafeThread.h"
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#include "wpi/uv/Loop.h"
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namespace wpi {
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/**
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* Executes an event loop on a separate thread.
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*/
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class EventLoopRunner {
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public:
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using LoopFunc = std::function<void(uv::Loop&)>;
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EventLoopRunner();
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virtual ~EventLoopRunner();
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/**
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* Stop the loop. Once the loop is stopped it cannot be restarted.
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* This function does not return until the loop has exited.
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*/
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void Stop();
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/**
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* Run a function asynchronously (once) on the loop.
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* This is safe to call from any thread, but is NOT safe to call from the
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* provided function (it will deadlock).
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* @param func function to execute on the loop
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*/
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void ExecAsync(LoopFunc func);
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/**
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* Run a function synchronously (once) on the loop.
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* This is safe to call from any thread, but is NOT safe to call from the
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* provided function (it will deadlock).
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* This does not return until the function finishes executing.
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* @param func function to execute on the loop
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*/
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void ExecSync(LoopFunc func);
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/**
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* Get the loop. If the loop thread is not running, returns nullptr.
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* @return The loop
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*/
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std::shared_ptr<uv::Loop> GetLoop();
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private:
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class Thread;
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SafeThreadOwner<Thread> m_owner;
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};
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} // namespace wpi
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#endif // WPIUTIL_WPI_EVENTLOOPRUNNER_H_
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