Files
allwpilib/wpilibc/src/main/native/cpp/Drive/Vector2d.cpp
2017-10-21 15:29:39 -07:00

58 lines
1.6 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Drive/Vector2d.h"
#include <cmath>
using namespace frc;
constexpr double kPi = 3.14159265358979323846;
Vector2d::Vector2d(double x, double y) {
this->x = x;
this->y = y;
}
/**
* Rotate a vector in Cartesian space.
*
* @param angle angle in degrees by which to rotate vector counter-clockwise.
*/
void Vector2d::Rotate(double angle) {
double cosA = std::cos(angle * (kPi / 180.0));
double sinA = std::sin(angle * (kPi / 180.0));
double out[2];
out[0] = x * cosA - y * sinA;
out[1] = x * sinA + y * cosA;
x = out[0];
y = out[1];
}
/**
* Returns dot product of this vector with argument.
*
* @param vec Vector with which to perform dot product.
*/
double Vector2d::Dot(const Vector2d& vec) const {
return x * vec.x + y * vec.y;
}
/**
* Returns magnitude of vector.
*/
double Vector2d::Magnitude() const { return std::sqrt(x * x + y * y); }
/**
* Returns scalar projection of this vector onto argument.
*
* @param vec Vector onto which to project this vector.
*/
double Vector2d::ScalarProject(const Vector2d& vec) const {
return Dot(vec) / vec.Magnitude();
}