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https://github.com/wpilibsuite/allwpilib
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Also update copyright to include "and other WPILib contributors" and clarify license referral language to not be restricted to FIRST teams.
77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#ifndef WPIUTIL_WPI_UV_IDLE_H_
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#define WPIUTIL_WPI_UV_IDLE_H_
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#include <uv.h>
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#include <memory>
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#include "wpi/Signal.h"
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#include "wpi/uv/Handle.h"
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namespace wpi {
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namespace uv {
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class Loop;
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/**
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* Idle handle.
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*
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* Idle handles will generate a signal once per loop iteration, right
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* before the Prepare handles.
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*
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* The notable difference with Prepare handles is that when there are active
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* idle handles, the loop will perform a zero timeout poll instead of blocking
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* for I/O.
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*
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* @warning Despite the name, idle handles will signal every loop iteration,
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* not when the loop is actually "idle". This also means they can easly become
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* CPU hogs.
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*/
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class Idle final : public HandleImpl<Idle, uv_idle_t> {
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struct private_init {};
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public:
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explicit Idle(const private_init&) {}
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~Idle() noexcept override = default;
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/**
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* Create an idle handle.
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*
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* @param loop Loop object where this handle runs.
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*/
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static std::shared_ptr<Idle> Create(Loop& loop);
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/**
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* Create an idle handle.
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*
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* @param loop Loop object where this handle runs.
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*/
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static std::shared_ptr<Idle> Create(const std::shared_ptr<Loop>& loop) {
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return Create(*loop);
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}
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/**
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* Start the handle.
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*/
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void Start();
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/**
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* Stop the handle. The signal will no longer be generated.
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*/
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void Stop() { Invoke(&uv_idle_stop, GetRaw()); }
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/**
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* Signal generated once per loop iteration prior to Prepare signals.
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*/
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sig::Signal<> idle;
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};
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} // namespace uv
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} // namespace wpi
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#endif // WPIUTIL_WPI_UV_IDLE_H_
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