mirror of
https://github.com/wpilibsuite/allwpilib
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Made a toplevel directory for C++ and C++ tests Change-Id: I4bc2074a7036ec7fe79568b411637a5bee9eb5b3 Added the C++ testing framework and one test Change-Id: I1e80a1e16b251a49666820a9d4c8caa025da9785
384 lines
10 KiB
C++
384 lines
10 KiB
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
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/*----------------------------------------------------------------------------*/
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#include "Commands/CommandGroup.h"
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#include "WPIErrors.h"
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/**
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* Creates a new {@link CommandGroup CommandGroup}.
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*/
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CommandGroup::CommandGroup()
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{
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m_currentCommandIndex = -1;
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}
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/**
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* Creates a new {@link CommandGroup CommandGroup} with the given name.
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* @param name the name for this command group
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*/
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CommandGroup::CommandGroup(const char *name) :
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Command(name)
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{
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m_currentCommandIndex = -1;
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}
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CommandGroup::~CommandGroup()
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{
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}
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/**
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* Adds a new {@link Command Command} to the group. The {@link Command Command} will be started after
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* all the previously added {@link Command Commands}.
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*
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* <p>Note that any requirements the given {@link Command Command} has will be added to the
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* group. For this reason, a {@link Command Command's} requirements can not be changed after
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* being added to a group.</p>
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*
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* <p>It is recommended that this method be called in the constructor.</p>
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*
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* @param command The {@link Command Command} to be added
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*/
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void CommandGroup::AddSequential(Command *command)
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{
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if (command == NULL)
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{
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wpi_setWPIErrorWithContext(NullParameter, "command");
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return;
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}
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if (!AssertUnlocked("Cannot add new command to command group"))
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return;
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command->SetParent(this);
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m_commands.push_back(CommandGroupEntry(command, CommandGroupEntry::kSequence_InSequence));
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// Iterate through command->GetRequirements() and call Requires() on each required subsystem
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Command::SubsystemSet requirements = command->GetRequirements();
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Command::SubsystemSet::iterator iter = requirements.begin();
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for (; iter != requirements.end(); iter++)
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Requires(*iter);
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}
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/**
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* Adds a new {@link Command Command} to the group with a given timeout.
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* The {@link Command Command} will be started after all the previously added commands.
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*
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* <p>Once the {@link Command Command} is started, it will be run until it finishes or the time
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* expires, whichever is sooner. Note that the given {@link Command Command} will have no
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* knowledge that it is on a timer.</p>
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*
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* <p>Note that any requirements the given {@link Command Command} has will be added to the
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* group. For this reason, a {@link Command Command's} requirements can not be changed after
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* being added to a group.</p>
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*
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* <p>It is recommended that this method be called in the constructor.</p>
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*
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* @param command The {@link Command Command} to be added
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* @param timeout The timeout (in seconds)
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*/
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void CommandGroup::AddSequential(Command *command, double timeout)
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{
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if (command == NULL)
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{
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wpi_setWPIErrorWithContext(NullParameter, "command");
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return;
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}
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if (!AssertUnlocked("Cannot add new command to command group"))
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return;
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if (timeout < 0.0)
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{
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wpi_setWPIErrorWithContext(ParameterOutOfRange, "timeout < 0.0");
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return;
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}
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command->SetParent(this);
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m_commands.push_back(CommandGroupEntry(command, CommandGroupEntry::kSequence_InSequence, timeout));
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// Iterate through command->GetRequirements() and call Requires() on each required subsystem
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Command::SubsystemSet requirements = command->GetRequirements();
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Command::SubsystemSet::iterator iter = requirements.begin();
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for (; iter != requirements.end(); iter++)
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Requires(*iter);
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}
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/**
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* Adds a new child {@link Command} to the group. The {@link Command} will be started after
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* all the previously added {@link Command Commands}.
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*
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* <p>Instead of waiting for the child to finish, a {@link CommandGroup} will have it
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* run at the same time as the subsequent {@link Command Commands}. The child will run until either
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* it finishes, a new child with conflicting requirements is started, or
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* the main sequence runs a {@link Command} with conflicting requirements. In the latter
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* two cases, the child will be canceled even if it says it can't be
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* interrupted.</p>
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*
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* <p>Note that any requirements the given {@link Command Command} has will be added to the
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* group. For this reason, a {@link Command Command's} requirements can not be changed after
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* being added to a group.</p>
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*
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* <p>It is recommended that this method be called in the constructor.</p>
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*
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* @param command The command to be added
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*/
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void CommandGroup::AddParallel(Command *command)
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{
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if (command == NULL)
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{
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wpi_setWPIErrorWithContext(NullParameter, "command");
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return;
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}
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if (!AssertUnlocked("Cannot add new command to command group"))
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return;
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command->SetParent(this);
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m_commands.push_back(CommandGroupEntry(command, CommandGroupEntry::kSequence_BranchChild));
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// Iterate through command->GetRequirements() and call Requires() on each required subsystem
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Command::SubsystemSet requirements = command->GetRequirements();
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Command::SubsystemSet::iterator iter = requirements.begin();
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for (; iter != requirements.end(); iter++)
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Requires(*iter);
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}
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/**
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* Adds a new child {@link Command} to the group with the given timeout. The {@link Command} will be started after
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* all the previously added {@link Command Commands}.
