Files
allwpilib/wpilibc/src/main/native/cpp/simulation/GamepadSim.cpp
Thad House 2e10f91e07 [hal,wpilib] Use new DS available API from mrccomm (#8302)
Instead of just having a max count for joystick values, there's an available mask of values. This is because in the future we're expecting there to be holes in the list of available buttons and axes. This updates everything to support that scenario.

Also, Joystick buttons, axes, and POVs all now start at 0 instead of 1.
2025-10-25 23:03:50 -07:00

151 lines
3.8 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/simulation/GamepadSim.h"
#include "frc/Gamepad.h"
using namespace frc;
using namespace frc::sim;
GamepadSim::GamepadSim(const Gamepad& joystick) : GenericHIDSim{joystick} {
SetAxesMaximumIndex(6);
SetButtonsMaximumIndex(26);
SetPOVsMaximumIndex(1);
}
GamepadSim::GamepadSim(int port) : GenericHIDSim{port} {
SetAxesMaximumIndex(6);
SetButtonsMaximumIndex(26);
SetPOVsMaximumIndex(1);
}
void GamepadSim::SetLeftX(double value) {
SetRawAxis(Gamepad::Axis::kLeftX, value);
}
void GamepadSim::SetLeftY(double value) {
SetRawAxis(Gamepad::Axis::kLeftY, value);
}
void GamepadSim::SetRightX(double value) {
SetRawAxis(Gamepad::Axis::kRightX, value);
}
void GamepadSim::SetRightY(double value) {
SetRawAxis(Gamepad::Axis::kRightY, value);
}
void GamepadSim::SetLeftTriggerAxis(double value) {
SetRawAxis(Gamepad::Axis::kLeftTrigger, value);
}
void GamepadSim::SetRightTriggerAxis(double value) {
SetRawAxis(Gamepad::Axis::kRightTrigger, value);
}
void GamepadSim::SetSouthFaceButton(bool value) {
SetRawButton(Gamepad::Button::kSouthFace, value);
}
void GamepadSim::SetEastFaceButton(bool value) {
SetRawButton(Gamepad::Button::kEastFace, value);
}
void GamepadSim::SetWestFaceButton(bool value) {
SetRawButton(Gamepad::Button::kWestFace, value);
}
void GamepadSim::SetNorthFacenButton(bool value) {
SetRawButton(Gamepad::Button::kNorthFacen, value);
}
void GamepadSim::SetBackButton(bool value) {
SetRawButton(Gamepad::Button::kBack, value);
}
void GamepadSim::SetGuideButton(bool value) {
SetRawButton(Gamepad::Button::kGuide, value);
}
void GamepadSim::SetStartButton(bool value) {
SetRawButton(Gamepad::Button::kStart, value);
}
void GamepadSim::SetLeftStickButton(bool value) {
SetRawButton(Gamepad::Button::kLeftStick, value);
}
void GamepadSim::SetRightStickButton(bool value) {
SetRawButton(Gamepad::Button::kRightStick, value);
}
void GamepadSim::SetLeftShoulderButton(bool value) {
SetRawButton(Gamepad::Button::kLeftShoulder, value);
}
void GamepadSim::SetRightShoulderButton(bool value) {
SetRawButton(Gamepad::Button::kRightShoulder, value);
}
void GamepadSim::SetDpadUpButton(bool value) {
SetRawButton(Gamepad::Button::kDpadUp, value);
}
void GamepadSim::SetDpadDownButton(bool value) {
SetRawButton(Gamepad::Button::kDpadDown, value);
}
void GamepadSim::SetDpadLeftButton(bool value) {
SetRawButton(Gamepad::Button::kDpadLeft, value);
}
void GamepadSim::SetDpadRightButton(bool value) {
SetRawButton(Gamepad::Button::kDpadRight, value);
}
void GamepadSim::SetMisc1Button(bool value) {
SetRawButton(Gamepad::Button::kMisc1, value);
}
void GamepadSim::SetRightPaddle1Button(bool value) {
SetRawButton(Gamepad::Button::kRightPaddle1, value);
}
void GamepadSim::SetLeftPaddle1Button(bool value) {
SetRawButton(Gamepad::Button::kLeftPaddle1, value);
}
void GamepadSim::SetRightPaddle2Button(bool value) {
SetRawButton(Gamepad::Button::kRightPaddle2, value);
}
void GamepadSim::SetLeftPaddle2Button(bool value) {
SetRawButton(Gamepad::Button::kLeftPaddle2, value);
}
void GamepadSim::SetTouchpadButton(bool value) {
SetRawButton(Gamepad::Button::kTouchpad, value);
}
void GamepadSim::SetMisc2Button(bool value) {
SetRawButton(Gamepad::Button::kMisc2, value);
}
void GamepadSim::SetMisc3Button(bool value) {
SetRawButton(Gamepad::Button::kMisc3, value);
}
void GamepadSim::SetMisc4Button(bool value) {
SetRawButton(Gamepad::Button::kMisc4, value);
}
void GamepadSim::SetMisc5Button(bool value) {
SetRawButton(Gamepad::Button::kMisc5, value);
}
void GamepadSim::SetMisc6Button(bool value) {
SetRawButton(Gamepad::Button::kMisc6, value);
}