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The most common mistake users (including contributors to WPILib) seem to make while creating new constraints is ignoring some sort of edge case that causes the calculated minimum acceleration to be greater than the calculated maximum acceleration. This specialized exception, with its detailed error message, should make it easier and quicker for said users to debug and fix bugs within their constraints. Co-authored-by: Tyler Veness <calcmogul@gmail.com>
236 lines
9.3 KiB
C++
236 lines
9.3 KiB
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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/*
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* MIT License
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*
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* Copyright (c) 2018 Team 254
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "frc/trajectory/TrajectoryParameterizer.h"
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#include <string>
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using namespace frc;
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Trajectory TrajectoryParameterizer::TimeParameterizeTrajectory(
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const std::vector<PoseWithCurvature>& points,
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const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
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units::meters_per_second_t startVelocity,
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units::meters_per_second_t endVelocity,
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units::meters_per_second_t maxVelocity,
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units::meters_per_second_squared_t maxAcceleration, bool reversed) {
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std::vector<ConstrainedState> constrainedStates(points.size());
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ConstrainedState predecessor{points.front(), 0_m, startVelocity,
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-maxAcceleration, maxAcceleration};
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constrainedStates[0] = predecessor;
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// Forward pass
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for (unsigned int i = 0; i < points.size(); i++) {
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auto& constrainedState = constrainedStates[i];
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constrainedState.pose = points[i];
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// Begin constraining based on predecessor
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units::meter_t ds = constrainedState.pose.first.Translation().Distance(
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predecessor.pose.first.Translation());
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constrainedState.distance = ds + predecessor.distance;
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// We may need to iterate to find the maximum end velocity and common
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// acceleration, since acceleration limits may be a function of velocity.
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while (true) {
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// Enforce global max velocity and max reachable velocity by global
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// acceleration limit. vf = std::sqrt(vi^2 + 2*a*d).
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constrainedState.maxVelocity = units::math::min(
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maxVelocity,
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units::math::sqrt(predecessor.maxVelocity * predecessor.maxVelocity +
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predecessor.maxAcceleration * ds * 2.0));
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constrainedState.minAcceleration = -maxAcceleration;
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constrainedState.maxAcceleration = maxAcceleration;
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// At this point, the constrained state is fully constructed apart from
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// all the custom-defined user constraints.
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for (const auto& constraint : constraints) {
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constrainedState.maxVelocity = units::math::min(
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constrainedState.maxVelocity,
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constraint->MaxVelocity(constrainedState.pose.first,
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constrainedState.pose.second,
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constrainedState.maxVelocity));
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}
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// Now enforce all acceleration limits.
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EnforceAccelerationLimits(reversed, constraints, &constrainedState);
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if (ds.to<double>() < kEpsilon) break;
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// If the actual acceleration for this state is higher than the max
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// acceleration that we applied, then we need to reduce the max
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// acceleration of the predecessor and try again.
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units::meters_per_second_squared_t actualAcceleration =
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(constrainedState.maxVelocity * constrainedState.maxVelocity -
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predecessor.maxVelocity * predecessor.maxVelocity) /
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(ds * 2.0);
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// If we violate the max acceleration constraint, let's modify the
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// predecessor.
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if (constrainedState.maxAcceleration < actualAcceleration - 1E-6_mps_sq) {
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predecessor.maxAcceleration = constrainedState.maxAcceleration;
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} else {
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// Constrain the predecessor's max acceleration to the current
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// acceleration.
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if (actualAcceleration > predecessor.minAcceleration + 1E-6_mps_sq) {
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predecessor.maxAcceleration = actualAcceleration;
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}
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// If the actual acceleration is less than the predecessor's min
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// acceleration, it will be repaired in the backward pass.
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break;
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}
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}
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predecessor = constrainedState;
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}
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ConstrainedState successor{points.back(), constrainedStates.back().distance,
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endVelocity, -maxAcceleration, maxAcceleration};
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// Backward pass
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for (int i = points.size() - 1; i >= 0; i--) {
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auto& constrainedState = constrainedStates[i];
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units::meter_t ds =
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constrainedState.distance - successor.distance; // negative
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while (true) {
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// Enforce max velocity limit (reverse)
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// vf = std::sqrt(vi^2 + 2*a*d), where vi = successor.
