mirror of
https://github.com/wpilibsuite/allwpilib
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This lets us remove the unmaintained StackWalker library and its hacky upstream_utils script. @Gold856 reported that StackWalker gives blank stacktraces: https://discord.com/channels/176186766946992128/368993897495527424/1261940029287301150. They also reported an earlier version of this PR giving the following stacktrace instead: ``` D:\allwpilib\developerRobot\src\main\native\cpp\Robot.cpp(18): developerRobotCpp!Robot::RobotInit+0xB6 D:\allwpilib\wpilibc\src\main\native\cpp\TimedRobot.cpp(22): wpilibcd!frc::TimedRobot::StartCompetition+0x4F D:\allwpilib\wpilibc\src\main\native\include\frc\RobotBase.h(36): developerRobotCpp!frc::impl::RunRobot<Robot>+0xC8 D:\allwpilib\wpilibc\src\main\native\include\frc\RobotBase.h(106): developerRobotCpp!frc::StartRobot<Robot>+0x17E D:\allwpilib\developerRobot\src\main\native\cpp\Robot.cpp(60): developerRobotCpp!main+0xB D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(79): developerRobotCpp!invoke_main+0x39 D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): developerRobotCpp!__scrt_common_main_seh+0x132 D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(331): developerRobotCpp!__scrt_common_main+0xE D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_main.cpp(17): developerRobotCpp!mainCRTStartup+0xE KERNEL32!BaseThreadInitThunk+0x1D ntdll!RtlUserThreadStart+0x28 ```
487 lines
16 KiB
C++
487 lines
16 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <functional>
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#include <optional>
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#include <string>
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#include "wpi/commands2/Requirements.hpp"
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#include "wpi/commands2/Subsystem.hpp"
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#include "wpi/units/time.hpp"
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#include "wpi/util/SmallSet.hpp"
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#include "wpi/util/sendable/Sendable.hpp"
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namespace wpi::cmd {
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/**
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* A state machine representing a complete action to be performed by the robot.
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* Commands are run by the CommandScheduler, and can be composed into
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* CommandGroups to allow users to build complicated multi-step actions without
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* the need to roll the state machine logic themselves.
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*
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* <p>Commands are run synchronously from the main robot loop; no
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* multithreading is used, unless specified explicitly from the command
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* implementation.
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*
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* <p>Note: ALWAYS create a subclass by extending CommandHelper<Base, Subclass>,
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* or decorators will not function!
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*
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* This class is provided by the Commands v2 VendorDep
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*
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* @see CommandScheduler
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* @see CommandHelper
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*/
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class Command : public wpi::util::Sendable,
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public wpi::util::SendableHelper<Command> {
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public:
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~Command() override;
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Command(const Command&) = default;
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Command& operator=(const Command& rhs);
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Command(Command&&) = default;
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Command& operator=(Command&&) = default;
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/**
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* The initial subroutine of a command. Called once when the command is
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* initially scheduled.
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*/
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virtual void Initialize();
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/**
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* The main body of a command. Called repeatedly while the command is
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* scheduled.
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*/
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virtual void Execute();
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/**
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* The action to take when the command ends. Called when either the command
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* finishes normally, or when it interrupted/canceled.
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*
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* @param interrupted whether the command was interrupted/canceled
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*/
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virtual void End(bool interrupted);
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/**
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* Whether the command has finished. Once a command finishes, the scheduler
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* will call its end() method and un-schedule it.
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*
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* @return whether the command has finished.
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*/
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virtual bool IsFinished() { return false; }
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/**
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* Specifies the set of subsystems used by this command. Two commands cannot
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* use the same subsystem at the same time. If another command is scheduled
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* that shares a requirement, GetInterruptionBehavior() will be checked and
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* followed. If no subsystems are required, return an empty set.
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*
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* <p>Note: it is recommended that user implementations contain the
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* requirements as a field, and return that field here, rather than allocating
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* a new set every time this is called.
