Files
allwpilib/wpilibc/wpilibC++/src/Commands/WaitUntilCommand.cpp
James Kuszmaul 98f2d08103 Changed const char* -> string in most of wpilibc.
The HAL will remain untouched in order to maintain C-style
compatibility. A few places in wpilibc were left as
C-style strings, especially if special formatting (eg,
elaborate uses of snprintf or sscanf) was being used.

In general, const char* was changed to std::string.
character buffers used for formatting were either
untouched, changed to std::stringstream, or changed
to std::string, depending on what was done with
the buffer.

Change-Id: I5e431ddf1cc4d9a6d534e1f21b16ea23be26e7f1
2015-07-20 13:20:02 -04:00

39 lines
1.1 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011. All Rights Reserved.
*/
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
/*----------------------------------------------------------------------------*/
#include "Commands/WaitUntilCommand.h"
#include "Timer.h"
/**
* A {@link WaitCommand} will wait until a certain match time before finishing.
* This will wait until the game clock reaches some value, then continue to the
* next command.
* @see CommandGroup
*/
WaitUntilCommand::WaitUntilCommand(double time)
: Command("WaitUntilCommand", time) {
m_time = time;
}
WaitUntilCommand::WaitUntilCommand(const std::string &name, double time)
: Command(name, time) {
m_time = time;
}
void WaitUntilCommand::Initialize() {}
void WaitUntilCommand::Execute() {}
/**
* Check if we've reached the actual finish time.
*/
bool WaitUntilCommand::IsFinished() { return Timer::GetMatchTime() >= m_time; }
void WaitUntilCommand::End() {}
void WaitUntilCommand::Interrupted() {}