Files
allwpilib/wpimath/src/main/native/cpp/geometry/Transform3d.cpp
Tyler Veness f20a20f3f1 [wpimath] Add 3D geometry classes (#4175)
Also clean up 2D geometry documentation.
2022-05-06 08:41:23 -07:00

42 lines
1.5 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/geometry/Transform3d.h"
#include "frc/geometry/Pose3d.h"
using namespace frc;
Transform3d::Transform3d(Pose3d initial, Pose3d final) {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
m_translation = (final.Translation() - initial.Translation())
.RotateBy(-initial.Rotation());
m_rotation = final.Rotation() - initial.Rotation();
}
Transform3d::Transform3d(Translation3d translation, Rotation3d rotation)
: m_translation(std::move(translation)), m_rotation(std::move(rotation)) {}
Transform3d Transform3d::Inverse() const {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
return Transform3d{(-Translation()).RotateBy(-Rotation()), -Rotation()};
}
Transform3d Transform3d::operator+(const Transform3d& other) const {
return Transform3d{Pose3d{}, Pose3d{}.TransformBy(*this).TransformBy(other)};
}
bool Transform3d::operator==(const Transform3d& other) const {
return m_translation == other.m_translation && m_rotation == other.m_rotation;
}
bool Transform3d::operator!=(const Transform3d& other) const {
return !operator==(other);
}