mirror of
https://github.com/wpilibsuite/allwpilib
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332 lines
10 KiB
C++
332 lines
10 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <algorithm>
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#include <initializer_list>
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#include <span>
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#include <utility>
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#include <gcem.hpp>
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#include <wpi/SymbolExports.h>
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#include <wpi/json_fwd.h>
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#include "frc/geometry/Rotation2d.h"
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#include "frc/geometry/Translation2d.h"
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#include "frc/geometry/Twist2d.h"
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#include "units/length.h"
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namespace frc {
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class Transform2d;
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/**
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* Represents a 2D pose containing translational and rotational elements.
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*/
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class WPILIB_DLLEXPORT Pose2d {
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public:
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/**
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* Constructs a pose at the origin facing toward the positive X axis.
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*/
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constexpr Pose2d() = default;
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/**
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* Constructs a pose with the specified translation and rotation.
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*
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* @param translation The translational component of the pose.
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* @param rotation The rotational component of the pose.
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*/
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constexpr Pose2d(Translation2d translation, Rotation2d rotation)
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: m_translation{std::move(translation)},
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m_rotation{std::move(rotation)} {}
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/**
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* Constructs a pose with x and y translations instead of a separate
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* Translation2d.
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*
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* @param x The x component of the translational component of the pose.
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* @param y The y component of the translational component of the pose.
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* @param rotation The rotational component of the pose.
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*/
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constexpr Pose2d(units::meter_t x, units::meter_t y, Rotation2d rotation)
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: m_translation{x, y}, m_rotation{std::move(rotation)} {}
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/**
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* Transforms the pose by the given transformation and returns the new
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* transformed pose.
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*
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* <pre>
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* [x_new] [cos, -sin, 0][transform.x]
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* [y_new] += [sin, cos, 0][transform.y]
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* [t_new] [ 0, 0, 1][transform.t]
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* </pre>
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*
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* @param other The transform to transform the pose by.
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*
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* @return The transformed pose.
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*/
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constexpr Pose2d operator+(const Transform2d& other) const {
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return TransformBy(other);
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}
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/**
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* Returns the Transform2d that maps the one pose to another.
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*
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* @param other The initial pose of the transformation.
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* @return The transform that maps the other pose to the current pose.
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*/
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constexpr Transform2d operator-(const Pose2d& other) const;
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/**
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* Checks equality between this Pose2d and another object.
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*/
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constexpr bool operator==(const Pose2d&) const = default;
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/**
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* Returns the underlying translation.
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*
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* @return Reference to the translational component of the pose.
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*/
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constexpr const Translation2d& Translation() const { return m_translation; }
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/**
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* Returns the X component of the pose's translation.
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*
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* @return The x component of the pose's translation.
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*/
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constexpr units::meter_t X() const { return m_translation.X(); }
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/**
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* Returns the Y component of the pose's translation.
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*
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* @return The y component of the pose's translation.
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*/
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constexpr units::meter_t Y() const { return m_translation.Y(); }
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/**
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* Returns the underlying rotation.
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*
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* @return Reference to the rotational component of the pose.
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*/
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constexpr const Rotation2d& Rotation() const { return m_rotation; }
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/**
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* Multiplies the current pose by a scalar.
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*
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* @param scalar The scalar.
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*
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* @return The new scaled Pose2d.
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*/
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constexpr Pose2d operator*(double scalar) const {
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return Pose2d{m_translation * scalar, m_rotation * scalar};
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}
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/**
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* Divides the current pose by a scalar.
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*
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* @param scalar The scalar.
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*
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* @return The new scaled Pose2d.
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*/
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constexpr Pose2d operator/(double scalar) const {
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return *this * (1.0 / scalar);
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}
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/**
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* Rotates the pose around the origin and returns the new pose.
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*
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* @param other The rotation to transform the pose by.
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*
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* @return The rotated pose.
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*/
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constexpr Pose2d RotateBy(const Rotation2d& other) const {
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return {m_translation.RotateBy(other), m_rotation.RotateBy(other)};
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}
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/**
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* Transforms the pose by the given transformation and returns the new pose.
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* See + operator for the matrix multiplication performed.
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*
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* @param other The transform to transform the pose by.
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*
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* @return The transformed pose.
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*/
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constexpr Pose2d TransformBy(const Transform2d& other) const;
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/**
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* Returns the current pose relative to the given pose.
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*
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* This function can often be used for trajectory tracking or pose
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* stabilization algorithms to get the error between the reference and the
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* current pose.
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*
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* @param other The pose that is the origin of the new coordinate frame that
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* the current pose will be converted into.
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*
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* @return The current pose relative to the new origin pose.
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*/
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constexpr Pose2d RelativeTo(const Pose2d& other) const;
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/**
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* Obtain a new Pose2d from a (constant curvature) velocity.
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*
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* See https://file.tavsys.net/control/controls-engineering-in-frc.pdf section
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* 10.2 "Pose exponential" for a derivation.
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*
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* The twist is a change in pose in the robot's coordinate frame since the
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* previous pose update. When the user runs exp() on the previous known
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* field-relative pose with the argument being the twist, the user will
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* receive the new field-relative pose.
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*
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* "Exp" represents the pose exponential, which is solving a differential
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* equation moving the pose forward in time.