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*
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* <p>Once the {@link Command Command} is started, it will run until it finishes, is interrupted,
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* or the time expires, whichever is sooner. Note that the given {@link Command Command} will have no
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* knowledge that it is on a timer.</p>
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*
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* <p>Instead of waiting for the child to finish, a {@link CommandGroup} will have it
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* run at the same time as the subsequent {@link Command Commands}. The child will run until either
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* it finishes, the timeout expires, a new child with conflicting requirements is started, or
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* the main sequence runs a {@link Command} with conflicting requirements. In the latter
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* two cases, the child will be canceled even if it says it can't be
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* interrupted.</p>
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*
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* <p>Note that any requirements the given {@link Command Command} has will be added to the
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* group. For this reason, a {@link Command Command's} requirements can not be changed after
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* being added to a group.</p>
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*
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* <p>It is recommended that this method be called in the constructor.</p>
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*
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* @param command The command to be added
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* @param timeout The timeout (in seconds)
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*/
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void CommandGroup::AddParallel(Command *command, double timeout)
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{
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if (command == NULL)
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{
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wpi_setWPIErrorWithContext(NullParameter, "command");
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return;
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}
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if (!AssertUnlocked("Cannot add new command to command group"))
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return;
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if (timeout < 0.0)
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{
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wpi_setWPIErrorWithContext(ParameterOutOfRange, "timeout < 0.0");
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return;
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}
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command->SetParent(this);
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m_commands.push_back(CommandGroupEntry(command, CommandGroupEntry::kSequence_BranchChild, timeout));
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// Iterate through command->GetRequirements() and call Requires() on each required subsystem
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Command::SubsystemSet requirements = command->GetRequirements();
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Command::SubsystemSet::iterator iter = requirements.begin();
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for (; iter != requirements.end(); iter++)
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Requires(*iter);
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}
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void CommandGroup::_Initialize()
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{
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m_currentCommandIndex = -1;
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}
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void CommandGroup::_Execute()
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{
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CommandGroupEntry entry;
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Command *cmd = NULL;
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bool firstRun = false;
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if (m_currentCommandIndex == -1)
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{
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firstRun = true;
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m_currentCommandIndex = 0;
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}
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while ((unsigned)m_currentCommandIndex < m_commands.size())
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{
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if (cmd != NULL)
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{
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if (entry.IsTimedOut())
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cmd->_Cancel();
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if (cmd->Run())
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{
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break;
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}
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else
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{
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cmd->Removed();
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m_currentCommandIndex++;
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firstRun = true;
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cmd = NULL;
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continue;
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}
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}
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entry = m_commands[m_currentCommandIndex];
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cmd = NULL;
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switch (entry.m_state)
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{
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case CommandGroupEntry::kSequence_InSequence:
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cmd = entry.m_command;
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if (firstRun)
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{
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cmd->StartRunning();
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CancelConflicts(cmd);
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firstRun = false;
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}
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break;
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case CommandGroupEntry::kSequence_BranchPeer:
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m_currentCommandIndex++;
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entry.m_command->Start();
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break;
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case CommandGroupEntry::kSequence_BranchChild:
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m_currentCommandIndex++;
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CancelConflicts(entry.m_command);
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entry.m_command->StartRunning();
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m_children.push_back(entry);
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break;
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}
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}
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// Run Children
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CommandList::iterator iter = m_children.begin();
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for (; iter != m_children.end();)
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{
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entry = *iter;
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Command *child = entry.m_command;
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if (entry.IsTimedOut())
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child->_Cancel();
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if (!child->Run())
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{
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child->Removed();
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iter = m_children.erase(iter);
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}
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else
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{
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iter++;
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}
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}
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}
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void CommandGroup::_End()
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{
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// Theoretically, we don't have to check this, but we do if teams override the IsFinished method
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if (m_currentCommandIndex != -1 && (unsigned)m_currentCommandIndex < m_commands.size())
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{
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Command *cmd = m_commands[m_currentCommandIndex].m_command;
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cmd->_Cancel();
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cmd->Removed();
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}
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CommandList::iterator iter = m_children.begin();
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for (; iter != m_children.end(); iter++)
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{
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Command *cmd = iter->m_command;
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cmd->_Cancel();
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cmd->Removed();
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}
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m_children.clear();
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}
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void CommandGroup::_Interrupted()
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{
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_End();
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}
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// Can be overwritten by teams
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void CommandGroup::Initialize()
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{
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}
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// Can be overwritten by teams
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void CommandGroup::Execute()
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{
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}
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// Can be overwritten by teams
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void CommandGroup::End()
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{
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}
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// Can be overwritten by teams
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void CommandGroup::Interrupted()
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{
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}
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bool CommandGroup::IsFinished()
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{
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return (unsigned)m_currentCommandIndex >= m_commands.size() && m_children.empty();
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}
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bool CommandGroup::IsInterruptible()
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{
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if (!Command::IsInterruptible())
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return false;
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if (m_currentCommandIndex != -1 && (unsigned)m_currentCommandIndex < m_commands.size())
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{
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Command *cmd = m_commands[m_currentCommandIndex].m_command;
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if (!cmd->IsInterruptible())
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return false;
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}
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CommandList::iterator iter = m_children.begin();
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for (; iter != m_children.end(); iter++)
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{
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if (!iter->m_command->IsInterruptible())
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return false;
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}
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return true;
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}
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void CommandGroup::CancelConflicts(Command *command)
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{
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CommandList::iterator childIter = m_children.begin();
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for (; childIter != m_children.end();)
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{
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Command *child = childIter->m_command;
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bool erased = false;
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Command::SubsystemSet requirements = command->GetRequirements();
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Command::SubsystemSet::iterator requirementIter = requirements.begin();
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for (; requirementIter != requirements.end(); requirementIter++)
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{
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if (child->DoesRequire(*requirementIter))
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{
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child->_Cancel();
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child->Removed();
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childIter = m_children.erase(childIter);
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erased = true;
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break;
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}
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}
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if (!erased)
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childIter++;
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}
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}
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int CommandGroup::GetSize()
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{
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return m_children.size();
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}
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