Files
allwpilib/wpilibc/wpilibC++/src/Commands/WaitUntilCommand.cpp
James Kuszmaul 7eb8550bdb Major formatting changes (breaks diffs). No code changes.
The changes made in this commit do not affect any actual code,
    they are purely aesthetic. I ran clang-format with google style
    over all .h/.cpp files in wpilibc that weren't in wpilibC++Sim
    or gtest, and the eclipse formatter over all of the Java files
    using the Google eclipse formatting configuration.

Change-Id: I9627bca0bc103c398ecc1c5ba17467193291ae63
2015-06-25 15:07:55 -04:00

39 lines
1.1 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011. All Rights Reserved.
*/
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
/*----------------------------------------------------------------------------*/
#include "Commands/WaitUntilCommand.h"
#include "Timer.h"
/**
* A {@link WaitCommand} will wait until a certain match time before finishing.
* This will wait until the game clock reaches some value, then continue to the
* next command.
* @see CommandGroup
*/
WaitUntilCommand::WaitUntilCommand(double time)
: Command("WaitUntilCommand", time) {
m_time = time;
}
WaitUntilCommand::WaitUntilCommand(const char *name, double time)
: Command(name, time) {
m_time = time;
}
void WaitUntilCommand::Initialize() {}
void WaitUntilCommand::Execute() {}
/**
* Check if we've reached the actual finish time.
*/
bool WaitUntilCommand::IsFinished() { return Timer::GetMatchTime() >= m_time; }
void WaitUntilCommand::End() {}
void WaitUntilCommand::Interrupted() {}