Files
allwpilib/wpiutil/src/main/native/include/wpi/EventLoopRunner.h
Peter Johnson 76f5d153fa wpiutil: Add Stop() to EventLoopRunner
This allows stopping the event loop without having to destroy the object.

Also fix ExecSync() to actually wait for the call to complete.
2018-11-09 23:33:55 -08:00

66 lines
1.9 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) 2018 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#ifndef WPIUTIL_WPI_EVENTLOOPRUNNER_H_
#define WPIUTIL_WPI_EVENTLOOPRUNNER_H_
#include <functional>
#include <memory>
#include "wpi/SafeThread.h"
#include "wpi/uv/Loop.h"
namespace wpi {
/**
* Executes an event loop on a separate thread.
*/
class EventLoopRunner {
public:
using LoopFunc = std::function<void(uv::Loop&)>;
EventLoopRunner();
virtual ~EventLoopRunner();
/**
* Stop the loop. Once the loop is stopped it cannot be restarted.
* This function does not return until the loop has exited.
*/
void Stop();
/**
* Run a function asynchronously (once) on the loop.
* This is safe to call from any thread, but is NOT safe to call from the
* provided function (it will deadlock).
* @param func function to execute on the loop
*/
void ExecAsync(LoopFunc func);
/**
* Run a function synchronously (once) on the loop.
* This is safe to call from any thread, but is NOT safe to call from the
* provided function (it will deadlock).
* This does not return until the function finishes executing.
* @param func function to execute on the loop
*/
void ExecSync(LoopFunc func);
/**
* Get the loop. If the loop thread is not running, returns nullptr.
* @return The loop
*/
std::shared_ptr<uv::Loop> GetLoop();
private:
class Thread;
SafeThreadOwner<Thread> m_owner;
};
} // namespace wpi
#endif // WPIUTIL_WPI_EVENTLOOPRUNNER_H_