Files
allwpilib/wpimath/src/main/native/include/frc/geometry/Transform2d.inc
Anit Mangal c0b4c6cce6 [wpimath] Add overloads for Transform2d and Transform3d (#5757)
Adds overloads for Transform2d() constructor to accept x, y, and heading and for Transform3d() to accept x, y, z and rotation as a shorthand for the normal constructors.
2023-10-12 23:21:39 -07:00

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1.1 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <utility>
#include "frc/geometry/Rotation2d.h"
#include "frc/geometry/Transform2d.h"
#include "frc/geometry/Translation2d.h"
namespace frc {
constexpr Transform2d::Transform2d(Translation2d translation,
Rotation2d rotation)
: m_translation(std::move(translation)), m_rotation(std::move(rotation)) {}
constexpr Transform2d::Transform2d(units::meter_t x, units::meter_t y,
Rotation2d rotation)
: m_translation(x, y), m_rotation(std::move(rotation)) {}
constexpr Transform2d Transform2d::Inverse() const {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
return Transform2d{(-Translation()).RotateBy(-Rotation()), -Rotation()};
}
} // namespace frc