Files
allwpilib/wpimath/src/main/native/include/frc/geometry/Rectangle2d.h
Tyler Veness e08fdeba21 [wpimath] Rename FindNearestPoint() to Nearest() (#7513)
This is easier to type and follows the naming of Pose2d::Nearest().

Since Ellipse2d and Rectangle2d were added for the 2025 season, we don't
need to add deprecation notices.
2024-12-07 23:01:18 -08:00

211 lines
6.8 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <algorithm>
#include <stdexcept>
#include <wpi/SymbolExports.h>
#include "frc/geometry/Pose2d.h"
#include "frc/geometry/Rotation2d.h"
#include "frc/geometry/Transform2d.h"
#include "frc/geometry/Translation2d.h"
#include "units/length.h"
#include "units/math.h"
namespace frc {
/**
* Represents a 2d rectangular space containing translational, rotational, and
* scaling components.
*/
class WPILIB_DLLEXPORT Rectangle2d {
public:
/**
* Constructs a rectangle at the specified position with the specified width
* and height.
*
* @param center The position (translation and rotation) of the rectangle.
* @param xWidth The x size component of the rectangle, in unrotated
* coordinate frame.
* @param yWidth The y size component of the rectangle, in unrotated
* coordinate frame.
*/
constexpr Rectangle2d(const Pose2d& center, units::meter_t xWidth,
units::meter_t yWidth)
: m_center{center}, m_xWidth{xWidth}, m_yWidth{yWidth} {
if (xWidth < 0_m || yWidth < 0_m) {
throw std::invalid_argument(
"Rectangle2d dimensions cannot be less than 0!");
}
}
/**
* Creates an unrotated rectangle from the given corners. The corners should
* be diagonally opposite of each other.
*
* @param cornerA The first corner of the rectangle.
* @param cornerB The second corner of the rectangle.
*/
constexpr Rectangle2d(const Translation2d& cornerA,
const Translation2d& cornerB)
: m_center{(cornerA + cornerB) / 2.0, Rotation2d{}},
m_xWidth{units::math::abs(cornerA.X() - cornerB.X())},
m_yWidth{units::math::abs(cornerA.Y() - cornerB.Y())} {}
/**
* Returns the center of the rectangle.
*
* @return The center of the rectangle.
*/
constexpr const Pose2d& Center() const { return m_center; }
/**
* Returns the rotational component of the rectangle.
*
* @return The rotational component of the rectangle.
*/
constexpr const Rotation2d& Rotation() const { return m_center.Rotation(); }
/**
* Returns the x size component of the rectangle.
*
* @return The x size component of the rectangle.
*/
constexpr units::meter_t XWidth() const { return m_xWidth; }
/**
* Returns the y size component of the rectangle.
*
* @return The y size component of the rectangle.
*/
constexpr units::meter_t YWidth() const { return m_yWidth; }
/**
* Transforms the center of the rectangle and returns the new rectangle.
*
* @param other The transform to transform by.
* @return The transformed rectangle
*/
constexpr Rectangle2d TransformBy(const Transform2d& other) const {
return Rectangle2d{m_center.TransformBy(other), m_xWidth, m_yWidth};
}
/**
* Rotates the center of the rectangle and returns the new rectangle.
*
* @param other The rotation to transform by.
* @return The rotated rectangle.
*/
constexpr Rectangle2d RotateBy(const Rotation2d& other) const {
return Rectangle2d{m_center.RotateBy(other), m_xWidth, m_yWidth};
}
/**
* Checks if a point is intersected by the rectangle's perimeter.
*
* @param point The point to check.
* @return True, if the rectangle's perimeter intersects the point.
*/
constexpr bool Intersects(const Translation2d& point) const {
// Move the point into the rectangle's coordinate frame
auto pointInRect = point - m_center.Translation();
pointInRect = pointInRect.RotateBy(-m_center.Rotation());
if (units::math::abs(units::math::abs(pointInRect.X()) - m_xWidth / 2.0) <=
1E-9_m) {
// Point rests on left/right perimeter
return units::math::abs(pointInRect.Y()) <= m_yWidth / 2.0;
} else if (units::math::abs(units::math::abs(pointInRect.Y()) -
m_yWidth / 2.0) <= 1E-9_m) {
// Point rests on top/bottom perimeter
return units::math::abs(pointInRect.X()) <= m_xWidth / 2.0;
}
return false;
}
/**
* Checks if a point is contained within the rectangle. This is inclusive, if
* the point lies on the perimeter it will return true.
*
* @param point The point to check.
* @return True, if the rectangle contains the point or the perimeter
* intersects the point.
*/
constexpr bool Contains(const Translation2d& point) const {
// Rotate the point into the rectangle's coordinate frame
auto rotPoint =
point.RotateAround(m_center.Translation(), -m_center.Rotation());
// Check if within bounding box
return rotPoint.X() >= (m_center.X() - m_xWidth / 2.0) &&
rotPoint.X() <= (m_center.X() + m_xWidth / 2.0) &&
rotPoint.Y() >= (m_center.Y() - m_yWidth / 2.0) &&
rotPoint.Y() <= (m_center.Y() + m_yWidth / 2.0);
}
/**
* Returns the distance between the perimeter of the rectangle and the point.
*
* @param point The point to check.
* @return The distance (0, if the point is contained by the rectangle)
*/
constexpr units::meter_t Distance(const Translation2d& point) const {
return Nearest(point).Distance(point);
}
/**
* Returns the nearest point that is contained within the rectangle.
*
* @param point The point that this will find the nearest point to.
* @return A new point that is nearest to {@code point} and contained in the
* rectangle.
*/
constexpr Translation2d Nearest(const Translation2d& point) const {
// Check if already in rectangle
if (Contains(point)) {
return point;
}
// Rotate the point by the inverse of the rectangle's rotation
auto rotPoint =
point.RotateAround(m_center.Translation(), -m_center.Rotation());
// Find nearest point
rotPoint =
Translation2d{std::clamp(rotPoint.X(), m_center.X() - m_xWidth / 2.0,
m_center.X() + m_xWidth / 2.0),
std::clamp(rotPoint.Y(), m_center.Y() - m_yWidth / 2.0,
m_center.Y() + m_yWidth / 2.0)};
// Undo rotation
return rotPoint.RotateAround(m_center.Translation(), m_center.Rotation());
}
/**
* Checks equality between this Rectangle2d and another object.
*
* @param other The other object.
* @return Whether the two objects are equal.
*/
constexpr bool operator==(const Rectangle2d& other) const {
return m_center == other.m_center &&
units::math::abs(m_xWidth - other.m_xWidth) < 1E-9_m &&
units::math::abs(m_yWidth - other.m_yWidth) < 1E-9_m;
}
private:
Pose2d m_center;
units::meter_t m_xWidth;
units::meter_t m_yWidth;
};
} // namespace frc
#include "frc/geometry/proto/Rectangle2dProto.h"
#include "frc/geometry/struct/Rectangle2dStruct.h"