Files
allwpilib/wpilibc/src/main/native/include/frc/Timer.h
sciencewhiz 4b76adf15b [wpilibc] Remove incorrect timer rollover (#2523)
If the 64 bit FPGA timer rolls over, a 32 bit value is added for
the rollover, an artifact of when it was a 32 bit timer.
The 64 bit microsecond timer won't rollover for 500k years so remove the
check for simplicity.
Fixes #2504
2020-06-08 10:37:27 -07:00

140 lines
4.2 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) 2008-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <units/units.h>
#include <wpi/deprecated.h>
#include <wpi/mutex.h>
#include "frc/Base.h"
#include "frc2/Timer.h"
namespace frc {
/**
* Pause the task for a specified time.
*
* Pause the execution of the program for a specified period of time given in
* seconds. Motors will continue to run at their last assigned values, and
* sensors will continue to update. Only the task containing the wait will pause
* until the wait time is expired.
*
* @param seconds Length of time to pause, in seconds.
*/
void Wait(double seconds);
/**
* @brief Gives real-time clock system time with nanosecond resolution
* @return The time, just in case you want the robot to start autonomous at 8pm
* on Saturday.
*/
double GetTime();
/**
* Timer objects measure accumulated time in seconds.
*
* The timer object functions like a stopwatch. It can be started, stopped, and
* cleared. When the timer is running its value counts up in seconds. When
* stopped, the timer holds the current value. The implementation simply records
* the time when started and subtracts the current time whenever the value is
* requested.
*/
class Timer {
public:
/**
* Create a new timer object.
*
* Create a new timer object and reset the time to zero. The timer is
* initially not running and must be started.
*/
Timer();
virtual ~Timer() = default;
Timer(const Timer& rhs) = default;
Timer& operator=(const Timer& rhs) = default;
Timer(Timer&& rhs) = default;
Timer& operator=(Timer&& rhs) = default;
/**
* Get the current time from the timer. If the clock is running it is derived
* from the current system clock the start time stored in the timer class. If
* the clock is not running, then return the time when it was last stopped.
*
* @return Current time value for this timer in seconds
*/
double Get() const;
/**
* Reset the timer by setting the time to 0.
*
* Make the timer startTime the current time so new requests will be relative
* to now.
*/
void Reset();
/**
* Start the timer running.
*
* Just set the running flag to true indicating that all time requests should
* be relative to the system clock.
*/
void Start();
/**
* Stop the timer.
*
* This computes the time as of now and clears the running flag, causing all
* subsequent time requests to be read from the accumulated time rather than
* looking at the system clock.
*/
void Stop();
/**
* Check if the period specified has passed and if it has, advance the start
* time by that period. This is useful to decide if it's time to do periodic
* work without drifting later by the time it took to get around to checking.
*
* @param period The period to check for (in seconds).
* @return True if the period has passed.
*/
bool HasPeriodPassed(double period);
/**
* Return the FPGA system clock time in seconds.
*
* Return the time from the FPGA hardware clock in seconds since the FPGA
* started. Rolls over after 71 minutes.
*
* @returns Robot running time in seconds.
*/
static double GetFPGATimestamp();
/**
* Return the approximate match time.
*
* The FMS does not send an official match time to the robots, but does send
* an approximate match time. The value will count down the time remaining in
* the current period (auto or teleop).
*
* Warning: This is not an official time (so it cannot be used to dispute ref
* calls or guarantee that a function will trigger before the match ends).
*
* The Practice Match function of the DS approximates the behavior seen on the
* field.
*
* @return Time remaining in current match period (auto or teleop)
*/
static double GetMatchTime();
private:
frc2::Timer m_timer;
};
} // namespace frc