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Add reference to which VendorDep the class is included in. Add missing OldCommands C++ Documentation (copied from Java).
267 lines
8.4 KiB
C++
267 lines
8.4 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <functional>
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#include <initializer_list>
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#include <memory>
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#include <string>
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#include <units/time.h>
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#include <wpi/Demangle.h>
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#include <wpi/SmallSet.h>
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#include <wpi/span.h>
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#include "frc2/command/Subsystem.h"
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namespace frc2 {
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template <typename T>
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std::string GetTypeName(const T& type) {
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return wpi::Demangle(typeid(type).name());
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}
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class ParallelCommandGroup;
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class ParallelRaceGroup;
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class ParallelDeadlineGroup;
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class SequentialCommandGroup;
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class PerpetualCommand;
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class ProxyScheduleCommand;
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/**
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* A state machine representing a complete action to be performed by the robot.
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* Commands are run by the CommandScheduler, and can be composed into
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* CommandGroups to allow users to build complicated multi-step actions without
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* the need to roll the state machine logic themselves.
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*
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* <p>Commands are run synchronously from the main robot loop; no multithreading
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* is used, unless specified explicitly from the command implementation.
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*
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* <p>Note: ALWAYS create a subclass by extending CommandHelper<Base, Subclass>,
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* or decorators will not function!
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*
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* This class is provided by the NewCommands VendorDep
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*
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* @see CommandScheduler
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* @see CommandHelper
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*/
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class Command {
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public:
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Command() = default;
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virtual ~Command();
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Command(const Command&) = default;
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Command& operator=(const Command& rhs);
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Command(Command&&) = default;
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Command& operator=(Command&&) = default;
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/**
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* The initial subroutine of a command. Called once when the command is
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* initially scheduled.
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*/
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virtual void Initialize();
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/**
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* The main body of a command. Called repeatedly while the command is
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* scheduled.
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*/
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virtual void Execute();
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/**
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* The action to take when the command ends. Called when either the command
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* finishes normally, or when it interrupted/canceled.
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*
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* @param interrupted whether the command was interrupted/canceled
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*/
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virtual void End(bool interrupted);
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/**
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* Whether the command has finished. Once a command finishes, the scheduler
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* will call its end() method and un-schedule it.
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*
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* @return whether the command has finished.
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*/
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virtual bool IsFinished() { return false; }
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/**
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* Specifies the set of subsystems used by this command. Two commands cannot
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* use the same subsystem at the same time. If the command is scheduled as
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* interruptible and another command is scheduled that shares a requirement,
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* the command will be interrupted. Else, the command will not be scheduled.
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* If no subsystems are required, return an empty set.
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*
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* <p>Note: it is recommended that user implementations contain the
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* requirements as a field, and return that field here, rather than allocating
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* a new set every time this is called.
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*
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* @return the set of subsystems that are required
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*/
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virtual wpi::SmallSet<Subsystem*, 4> GetRequirements() const = 0;
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/**
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* Decorates this command with a timeout. If the specified timeout is
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* exceeded before the command finishes normally, the command will be
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* interrupted and un-scheduled. Note that the timeout only applies to the
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* command returned by this method; the calling command is not itself changed.
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*
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* @param duration the timeout duration
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* @return the command with the timeout added
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*/
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virtual ParallelRaceGroup WithTimeout(units::second_t duration) &&;
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/**
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* Decorates this command with an interrupt condition. If the specified
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* condition becomes true before the command finishes normally, the command
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* will be interrupted and un-scheduled. Note that this only applies to the
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* command returned by this method; the calling command is not itself changed.
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*
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* @param condition the interrupt condition
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* @return the command with the interrupt condition added
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*/
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virtual ParallelRaceGroup WithInterrupt(std::function<bool()> condition) &&;
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/**
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* Decorates this command with a runnable to run before this command starts.
