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allwpilib/wpilibc/src/main/native/include/frc/geometry/Translation2d.h
2020-06-29 22:25:09 -07:00

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <units/length.h>
#include "Rotation2d.h"
namespace wpi {
class json;
} // namespace wpi
namespace frc {
/**
* Represents a translation in 2d space.
* This object can be used to represent a point or a vector.
*
* This assumes that you are using conventional mathematical axes.
* When the robot is placed on the origin, facing toward the X direction,
* moving forward increases the X, whereas moving to the left increases the Y.
*/
class Translation2d {
public:
/**
* Constructs a Translation2d with X and Y components equal to zero.
*/
constexpr Translation2d() = default;
/**
* Constructs a Translation2d with the X and Y components equal to the
* provided values.
*
* @param x The x component of the translation.
* @param y The y component of the translation.
*/
Translation2d(units::meter_t x, units::meter_t y);
/**
* Calculates the distance between two translations in 2d space.
*
* This function uses the pythagorean theorem to calculate the distance.
* distance = std::sqrt((x2 - x1)^2 + (y2 - y1)^2)
*
* @param other The translation to compute the distance to.
*
* @return The distance between the two translations.
*/
units::meter_t Distance(const Translation2d& other) const;
/**
* Returns the X component of the translation.
*
* @return The x component of the translation.
*/
units::meter_t X() const { return m_x; }
/**
* Returns the Y component of the translation.
*
* @return The y component of the translation.
*/
units::meter_t Y() const { return m_y; }
/**
* Returns the norm, or distance from the origin to the translation.
*
* @return The norm of the translation.
*/
units::meter_t Norm() const;
/**
* Applies a rotation to the translation in 2d space.
*
* This multiplies the translation vector by a counterclockwise rotation
* matrix of the given angle.
*
* [x_new] [other.cos, -other.sin][x]
* [y_new] = [other.sin, other.cos][y]
*
* For example, rotating a Translation2d of {2, 0} by 90 degrees will return a
* Translation2d of {0, 2}.
*
* @param other The rotation to rotate the translation by.
*
* @return The new rotated translation.
*/
Translation2d RotateBy(const Rotation2d& other) const;
/**
* Adds two translations in 2d space and returns the sum. This is similar to
* vector addition.
*
* For example, Translation2d{1.0, 2.5} + Translation2d{2.0, 5.5} =
* Translation2d{3.0, 8.0}
*
* @param other The translation to add.
*
* @return The sum of the translations.
*/
Translation2d operator+(const Translation2d& other) const;
/**
* Adds the new translation to the current translation.
*
* This is similar to the + operator, except that the current object is
* mutated.
*
* @param other The translation to add.
*
* @return The reference to the new mutated object.
*/
Translation2d& operator+=(const Translation2d& other);
/**
* Subtracts the other translation from the other translation and returns the
* difference.
*
* For example, Translation2d{5.0, 4.0} - Translation2d{1.0, 2.0} =
* Translation2d{4.0, 2.0}
*
* @param other The translation to subtract.
*
* @return The difference between the two translations.
*/
Translation2d operator-(const Translation2d& other) const;
/**
* Subtracts the new translation from the current translation.
*
* This is similar to the - operator, except that the current object is
* mutated.
*
* @param other The translation to subtract.
*
* @return The reference to the new mutated object.
*/
Translation2d& operator-=(const Translation2d& other);
/**
* Returns the inverse of the current translation. This is equivalent to
* rotating by 180 degrees, flipping the point over both axes, or simply
* negating both components of the translation.
*
* @return The inverse of the current translation.
*/
Translation2d operator-() const;
/**
* Multiplies the translation by a scalar and returns the new translation.
*
* For example, Translation2d{2.0, 2.5} * 2 = Translation2d{4.0, 5.0}
*
* @param scalar The scalar to multiply by.
*
* @return The scaled translation.
*/
Translation2d operator*(double scalar) const;
/**
* Multiplies the current translation by a scalar.
*
* This is similar to the * operator, except that current object is mutated.
*
* @param scalar The scalar to multiply by.
*
* @return The reference to the new mutated object.
*/
Translation2d& operator*=(double scalar);
/**
* Divides the translation by a scalar and returns the new translation.
*
* For example, Translation2d{2.0, 2.5} / 2 = Translation2d{1.0, 1.25}
*
* @param scalar The scalar to divide by.
*
* @return The scaled translation.
*/
Translation2d operator/(double scalar) const;
/**
* Checks equality between this Translation2d and another object.
*
* @param other The other object.
* @return Whether the two objects are equal.
*/
bool operator==(const Translation2d& other) const;
/**
* Checks inequality between this Translation2d and another object.
*
* @param other The other object.
* @return Whether the two objects are not equal.
*/
bool operator!=(const Translation2d& other) const;
/*
* Divides the current translation by a scalar.
*
* This is similar to the / operator, except that current object is mutated.
*
* @param scalar The scalar to divide by.
*
* @return The reference to the new mutated object.
*/
Translation2d& operator/=(double scalar);
private:
units::meter_t m_x = 0_m;
units::meter_t m_y = 0_m;
};
void to_json(wpi::json& json, const Translation2d& state);
void from_json(const wpi::json& json, Translation2d& state);
} // namespace frc