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allwpilib/wpimath/src/test/native/cpp/geometry/Pose2dTest.cpp

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C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include <cmath>
#include <cstdlib>
#include <gtest/gtest.h>
#include "frc/geometry/Pose2d.h"
using namespace frc;
TEST(Pose2dTest, RotateBy) {
constexpr auto x = 1_m;
constexpr auto y = 2_m;
const Pose2d initial{x, y, 45_deg};
const Rotation2d rotation{5_deg};
const auto rotated = initial.RotateBy(rotation);
// Translation is rotated by CCW rotation matrix
double c = rotation.Cos();
double s = rotation.Sin();
EXPECT_DOUBLE_EQ(c * x.value() - s * y.value(), rotated.X().value());
EXPECT_DOUBLE_EQ(s * x.value() + c * y.value(), rotated.Y().value());
EXPECT_DOUBLE_EQ(
initial.Rotation().Degrees().value() + rotation.Degrees().value(),
rotated.Rotation().Degrees().value());
}
TEST(Pose2dTest, TransformBy) {
const Pose2d initial{1_m, 2_m, 45_deg};
const Transform2d transform{Translation2d{5_m, 0_m}, 5_deg};
const auto transformed = initial + transform;
EXPECT_DOUBLE_EQ(1.0 + 5.0 / std::sqrt(2.0), transformed.X().value());
EXPECT_DOUBLE_EQ(2.0 + 5.0 / std::sqrt(2.0), transformed.Y().value());
EXPECT_DOUBLE_EQ(50.0, transformed.Rotation().Degrees().value());
}
TEST(Pose2dTest, RelativeTo) {
const Pose2d initial{0_m, 0_m, 45_deg};
const Pose2d final{5_m, 5_m, 45.0_deg};
const auto finalRelativeToInitial = final.RelativeTo(initial);
EXPECT_NEAR(5.0 * std::sqrt(2.0), finalRelativeToInitial.X().value(), 1e-9);
EXPECT_NEAR(0.0, finalRelativeToInitial.Y().value(), 1e-9);
EXPECT_NEAR(0.0, finalRelativeToInitial.Rotation().Degrees().value(), 1e-9);
}
TEST(Pose2dTest, Equality) {
const Pose2d a{0_m, 5_m, 43_deg};
const Pose2d b{0_m, 5_m, 43_deg};
EXPECT_TRUE(a == b);
}
TEST(Pose2dTest, Inequality) {
const Pose2d a{0_m, 5_m, 43_deg};
const Pose2d b{0_m, 5_ft, 43_deg};
EXPECT_TRUE(a != b);
}
TEST(Pose2dTest, Minus) {
const Pose2d initial{0_m, 0_m, 45_deg};
const Pose2d final{5_m, 5_m, 45_deg};
const auto transform = final - initial;
EXPECT_NEAR(5.0 * std::sqrt(2.0), transform.X().value(), 1e-9);
EXPECT_NEAR(0.0, transform.Y().value(), 1e-9);
EXPECT_NEAR(0.0, transform.Rotation().Degrees().value(), 1e-9);
}
TEST(Pose2dTest, Nearest) {
const Pose2d origin{0_m, 0_m, 0_deg};
const Pose2d pose1{Translation2d{1_m, Rotation2d{45_deg}}, 0_deg};
const Pose2d pose2{Translation2d{2_m, Rotation2d{90_deg}}, 0_deg};
const Pose2d pose3{Translation2d{3_m, Rotation2d{135_deg}}, 0_deg};
const Pose2d pose4{Translation2d{4_m, Rotation2d{180_deg}}, 0_deg};
const Pose2d pose5{Translation2d{5_m, Rotation2d{270_deg}}, 0_deg};
EXPECT_DOUBLE_EQ(pose3.X().value(),
origin.Nearest({pose5, pose3, pose4}).X().value());
EXPECT_DOUBLE_EQ(pose3.Y().value(),
origin.Nearest({pose5, pose3, pose4}).Y().value());
EXPECT_DOUBLE_EQ(pose1.X().value(),
origin.Nearest({pose1, pose2, pose3}).X().value());
EXPECT_DOUBLE_EQ(pose1.Y().value(),
origin.Nearest({pose1, pose2, pose3}).Y().value());
EXPECT_DOUBLE_EQ(pose2.X().value(),
origin.Nearest({pose4, pose2, pose3}).X().value());
EXPECT_DOUBLE_EQ(pose2.Y().value(),
origin.Nearest({pose4, pose2, pose3}).Y().value());
// Rotation component sort (when distance is the same)
// Use the same translation because using different angles at the same
// distance can cause rounding error.
const Translation2d translation{1_m, Rotation2d{0_deg}};
const Pose2d poseA{translation, 0_deg};
const Pose2d poseB{translation, Rotation2d{30_deg}};
const Pose2d poseC{translation, Rotation2d{120_deg}};
const Pose2d poseD{translation, Rotation2d{90_deg}};
const Pose2d poseE{translation, Rotation2d{-180_deg}};
EXPECT_DOUBLE_EQ(poseA.Rotation().Degrees().value(),
Pose2d(0_m, 0_m, Rotation2d{360_deg})
.Nearest({poseA, poseB, poseD})
.Rotation()
.Degrees()
.value());
EXPECT_DOUBLE_EQ(poseB.Rotation().Degrees().value(),
Pose2d(0_m, 0_m, Rotation2d{-335_deg})
.Nearest({poseB, poseC, poseD})
.Rotation()
.Degrees()
.value());
EXPECT_DOUBLE_EQ(poseC.Rotation().Degrees().value(),
Pose2d(0_m, 0_m, Rotation2d{-120_deg})
.Nearest({poseB, poseC, poseD})
.Rotation()
.Degrees()
.value());
EXPECT_DOUBLE_EQ(poseD.Rotation().Degrees().value(),
Pose2d(0_m, 0_m, Rotation2d{85_deg})
.Nearest({poseA, poseC, poseD})
.Rotation()
.Degrees()
.value());
EXPECT_DOUBLE_EQ(poseE.Rotation().Degrees().value(),
Pose2d(0_m, 0_m, Rotation2d{170_deg})
.Nearest({poseA, poseD, poseE})
.Rotation()
.Degrees()
.value());
}
TEST(Pose2dTest, Constexpr) {
constexpr Pose2d defaultConstructed;
constexpr Pose2d translationRotation{Translation2d{0_m, 1_m},
Rotation2d{0_deg}};
constexpr Pose2d coordRotation{0_m, 0_m, Rotation2d{45_deg}};
constexpr auto added =
translationRotation + Transform2d{Translation2d{}, Rotation2d{45_deg}};
constexpr auto multiplied = coordRotation * 2;
static_assert(defaultConstructed.X() == 0_m);
static_assert(translationRotation.Y() == 1_m);
static_assert(coordRotation.Rotation().Degrees() == 45_deg);
static_assert(added.X() == 0_m);
static_assert(added.Y() == 1_m);
static_assert(added.Rotation().Degrees() == 45_deg);
static_assert(multiplied.Rotation().Degrees() == 90_deg);
}