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*
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* @return the set of subsystems that are required
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* @see InterruptionBehavior
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*/
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virtual wpi::util::SmallSet<Subsystem*, 4> GetRequirements() const;
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/**
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* Adds the specified Subsystem requirements to the command.
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*
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* The scheduler will prevent two commands that require the same subsystem
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* from being scheduled simultaneously.
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*
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* Note that the scheduler determines the requirements of a command when it
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* is scheduled, so this method should normally be called from the command's
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* constructor.
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*
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* While this overload can be used with {@code AddRequirements({&subsystem1,
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* &subsystem2})}, {@code AddRequirements({&subsystem})} selects the {@code
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* AddRequirements(Subsystem*)} overload, which will function identically but
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* may cause warnings about redundant braces.
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*
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* @param requirements the Subsystem requirements to add, which can be
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* implicitly constructed from an initializer list or a span
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*/
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void AddRequirements(Requirements requirements);
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/**
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* Adds the specified Subsystem requirements to the command.
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*
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* The scheduler will prevent two commands that require the same subsystem
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* from being scheduled simultaneously.
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*
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* Note that the scheduler determines the requirements of a command when it
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* is scheduled, so this method should normally be called from the command's
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* constructor.
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*
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* @param requirements the Subsystem requirements to add
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*/
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void AddRequirements(wpi::util::SmallSet<Subsystem*, 4> requirements);
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/**
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* Adds the specified Subsystem requirement to the command.
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*
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* The scheduler will prevent two commands that require the same subsystem
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* from being scheduled simultaneously.
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*
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* Note that the scheduler determines the requirements of a command when it
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* is scheduled, so this method should normally be called from the command's
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* constructor.
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*
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* @param requirement the Subsystem requirement to add
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*/
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void AddRequirements(Subsystem* requirement);
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/**
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* Gets the name of this Command.
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*
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* @return Name
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*/
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std::string GetName() const;
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/**
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* Sets the name of this Command.
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*
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* @param name name
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*/
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void SetName(std::string_view name);
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/**
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* Gets the subsystem name of this Command.
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*
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* @return Subsystem name
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*/
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std::string GetSubsystem() const;
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/**
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* Sets the subsystem name of this Command.
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*
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* @param subsystem subsystem name
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*/
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void SetSubsystem(std::string_view subsystem);
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/**
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* An enum describing the command's behavior when another command with a
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* shared requirement is scheduled.
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*/
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enum class InterruptionBehavior {
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/**
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* This command ends, End(true) is called, and the incoming command is
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* scheduled normally.
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*
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* <p>This is the default behavior.
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*/
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kCancelSelf,
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/** This command continues, and the incoming command is not scheduled. */
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kCancelIncoming
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};
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friend class CommandPtr;
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/**
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* Decorates this command with a timeout. If the specified timeout is
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* exceeded before the command finishes normally, the command will be
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* interrupted and un-scheduled.
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*
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* @param duration the timeout duration
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* @return the command with the timeout added
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*/
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CommandPtr WithTimeout(wpi::units::second_t duration) &&;
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/**
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* Decorates this command with an interrupt condition. If the specified
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* condition becomes true before the command finishes normally, the command
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* will be interrupted and un-scheduled.
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*
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* @param condition the interrupt condition
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* @return the command with the interrupt condition added
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*/
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CommandPtr Until(std::function<bool()> condition) &&;
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/**
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* Decorates this command with a run condition. If the specified condition
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* becomes false before the command finishes normally, the command will be
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* interrupted and un-scheduled.
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*
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* @param condition the run condition
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* @return the command with the run condition added
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*/
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CommandPtr OnlyWhile(std::function<bool()> condition) &&;
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/**
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* Decorates this command with a runnable to run before this command starts.
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*
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* @param toRun the Runnable to run
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* @param requirements the required subsystems
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* @return the decorated command
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*/
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CommandPtr BeforeStarting(std::function<void()> toRun,
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Requirements requirements = {}) &&;
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/**
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* Decorates this command with another command to run before this command
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* starts.
