Files
allwpilib/wpilibc/src/main/native/cpp/geometry/Pose2d.cpp
2019-09-08 13:20:26 -05:00

70 lines
2.2 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "frc/geometry/Pose2d.h"
#include <cmath>
using namespace frc;
Pose2d::Pose2d(Translation2d translation, Rotation2d rotation)
: m_translation(translation), m_rotation(rotation) {}
Pose2d::Pose2d(units::meter_t x, units::meter_t y, Rotation2d rotation)
: m_translation(x, y), m_rotation(rotation) {}
Pose2d Pose2d::operator+(const Transform2d& other) const {
return TransformBy(other);
}
Pose2d& Pose2d::operator+=(const Transform2d& other) {
m_translation += other.Translation().RotateBy(m_rotation);
m_rotation += other.Rotation();
return *this;
}
bool Pose2d::operator==(const Pose2d& other) const {
return m_translation == other.m_translation && m_rotation == other.m_rotation;
}
bool Pose2d::operator!=(const Pose2d& other) const {
return !operator==(other);
}
Pose2d Pose2d::TransformBy(const Transform2d& other) const {
return {m_translation + (other.Translation().RotateBy(m_rotation)),
m_rotation + other.Rotation()};
}
Pose2d Pose2d::RelativeTo(const Pose2d& other) const {
const Transform2d transform{other, *this};
return {transform.Translation(), transform.Rotation()};
}
Pose2d Pose2d::Exp(const Twist2d& twist) const {
const auto dx = twist.dx;
const auto dy = twist.dy;
const auto dtheta = twist.dtheta.to<double>();
const auto sinTheta = std::sin(dtheta);
const auto cosTheta = std::cos(dtheta);
double s, c;
if (std::abs(dtheta) < 1E-9) {
s = 1.0 - 1.0 / 6.0 * dtheta * dtheta;
c = 0.5 * dtheta;
} else {
s = sinTheta / dtheta;
c = (1 - cosTheta) / dtheta;
}
const Transform2d transform{Translation2d{dx * s - dy * c, dx * c + dy * s},
Rotation2d{cosTheta, sinTheta}};
return *this + transform;
}