Files
allwpilib/src/NetworkConnection.cpp
2015-08-02 22:23:14 -07:00

156 lines
5.3 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2015. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "NetworkConnection.h"
#include "support/timestamp.h"
#include "tcpsockets/NetworkStream.h"
#include "Log.h"
#include "Notifier.h"
#include "raw_socket_istream.h"
#include "WireDecoder.h"
#include "WireEncoder.h"
using namespace nt;
NetworkConnection::NetworkConnection(std::unique_ptr<NetworkStream> stream,
Notifier& notifier,
HandshakeFunc handshake,
Message::GetEntryTypeFunc get_entry_type,
ProcessIncomingFunc process_incoming)
: m_stream(std::move(stream)),
m_notifier(notifier),
m_handshake(handshake),
m_get_entry_type(get_entry_type),
m_process_incoming(process_incoming) {
m_active = false;
m_proto_rev = 0x0300;
m_state = static_cast<int>(kCreated);
m_last_update = 0;
}
NetworkConnection::~NetworkConnection() { Stop(); }
void NetworkConnection::Start() {
if (m_active) return;
m_active = true;
m_state = static_cast<int>(kInit);
// clear queue
while (!m_outgoing.empty()) m_outgoing.pop();
// start threads
m_write_thread = std::thread(&NetworkConnection::WriteThreadMain, this);
m_read_thread = std::thread(&NetworkConnection::ReadThreadMain, this);
}
void NetworkConnection::Stop() {
m_state = static_cast<int>(kDead);
m_active = false;
// closing the stream so the read thread terminates
if (m_stream) m_stream->close();
// send an empty outgoing message set so the write thread terminates
m_outgoing.push(Outgoing());
// wait for threads to terminate
if (m_write_thread.joinable()) m_write_thread.join();
if (m_read_thread.joinable()) m_read_thread.join();
// clear queue
while (!m_outgoing.empty()) m_outgoing.pop();
}
ConnectionInfo NetworkConnection::info() const {
return ConnectionInfo{remote_id(), m_stream->getPeerIP(),
static_cast<unsigned int>(m_stream->getPeerPort()),
m_last_update, m_proto_rev};
}
std::string NetworkConnection::remote_id() const {
std::lock_guard<std::mutex> lock(m_remote_id_mutex);
return m_remote_id;
}
void NetworkConnection::set_remote_id(StringRef remote_id) {
std::lock_guard<std::mutex> lock(m_remote_id_mutex);
m_remote_id = remote_id;
}
void NetworkConnection::ReadThreadMain() {
raw_socket_istream is(*m_stream);
WireDecoder decoder(is, m_proto_rev);
m_state = static_cast<int>(kHandshake);
if (!m_handshake(*this,
[&] {
decoder.set_proto_rev(m_proto_rev);
auto msg = Message::Read(decoder, m_get_entry_type);
if (!msg && decoder.error())
DEBUG("error reading in handshake: " << decoder.error());
return msg;
},
[&](llvm::ArrayRef<std::shared_ptr<Message>> msgs) {
m_outgoing.emplace(msgs);
})) {
m_state = static_cast<int>(kDead);
m_active = false;
return;
}
m_state = static_cast<int>(kActive);
m_notifier.NotifyConnection(1, info());
while (m_active) {
if (!m_stream)
break;
decoder.set_proto_rev(m_proto_rev);
decoder.Reset();
auto msg = Message::Read(decoder, m_get_entry_type);
if (!msg) {
// terminate connection on bad message
if (m_stream) m_stream->close();
break;
}
DEBUG4("received type=" << msg->type() << " with str=" << msg->str()
<< " id=" << msg->id()
<< " seq_num=" << msg->seq_num_uid());
m_last_update = Now();
m_process_incoming(std::move(msg), this);
}
DEBUG3("read thread died");
if (m_state != kDead) m_notifier.NotifyConnection(0, info());
m_state = static_cast<int>(kDead);
m_active = false;
m_outgoing.push(Outgoing()); // also kill write thread
}
void NetworkConnection::WriteThreadMain() {
WireEncoder encoder(m_proto_rev);
while (m_active) {
auto msgs = m_outgoing.pop();
DEBUG4("write thread woke up");
if (msgs.empty()) continue;
encoder.set_proto_rev(m_proto_rev);
encoder.Reset();
DEBUG3("sending " << msgs.size() << " messages");
for (auto& msg : msgs) {
if (msg) {
DEBUG4("sending type=" << msg->type() << " with str=" << msg->str()
<< " id=" << msg->id()
<< " seq_num=" << msg->seq_num_uid());
msg->Write(encoder);
}
}
NetworkStream::Error err;
if (!m_stream) break;
if (encoder.size() == 0) continue;
if (m_stream->send(encoder.data(), encoder.size(), &err) == 0) break;
DEBUG4("sent " << encoder.size() << " bytes");
}
DEBUG3("write thread died");
if (m_state != kDead) m_notifier.NotifyConnection(0, info());
m_state = static_cast<int>(kDead);
m_active = false;
if (m_stream) m_stream->close(); // also kill read thread
}