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*
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* @param before the command to run before this one
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* @return the decorated command
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*/
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CommandPtr BeforeStarting(CommandPtr&& before) &&;
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/**
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* Decorates this command with a runnable to run after the command finishes.
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*
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* @param toRun the Runnable to run
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* @param requirements the required subsystems
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* @return the decorated command
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*/
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CommandPtr AndThen(std::function<void()> toRun,
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Requirements requirements = {}) &&;
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/**
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* Decorates this command with a set of commands to run after it in sequence.
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* Often more convenient/less-verbose than constructing a
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* SequentialCommandGroup explicitly.
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*
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* @param next the commands to run next
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* @return the decorated command
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*/
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CommandPtr AndThen(CommandPtr&& next) &&;
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/**
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* Decorates this command to run repeatedly, restarting it when it ends, until
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* this command is interrupted. The decorated command can still be canceled.
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*
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* @return the decorated command
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*/
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CommandPtr Repeatedly() &&;
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/**
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* Decorates this command to run "by proxy" by wrapping it in a ProxyCommand.
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* Use this for "forking off" from command compositions when the user does not
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* wish to extend the command's requirements to the entire command
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* composition. ProxyCommand has unique implications and semantics, see <a
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* href="https://docs.wpilib.org/en/stable/docs/software/commandbased/command-compositions.html#scheduling-other-commands">the
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* WPILib docs</a> for a full explanation.
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*
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* <p>This overload transfers command ownership to the returned CommandPtr.
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*
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* @return the decorated command
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* @see ProxyCommand
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*/
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CommandPtr AsProxy() &&;
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/**
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* Decorates this command to only run if this condition is not met. If the
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* command is already running and the condition changes to true, the command
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* will not stop running. The requirements of this command will be kept for
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* the new conditional command.
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*
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* @param condition the condition that will prevent the command from running
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* @return the decorated command
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*/
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CommandPtr Unless(std::function<bool()> condition) &&;
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/**
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* Decorates this command to only run if this condition is met. If the command
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* is already running and the condition changes to false, the command will not
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* stop running. The requirements of this command will be kept for the new
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* conditional command.
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*
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* @param condition the condition that will allow the command to run
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* @return the decorated command
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*/
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CommandPtr OnlyIf(std::function<bool()> condition) &&;
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/**
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* Creates a new command that runs this command and the deadline in parallel,
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* finishing (and interrupting this command) when the deadline finishes.
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*
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* @param deadline the deadline of the command group
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* @return the decorated command
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* @see DeadlineFor
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*/
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CommandPtr WithDeadline(CommandPtr&& deadline) &&;
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/**
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* Decorates this command with a set of commands to run parallel to it, ending
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* when the calling command ends and interrupting all the others. Often more
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* convenient/less-verbose than constructing a new {@link
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* ParallelDeadlineGroup} explicitly.
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*
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* @param parallel the commands to run in parallel. Note the parallel commands
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* will be interupted when the deadline command ends
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* @return the decorated command
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* @see WithDeadline
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*/
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CommandPtr DeadlineFor(CommandPtr&& parallel) &&;
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/**
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* Decorates this command with a set of commands to run parallel to it, ending
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* when the last command ends. Often more convenient/less-verbose than
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* constructing a new {@link ParallelCommandGroup} explicitly.
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*
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* @param parallel the commands to run in parallel
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* @return the decorated command
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*/
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CommandPtr AlongWith(CommandPtr&& parallel) &&;
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/**
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* Decorates this command with a set of commands to run parallel to it, ending
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* when the first command ends. Often more convenient/less-verbose than
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* constructing a new {@link ParallelRaceGroup} explicitly.
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*
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* @param parallel the commands to run in parallel
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* @return the decorated command
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*/
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CommandPtr RaceWith(CommandPtr&& parallel) &&;
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/**
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* Decorates this command to run or stop when disabled.
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*
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* @param doesRunWhenDisabled true to run when disabled.
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* @return the decorated command
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*/
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CommandPtr IgnoringDisable(bool doesRunWhenDisabled) &&;
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/**
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* Decorates this command to have a different interrupt behavior.
