Files
allwpilib/wpilibc/src/generated/main/native/cpp/simulation/NiDsStadiaControllerSim.cpp
Thad House c647e67de0 [wpilib,cmd] Cache HID wrappers (#8970)
Store DriverStation-owned GenericHID and Gamepad instances in Java and
C++, and expose the cached objects to Python bindings.

Move hand-written command gamepad and joystick wrappers to compose
cached CommandGenericHID instances plus typed HID wrappers, including a
Python CommandGamepad.

This will let us remove UserControls, while helping ensure that we don't
have state smashing between GenericHID objects.

Another bonus is without inheritance, intellisense will no longer show a
bunch of annoying methods, and instead just what actually exists.

---------

Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
2026-06-11 09:42:39 -07:00

102 lines
3.1 KiB
C++
Generated

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// THIS FILE WAS AUTO-GENERATED BY ./wpilibc/generate_hids.py. DO NOT MODIFY
#include "wpi/simulation/NiDsStadiaControllerSim.hpp"
#include "wpi/driverstation/NiDsStadiaController.hpp"
using namespace wpi;
using namespace wpi::sim;
NiDsStadiaControllerSim::NiDsStadiaControllerSim(const NiDsStadiaController& joystick)
: GenericHIDSim{joystick.GetHID()} {
SetAxesMaximumIndex(4);
SetButtonsMaximumIndex(15);
SetPOVsMaximumIndex(1);
}
NiDsStadiaControllerSim::NiDsStadiaControllerSim(int port) : GenericHIDSim{port} {
SetAxesMaximumIndex(4);
SetButtonsMaximumIndex(15);
SetPOVsMaximumIndex(1);
}
void NiDsStadiaControllerSim::SetLeftX(double value) {
SetRawAxis(NiDsStadiaController::Axis::kLeftX, value);
}
void NiDsStadiaControllerSim::SetRightX(double value) {
SetRawAxis(NiDsStadiaController::Axis::kRightX, value);
}
void NiDsStadiaControllerSim::SetLeftY(double value) {
SetRawAxis(NiDsStadiaController::Axis::kLeftY, value);
}
void NiDsStadiaControllerSim::SetRightY(double value) {
SetRawAxis(NiDsStadiaController::Axis::kRightY, value);
}
void NiDsStadiaControllerSim::SetAButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kA, value);
}
void NiDsStadiaControllerSim::SetBButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kB, value);
}
void NiDsStadiaControllerSim::SetXButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kX, value);
}
void NiDsStadiaControllerSim::SetYButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kY, value);
}
void NiDsStadiaControllerSim::SetLeftBumperButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kLeftBumper, value);
}
void NiDsStadiaControllerSim::SetRightBumperButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kRightBumper, value);
}
void NiDsStadiaControllerSim::SetLeftStickButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kLeftStick, value);
}
void NiDsStadiaControllerSim::SetRightStickButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kRightStick, value);
}
void NiDsStadiaControllerSim::SetEllipsesButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kEllipses, value);
}
void NiDsStadiaControllerSim::SetHamburgerButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kHamburger, value);
}
void NiDsStadiaControllerSim::SetStadiaButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kStadia, value);
}
void NiDsStadiaControllerSim::SetRightTriggerButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kRightTrigger, value);
}
void NiDsStadiaControllerSim::SetLeftTriggerButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kLeftTrigger, value);
}
void NiDsStadiaControllerSim::SetGoogleButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kGoogle, value);
}
void NiDsStadiaControllerSim::SetFrameButton(bool value) {
SetRawButton(NiDsStadiaController::Button::kFrame, value);
}