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Add a Sendable* overload so pointers to sendable objects work appropriately. Otherwise an AddLW(this) in a child (which is a Sendable*) could be a different pointer than a void* to the same object. For example: AnalogInput constructor calls AddLW(this) AnalogPotentiometer constructor calls AddChild(analog input pointer) Also add handling for the child object moving (if it's Sendable).