Files
allwpilib/src/SourceImpl.h
Peter Johnson 417545d521 Finish most of USBCameraImpl.
The main thing not yet fully implemented is video mode setting.

Also fix a handful of bugs in HTTPSinkImpl.
2016-10-13 00:16:24 -07:00

147 lines
5.0 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2016. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#ifndef CAMERASERVER_SOURCEIMPL_H_
#define CAMERASERVER_SOURCEIMPL_H_
#include <condition_variable>
#include <cstddef>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include "llvm/ArrayRef.h"
#include "llvm/StringRef.h"
#include "cameraserver_cpp.h"
#include "Frame.h"
namespace cs {
class SourceImpl {
friend class Frame;
public:
SourceImpl(llvm::StringRef name);
virtual ~SourceImpl();
SourceImpl(const SourceImpl& queue) = delete;
SourceImpl& operator=(const SourceImpl& queue) = delete;
llvm::StringRef GetName() const { return m_name; }
virtual llvm::StringRef GetDescription(
llvm::SmallVectorImpl<char>& buf) const = 0;
virtual bool IsConnected() const = 0;
// Functions to keep track of the overall number of sinks connected to this
// source. Primarily used by sinks to determine if other sinks are using
// the same source.
int GetNumSinks() const { return m_numSinks; }
void AddSink() {
++m_numSinks;
NumSinksChanged();
}
void RemoveSink() {
--m_numSinks;
NumSinksChanged();
}
// Functions to keep track of the number of sinks connected to this source
// that are "enabled", in other words, listening for new images. Primarily
// used by sources to determine whether they should actually bother trying
// to get source frames.
int GetNumSinksEnabled() const { return m_numSinksEnabled; }
void EnableSink() {
++m_numSinksEnabled;
NumSinksEnabledChanged();
}
void DisableSink() {
--m_numSinksEnabled;
NumSinksEnabledChanged();
}
// Gets the current frame (without waiting for a new one).
Frame GetCurFrame();
// Blocking function that waits for the next frame and returns it.
Frame GetNextFrame();
// Force a wakeup of all GetNextFrame() callers by sending an empty frame.
void Wakeup();
// Property functions
virtual int GetPropertyIndex(llvm::StringRef name) const = 0;
virtual llvm::ArrayRef<int> EnumerateProperties(
llvm::SmallVectorImpl<int>& vec, CS_Status* status) const = 0;
virtual CS_PropertyType GetPropertyType(int property) const = 0;
virtual llvm::StringRef GetPropertyName(int property,
llvm::SmallVectorImpl<char>& buf,
CS_Status* status) const = 0;
virtual int GetProperty(int property, CS_Status* status) const = 0;
virtual void SetProperty(int property, int value, CS_Status* status) = 0;
virtual int GetPropertyMin(int property, CS_Status* status) const = 0;
virtual int GetPropertyMax(int property, CS_Status* status) const = 0;
virtual int GetPropertyStep(int property, CS_Status* status) const = 0;
virtual int GetPropertyDefault(int property, CS_Status* status) const = 0;
virtual llvm::StringRef GetStringProperty(int property,
llvm::SmallVectorImpl<char>& buf,
CS_Status* status) const = 0;
virtual void SetStringProperty(int property, llvm::StringRef value,
CS_Status* status) = 0;
virtual std::vector<std::string> GetEnumPropertyChoices(
int property, CS_Status* status) const = 0;
// Video mode functions
virtual VideoMode GetVideoMode(CS_Status* status) const = 0;
virtual bool SetVideoMode(const VideoMode& mode, CS_Status* status) = 0;
// These have default implementations but can be overridden for custom
// or optimized behavior.
virtual bool SetPixelFormat(VideoMode::PixelFormat pixelFormat,
CS_Status* status);
virtual bool SetResolution(int width, int height, CS_Status* status);
virtual bool SetFPS(int fps, CS_Status* status);
virtual std::vector<VideoMode> EnumerateVideoModes(
CS_Status* status) const = 0;
protected:
void PutFrame(VideoMode::PixelFormat pixelFormat, llvm::StringRef data,
Frame::Time time);
// Notification functions for corresponding atomics
virtual void NumSinksChanged() = 0;
virtual void NumSinksEnabledChanged() = 0;
std::atomic_int m_numSinks{0};
std::atomic_int m_numSinksEnabled{0};
private:
void ReleaseFrame(std::unique_ptr<Frame::Data> data);
std::string m_name;
std::mutex m_mutex;
std::mutex m_frameMutex;
std::condition_variable m_frameCv;
// Most recent frame (returned to callers of GetNextFrame)
// Access protected by m_frameMutex.
Frame m_frame;
bool m_destroyFrames{false};
// Pool of frame data to reduce malloc traffic.
std::vector<std::unique_ptr<Frame::Data>> m_framesAvail;
};
} // namespace cs
#endif // CAMERASERVER_SOURCEIMPL_H_