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*
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* @param interruptBehavior the desired interrupt behavior
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* @return the decorated command
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*/
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CommandPtr WithInterruptBehavior(
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Command::InterruptionBehavior interruptBehavior) &&;
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/**
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* Decorates this command with a lambda to call on interrupt or end, following
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* the command's inherent Command::End(bool) method.
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*
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* @param end a lambda accepting a boolean parameter specifying whether the
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* command was interrupted.
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* @return the decorated command
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*/
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CommandPtr FinallyDo(std::function<void(bool)> end) &&;
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/**
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* Decorates this command with a lambda to call on interrupt or end, following
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* the command's inherent Command::End(bool) method. The provided lambda will
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* run identically in both interrupt and end cases.
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*
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* @param end a lambda to run when the command ends, whether or not it was
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* interrupted.
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* @return the decorated command
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*/
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CommandPtr FinallyDo(std::function<void()> end) &&;
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/**
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* Decorates this command with a lambda to call on interrupt, following the
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* command's inherent Command::End(bool) method.
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*
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* @param handler a lambda to run when the command is interrupted
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* @return the decorated command
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*/
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CommandPtr HandleInterrupt(std::function<void()> handler) &&;
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/**
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* Decorates this Command with a name.
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*
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* @param name name
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* @return the decorated Command
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*/
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CommandPtr WithName(std::string_view name) &&;
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/**
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* Cancels this command. Will call End(true). Commands will be canceled
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* regardless of interruption behavior.
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*/
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void Cancel();
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/**
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* Whether or not the command is currently scheduled. Note that this does not
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* detect whether the command is in a composition, only whether it is directly
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* being run by the scheduler.
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*
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* @return Whether the command is scheduled.
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*/
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bool IsScheduled() const;
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/**
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* Whether the command requires a given subsystem. Named "HasRequirement"
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* rather than "requires" to avoid confusion with Command::Requires(Subsystem)
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* -- this may be able to be changed in a few years.
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*
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* @param requirement the subsystem to inquire about
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* @return whether the subsystem is required
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*/
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bool HasRequirement(Subsystem* requirement) const;
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/**
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* Whether the command is currently grouped in a command group. Used as extra
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* insurance to prevent accidental independent use of grouped commands.
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*/
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bool IsComposed() const;
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/**
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* Sets whether the command is currently composed in a command composition.
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* Can be used to "reclaim" a command if a composition is no longer going to
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* use it. NOT ADVISED!
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*/
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void SetComposed(bool isComposed);
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/**
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* Get the stacktrace of where this command was composed, or an empty
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* optional. Intended for internal use.
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*
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* @return optional string representation of the composition site stack trace.
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*/
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std::optional<std::string> GetPreviousCompositionSite() const;
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/**
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* Whether the given command should run when the robot is disabled. Override
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* to return true if the command should run when disabled.
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*
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* @return whether the command should run when the robot is disabled
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*/
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virtual bool RunsWhenDisabled() const { return false; }
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/**
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* How the command behaves when another command with a shared requirement is
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* scheduled.
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*
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* @return a variant of InterruptionBehavior, defaulting to kCancelSelf.
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*/
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virtual InterruptionBehavior GetInterruptionBehavior() const {
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return InterruptionBehavior::kCancelSelf;
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}
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/**
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* Transfers ownership of this command to a unique pointer. Used for
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* decorator methods.
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*/
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virtual CommandPtr ToPtr() && = 0;
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void InitSendable(wpi::util::SendableBuilder& builder) override;
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protected:
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Command();
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private:
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/// Requirements set.
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wpi::util::SmallSet<Subsystem*, 4> m_requirements;
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std::optional<std::string> m_previousComposition;
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};
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/**
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* Checks if two commands have disjoint requirement sets.
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*
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* @param first The first command to check.
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* @param second The second command to check.
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* @return False if first and second share a requirement.
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*/
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bool RequirementsDisjoint(Command* first, Command* second);
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} // namespace wpi::cmd
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