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units::meters_per_second_t newMaxVelocity =
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units::math::sqrt(successor.maxVelocity * successor.maxVelocity +
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successor.minAcceleration * ds * 2.0);
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// No more limits to impose! This state can be finalized.
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if (newMaxVelocity >= constrainedState.maxVelocity) break;
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constrainedState.maxVelocity = newMaxVelocity;
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// Check all acceleration constraints with the new max velocity.
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EnforceAccelerationLimits(reversed, constraints, &constrainedState);
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if (ds.to<double>() > -kEpsilon) break;
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// If the actual acceleration for this state is lower than the min
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// acceleration, then we need to lower the min acceleration of the
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// successor and try again.
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units::meters_per_second_squared_t actualAcceleration =
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(constrainedState.maxVelocity * constrainedState.maxVelocity -
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successor.maxVelocity * successor.maxVelocity) /
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(ds * 2.0);
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if (constrainedState.minAcceleration > actualAcceleration + 1E-6_mps_sq) {
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successor.minAcceleration = constrainedState.minAcceleration;
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} else {
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successor.minAcceleration = actualAcceleration;
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break;
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}
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}
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successor = constrainedState;
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}
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// Now we can integrate the constrained states forward in time to obtain our
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// trajectory states.
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std::vector<Trajectory::State> states(points.size());
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units::second_t t = 0_s;
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units::meter_t s = 0_m;
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units::meters_per_second_t v = 0_mps;
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for (unsigned int i = 0; i < constrainedStates.size(); i++) {
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auto state = constrainedStates[i];
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// Calculate the change in position between the current state and the
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// previous state.
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units::meter_t ds = state.distance - s;
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// Calculate the acceleration between the current state and the previous
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// state.
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units::meters_per_second_squared_t accel =
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(state.maxVelocity * state.maxVelocity - v * v) / (ds * 2);
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// Calculate dt.
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units::second_t dt = 0_s;
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if (i > 0) {
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states.at(i - 1).acceleration = reversed ? -accel : accel;
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if (units::math::abs(accel) > 1E-6_mps_sq) {
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// v_f = v_0 + a * t
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dt = (state.maxVelocity - v) / accel;
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} else if (units::math::abs(v) > 1E-6_mps) {
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// delta_x = v * t
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dt = ds / v;
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} else {
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throw std::runtime_error("Something went wrong at iteration " +
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std::to_string(i) +
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" of time parameterization.");
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}
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}
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v = state.maxVelocity;
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s = state.distance;
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t += dt;
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states[i] = {t, reversed ? -v : v, reversed ? -accel : accel,
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state.pose.first, state.pose.second};
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}
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return Trajectory(states);
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}
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void TrajectoryParameterizer::EnforceAccelerationLimits(
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bool reverse,
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const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
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ConstrainedState* state) {
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for (auto&& constraint : constraints) {
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double factor = reverse ? -1.0 : 1.0;
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auto minMaxAccel = constraint->MinMaxAcceleration(
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state->pose.first, state->pose.second, state->maxVelocity * factor);
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if (minMaxAccel.minAcceleration > minMaxAccel.maxAcceleration) {
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throw std::runtime_error(
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"The constraint's min acceleration was greater than its max "
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"acceleration. To debug this, remove all constraints from the config "
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"and add each one individually. If the offending constraint was "
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"packaged with WPILib, please file a bug report.");
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}
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state->minAcceleration = units::math::max(
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state->minAcceleration,
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reverse ? -minMaxAccel.maxAcceleration : minMaxAccel.minAcceleration);
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state->maxAcceleration = units::math::min(
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state->maxAcceleration,
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reverse ? -minMaxAccel.minAcceleration : minMaxAccel.maxAcceleration);
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}
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}
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