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*
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* @param toRun the Runnable to run
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* @param requirements the required subsystems
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* @return the decorated command
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*/
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virtual SequentialCommandGroup BeforeStarting(
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std::function<void()> toRun,
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std::initializer_list<Subsystem*> requirements) &&;
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/**
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* Decorates this command with a runnable to run before this command starts.
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*
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* @param toRun the Runnable to run
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* @param requirements the required subsystems
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* @return the decorated command
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*/
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virtual SequentialCommandGroup BeforeStarting(
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std::function<void()> toRun,
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wpi::span<Subsystem* const> requirements = {}) &&;
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/**
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* Decorates this command with a runnable to run after the command finishes.
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*
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* @param toRun the Runnable to run
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* @param requirements the required subsystems
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* @return the decorated command
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*/
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virtual SequentialCommandGroup AndThen(
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std::function<void()> toRun,
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std::initializer_list<Subsystem*> requirements) &&;
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/**
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* Decorates this command with a runnable to run after the command finishes.
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*
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* @param toRun the Runnable to run
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* @param requirements the required subsystems
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* @return the decorated command
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*/
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virtual SequentialCommandGroup AndThen(
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std::function<void()> toRun,
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wpi::span<Subsystem* const> requirements = {}) &&;
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/**
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* Decorates this command to run perpetually, ignoring its ordinary end
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* conditions. The decorated command can still be interrupted or canceled.
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*
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* @return the decorated command
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*/
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virtual PerpetualCommand Perpetually() &&;
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/**
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* Decorates this command to run "by proxy" by wrapping it in a
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* ProxyScheduleCommand. This is useful for "forking off" from command groups
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* when the user does not wish to extend the command's requirements to the
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* entire command group.
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*
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* @return the decorated command
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*/
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virtual ProxyScheduleCommand AsProxy();
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/**
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* Schedules this command.
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*
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* @param interruptible whether this command can be interrupted by another
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* command that shares one of its requirements
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*/
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void Schedule(bool interruptible);
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/**
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* Schedules this command, defaulting to interruptible.
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*/
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void Schedule() { Schedule(true); }
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/**
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* Cancels this command. Will call the command's interrupted() method.
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* Commands will be canceled even if they are not marked as interruptible.
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*/
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void Cancel();
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/**
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* Whether or not the command is currently scheduled. Note that this does not
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* detect whether the command is being run by a CommandGroup, only whether it
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* is directly being run by the scheduler.
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*
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* @return Whether the command is scheduled.
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*/
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bool IsScheduled() const;
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/**
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* Whether the command requires a given subsystem. Named "HasRequirement"
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* rather than "requires" to avoid confusion with Command::Requires(Subsystem)
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* -- this may be able to be changed in a few years.
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*
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* @param requirement the subsystem to inquire about
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* @return whether the subsystem is required
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*/
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bool HasRequirement(Subsystem* requirement) const;
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/**
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* Whether the command is currently grouped in a command group. Used as extra
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* insurance to prevent accidental independent use of grouped commands.
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*/
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bool IsGrouped() const;
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/**
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* Sets whether the command is currently grouped in a command group. Can be
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* used to "reclaim" a command if a group is no longer going to use it. NOT
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* ADVISED!
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*/
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void SetGrouped(bool grouped);
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/**
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* Whether the given command should run when the robot is disabled. Override
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* to return true if the command should run when disabled.
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*
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* @return whether the command should run when the robot is disabled
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*/
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virtual bool RunsWhenDisabled() const { return false; }
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virtual std::string GetName() const;
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protected:
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/**
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* Transfers ownership of this command to a unique pointer. Used for
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* decorator methods.
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*/
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virtual std::unique_ptr<Command> TransferOwnership() && = 0;
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bool m_isGrouped = false;
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};
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/**
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* Checks if two commands have disjoint requirement sets.
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*
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* @param first The first command to check.
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* @param second The second command to check.
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* @return False if first and second share a requirement.
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*/
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bool RequirementsDisjoint(Command* first, Command* second);
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} // namespace frc2
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