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*
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* @param twist The change in pose in the robot's coordinate frame since the
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* previous pose update. For example, if a non-holonomic robot moves forward
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* 0.01 meters and changes angle by 0.5 degrees since the previous pose
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* update, the twist would be Twist2d{0.01_m, 0_m, 0.5_deg}.
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*
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* @return The new pose of the robot.
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*/
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constexpr Pose2d Exp(const Twist2d& twist) const;
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/**
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* Returns a Twist2d that maps this pose to the end pose. If c is the output
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* of a.Log(b), then a.Exp(c) would yield b.
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*
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* @param end The end pose for the transformation.
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*
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* @return The twist that maps this to end.
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*/
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constexpr Twist2d Log(const Pose2d& end) const;
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/**
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* Returns the nearest Pose2d from a collection of poses
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* @param poses The collection of poses.
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* @return The nearest Pose2d from the collection.
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*/
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constexpr Pose2d Nearest(std::span<const Pose2d> poses) const {
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return *std::min_element(
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poses.begin(), poses.end(), [this](const Pose2d& a, const Pose2d& b) {
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auto aDistance = this->Translation().Distance(a.Translation());
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auto bDistance = this->Translation().Distance(b.Translation());
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// If the distances are equal sort by difference in rotation
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if (aDistance == bDistance) {
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return gcem::abs(
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(this->Rotation() - a.Rotation()).Radians().value()) <
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gcem::abs(
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(this->Rotation() - b.Rotation()).Radians().value());
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}
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return aDistance < bDistance;
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});
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}
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/**
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* Returns the nearest Pose2d from a collection of poses
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* @param poses The collection of poses.
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* @return The nearest Pose2d from the collection.
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*/
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constexpr Pose2d Nearest(std::initializer_list<Pose2d> poses) const {
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return *std::min_element(
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poses.begin(), poses.end(), [this](const Pose2d& a, const Pose2d& b) {
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auto aDistance = this->Translation().Distance(a.Translation());
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auto bDistance = this->Translation().Distance(b.Translation());
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// If the distances are equal sort by difference in rotation
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if (aDistance == bDistance) {
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return gcem::abs(
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(this->Rotation() - a.Rotation()).Radians().value()) <
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gcem::abs(
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(this->Rotation() - b.Rotation()).Radians().value());
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}
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return aDistance < bDistance;
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});
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}
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private:
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Translation2d m_translation;
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Rotation2d m_rotation;
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};
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WPILIB_DLLEXPORT
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void to_json(wpi::json& json, const Pose2d& pose);
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WPILIB_DLLEXPORT
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void from_json(const wpi::json& json, Pose2d& pose);
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} // namespace frc
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#include "frc/geometry/proto/Pose2dProto.h"
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#include "frc/geometry/struct/Pose2dStruct.h"
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#include "frc/geometry/Transform2d.h"
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namespace frc {
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constexpr Transform2d Pose2d::operator-(const Pose2d& other) const {
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const auto pose = this->RelativeTo(other);
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return Transform2d{pose.Translation(), pose.Rotation()};
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}
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constexpr Pose2d Pose2d::TransformBy(const frc::Transform2d& other) const {
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return {m_translation + (other.Translation().RotateBy(m_rotation)),
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other.Rotation() + m_rotation};
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}
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constexpr Pose2d Pose2d::RelativeTo(const Pose2d& other) const {
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const Transform2d transform{other, *this};
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return {transform.Translation(), transform.Rotation()};
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}
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constexpr Pose2d Pose2d::Exp(const Twist2d& twist) const {
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const auto dx = twist.dx;
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const auto dy = twist.dy;
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const auto dtheta = twist.dtheta.value();
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const auto sinTheta = gcem::sin(dtheta);
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const auto cosTheta = gcem::cos(dtheta);
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double s, c;
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if (gcem::abs(dtheta) < 1E-9) {
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s = 1.0 - 1.0 / 6.0 * dtheta * dtheta;
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c = 0.5 * dtheta;
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} else {
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s = sinTheta / dtheta;
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c = (1 - cosTheta) / dtheta;
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}
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const Transform2d transform{Translation2d{dx * s - dy * c, dx * c + dy * s},
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Rotation2d{cosTheta, sinTheta}};
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return *this + transform;
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}
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constexpr Twist2d Pose2d::Log(const Pose2d& end) const {
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const auto transform = end.RelativeTo(*this);
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const auto dtheta = transform.Rotation().Radians().value();
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const auto halfDtheta = dtheta / 2.0;
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const auto cosMinusOne = transform.Rotation().Cos() - 1;
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double halfThetaByTanOfHalfDtheta;
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if (gcem::abs(cosMinusOne) < 1E-9) {
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halfThetaByTanOfHalfDtheta = 1.0 - 1.0 / 12.0 * dtheta * dtheta;
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} else {
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halfThetaByTanOfHalfDtheta =
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-(halfDtheta * transform.Rotation().Sin()) / cosMinusOne;
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}
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const Translation2d translationPart =
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transform.Translation().RotateBy(
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{halfThetaByTanOfHalfDtheta, -halfDtheta}) *
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gcem::hypot(halfThetaByTanOfHalfDtheta, halfDtheta);
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return {translationPart.X(), translationPart.Y(), units::radian_t{dtheta}};
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}
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} // namespace frc
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