Files
allwpilib/wpilibc/src/main/native/include/Commands/CommandGroup.h
Tyler Veness 8c680a26f8 Moved C++ comments from source files to headers (#1111)
Also sorted functions in C++ sources to match order in related headers.
2018-05-31 20:47:15 -07:00

179 lines
5.7 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) 2011-2018 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <list>
#include <vector>
#include <wpi/Twine.h>
#include "Commands/Command.h"
#include "Commands/CommandGroupEntry.h"
namespace frc {
/**
* A CommandGroup is a list of commands which are executed in sequence.
*
* Commands in a CommandGroup are added using the AddSequential() method and are
* called sequentially. CommandGroups are themselves Commands and can be given
* to other CommandGroups.
*
* CommandGroups will carry all of the requirements of their Command
* subcommands. Additional requirements can be specified by calling Requires()
* normally in the constructor.
*
* CommandGroups can also execute commands in parallel, simply by adding them
* using AddParallel().
*
* @see Command
* @see Subsystem
*/
class CommandGroup : public Command {
public:
CommandGroup() = default;
/**
* Creates a new CommandGroup with the given name.
*
* @param name The name for this command group
*/
explicit CommandGroup(const wpi::Twine& name);
virtual ~CommandGroup() = default;
/**
* Adds a new Command to the group. The Command will be started after all the
* previously added Commands.
*
* Note that any requirements the given Command has will be added to the
* group. For this reason, a Command's requirements can not be changed after
* being added to a group.
*
* It is recommended that this method be called in the constructor.
*
* @param command The Command to be added
*/
void AddSequential(Command* command);
/**
* Adds a new Command to the group with a given timeout. The Command will be
* started after all the previously added commands.
*
* Once the Command is started, it will be run until it finishes or the time
* expires, whichever is sooner. Note that the given Command will have no
* knowledge that it is on a timer.
*
* Note that any requirements the given Command has will be added to the
* group. For this reason, a Command's requirements can not be changed after
* being added to a group.
*
* It is recommended that this method be called in the constructor.
*
* @param command The Command to be added
* @param timeout The timeout (in seconds)
*/
void AddSequential(Command* command, double timeout);
/**
* Adds a new child Command to the group. The Command will be started after
* all the previously added Commands.
*
* Instead of waiting for the child to finish, a CommandGroup will have it run
* at the same time as the subsequent Commands. The child will run until
* either it finishes, a new child with conflicting requirements is started,
* or the main sequence runs a Command with conflicting requirements. In the
* latter two cases, the child will be canceled even if it says it can't be
* interrupted.
*
* Note that any requirements the given Command has will be added to the
* group. For this reason, a Command's requirements can not be changed after
* being added to a group.
*
* It is recommended that this method be called in the constructor.
*
* @param command The command to be added
*/
void AddParallel(Command* command);
/**
* Adds a new child Command to the group with the given timeout. The Command
* will be started after all the previously added Commands.
*
* Once the Command is started, it will run until it finishes, is interrupted,
* or the time expires, whichever is sooner. Note that the given Command will
* have no knowledge that it is on a timer.
*
* Instead of waiting for the child to finish, a CommandGroup will have it run
* at the same time as the subsequent Commands. The child will run until
* either it finishes, the timeout expires, a new child with conflicting
* requirements is started, or the main sequence runs a Command with
* conflicting requirements. In the latter two cases, the child will be
* canceled even if it says it can't be interrupted.
*
* Note that any requirements the given Command has will be added to the
* group. For this reason, a Command's requirements can not be changed after
* being added to a group.
*
* It is recommended that this method be called in the constructor.
*
* @param command The command to be added
* @param timeout The timeout (in seconds)
*/
void AddParallel(Command* command, double timeout);
bool IsInterruptible() const;
int GetSize() const;
protected:
/**
* Can be overridden by teams.
*/
virtual void Initialize();
/**
* Can be overridden by teams.
*/
virtual void Execute();
/**
* Can be overridden by teams.
*/
virtual bool IsFinished();
/**
* Can be overridden by teams.
*/
virtual void End();
/**
* Can be overridden by teams.
*/
virtual void Interrupted();
virtual void _Initialize();
virtual void _Execute();
virtual void _End();
virtual void _Interrupted();
private:
void CancelConflicts(Command* command);
// The commands in this group (stored in entries)
std::vector<CommandGroupEntry> m_commands;
// The active children in this group (stored in entries)
std::list<CommandGroupEntry> m_children;
// The current command, -1 signifies that none have been run
int m_currentCommandIndex = -1;
};
} // namespace frc